Two of the most usual complains are about AI armies of recruits and money being earned too easy. My suggestion is to rework recruiting system so that armies become stronger and more expensive. This will also increase historical accuracy so realism fans must like it.
In few words, I suggest that you recruit not single units but a group of one special unit and few lower tier ordinary troops. Also, special units wages must be higher than ordinary at the same tier. How I see it:
Where there are more than 2 units in one tier, I suggest randomizing those of one type so you always have 1 infantry and 1 archer to keep armies balanced. What are your thoughts? Do you like the idea?
EDIT: Minutes after this post had been posted a new patch came out that mentioned improving lords' armies by making them take some troops from garrisons. This improved the overall quality but I keep encountering lords with mainly recruits in their parties. Taking troops from garrisons leads to weakening the cities' protection so a faction that lost a big battle can now be wiped out much easier.
In few words, I suggest that you recruit not single units but a group of one special unit and few lower tier ordinary troops. Also, special units wages must be higher than ordinary at the same tier. How I see it:
Aserai | Battania | Empire | Khuzait | Sturgia | Vlandia | |
Tier 1 recruitment | 1 Youth 2 Recruits | 1 Highborn Youth 2 Volunteers | 1 Vigla Recruit 2 Recruits | 1 Noble's Son 2 Nomads | 1 Warrior Son 2 Recruits | 1 Squire 2 Recruits |
Tier 2 recruitment | 1 Tribal Horseman or Mameluke Horseman 1 Tribesman 1 Mameluke Soldier | 1 Highborn Warrior 1 Clan Warrior 1 Wood Runner | 1 Equite 1 Infantryman 1 Archer | 1 Qanqli 1 Tribal Warrior 1 Footman | 1 Varyag 1 Warrior 1 Woodsman | 1 Gallant 1 Levy Crossbowman 1 Footman |
Tier 3 recruitment | 1 Faris 1 Skirmisher 1 Footman or Mameluke Axeman | 1 Hero 1 Trained Warrior or Raider 1 Skirmisher | 1 Heavy Horseman 1 Trained Infantryman 1 Trained Archer | 1 Torguud 1 Raider or Horseman 1 Hunter or Spearman | 1 Varyag Veteran 1 Soldier 1 Hunter or Brigand | 1 Knight 1 Crossbowman 1 Spearman or Infantry |
Where there are more than 2 units in one tier, I suggest randomizing those of one type so you always have 1 infantry and 1 archer to keep armies balanced. What are your thoughts? Do you like the idea?
EDIT: Minutes after this post had been posted a new patch came out that mentioned improving lords' armies by making them take some troops from garrisons. This improved the overall quality but I keep encountering lords with mainly recruits in their parties. Taking troops from garrisons leads to weakening the cities' protection so a faction that lost a big battle can now be wiped out much easier.
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