


Two good valid points. The balancing threshold should take into account:obolus 说:just a quick idea - autobalance should also take into account the overall score of the teams. i think if you have battle that is 6:0, real ballance would be that loosing team should have more people.
also 2 people more or less sometimes matter a lot, sometimes a very little - dependds a lot on how many people are playing. the autobalance formula should be quite complicated, if it is here to "balance" the teams, not make them of same numbers.


MagicMaster 说:It would also be nice to see a feature that automatically scrambles the teams when one has rolled the other several times.
Or perhaps just the option in a poll.

seanparkerfilms 说:The problem with that is that suddenly a ton of the players will now be on the team they've been fighting for who knows how many rounds. All sense of teamwork and accomplishment will be lost, because now they're working against their own (old) score. I think people would lose the "teamwork feel" at that point and probably just care about their own kill count. The end result of which team won the most battles would probably become meaningless to many players, much more so than if just a couple people are swapped around due to autobalance.
It's not a terrible idea though, maybe if it were a poll like you suggested, anyone who votes "yes" could be amongst those who are scrambled around. Maybe.
Johnny Morphine 说:Yeah that is a problem, but even with an auto-balance deal constantly running it's not like the teams would always be getting completely shuffled.
MagicMaster 说:It would also be nice to see a feature that automatically scrambles the teams when one has rolled the other several times.
Or perhaps just the option in a poll.
