SP - General [Suggestion] Rearrange perks / PART 1 (Vigor/Control/Endurance) \

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PART 1:

There are multiple skill trees that has perks which needs to be in other skill trees or shuffled around in their current tree, to make sense.

lets go though them in order.

One Handed:
The idea behind the one-handed skill is to act as tank (shields) or opt out for a more balanced damage tank role.
this is seen with the choices between shield bonus perks or damage multiplier perk.
what i propose:
- make it more balanced, so you have areas where you have to choose between 2 different buffs for shield and the different buffs for weapons.
ex. switch "bulwark I" and "Bruiser I" around. this makes you choose between halving the weight effects of shields or let it take 25% less dmg, and makes you choose weapon type "specialization", on the last not, make it possible to choose between 3 perks at a time, so you can choose between weapon type, mace, sword, axe, in one go.
- Remove the duelist perk, or make the damage modifier worthwhile. It requires 225 skill points and only gives you a 10% damage boost IF you don't have a shield, and this is after loads of shield perk. pointless perk that late.

Two handed:
The Idea behind the Two-handed skill is to be a high damage dealer but opt out of protection/defense.
this is not felt in the current installment of the skill tree.
what i propose:
- The "extra damage" perk need to be buffed, 1.5% to 3% or 5%.
- The "Extra hp" perk need to be buffed either to +10hp flat, or apply the stated 3%.

(note: extra HP states it add 3% more hp, but in fact add a flat +3hp)
- remove "Reduced wages" and "garrison capacity" from two-handed and put them in STEWARDSHIP where they belong.
Never ever ever, put 2 governor perks together! it makes them waste perks for the player! at least make them tagged as "governor/personal"
- power and speed basher goes to the second choice of perks in the tree, instead of the governor perk. (skill point lvl 50 instead of 75)
- "multi hit" perk need a proper counterpart to choose between,
3% more cut damage will not be picked over multi hit. make it 10 to 15% more cut to add the idea of you either go for AOE or hard hitting single strikes.
- "berserker" perk feels off, consider making it reduce damage by 5% or so, the theme being, you are going berserk, you do not register you are getting hit.
- move "deflect arrows" to replace "inspiring leader" .

"deflect arrows" and "two handed mastery" perks are poor counterparts, one makes you able to deflect arrows if you can figure that out, and the other keeps scaling damage and speed beyond skill lvl 200. these perks are the last ones, coming in at 275 skill points. two handed mastery adds 0.2% speed and 0.5% damage pr point after 200. Thats an immediate boost of 15% speed and 37.5% damage! and it will keep growing! this perk should be a solo choice perk, and the very last one. "deflect arrows" should switch places with "inspiring leader" making you choose between the ability to deflect arrows or -1 morale to enemy (Legendary two hander), both has the theme of being "legendary" :wink:
- remove "inspiring leader" perk from two-handed and put it in LEADERSHIP where it belongs.
- remove "quick plunder" perk from two-handed and put it in ROGUERY where it belongs.


Polearm:
The idea behind polearm is simple, lance on horse, spearwall against horse, or halbards/pikes against infantry.
Only lances are really felt in this skill tree.
what i propose:
-Change "standard bearer" perk from governor to personal or party member (5% morale).
-Make "Horse killer" perk a counter pick to "standard bearer"
-add counterpick to "extra hp" perk, same as the other vigor skills, polearms do 1.5% more damage or so.
-"lancer" and "footwork" should be counterpicks
(are you on horse or foot)
-"push back" and "keep at bay" perks should be counterpicks.
-"rapid lancer" and "slaughter" perk should be counterpicks.
-add more perk in skill tree related in this fashion.
(very few perks in polearm, missing at least 5 perks)

Bows:
simple, you are an archer!
skill tree is pretty on par with this, needs only a few tweeks.
what i propose:
-
move "large quiver" to be a counterpick to "marksman".
- remove "mounted archer" and move it to RIDING where it belongs.
- move up intimidate perks to skill lvl 100 instead of 125, replacing "large quiver" and "mounted archer".
- move "archery reown" to be counterpick to "merry men".
- increase "merry men" from +3 to +5 or change "merry men" from personal to party member
- change "howling bolt" to "howling ARROW"
- move "pick targets" to be counterpick to "instructor"
- add new last perk "Master archer", readying 2 arrows at a time, able to fire them in quick succession.
(that is, holding 2 arrows in the hand, fire one, no quiver draw animation, fire the other arrow, then quiver animation readying 2 new arrows)

Crossbow:
You are a crossbowman.
skill tree is boringly generic, should perhaps have been merged with Bows, as you then pick between, you are ranged but are you an archer or a crossbowman.
what i propose:
- remove "crossbow cavalry" and move it to RIDING where it belongs.
- merge into bow skill, and rename it to "Archery" or something in the lines of that.


Throwing:
you throw stuff, yay! Idea mainly coming from legionaries pila?
skill tree is boringly generic and lack luster. needs more perks, and counter perks.
what i propose:
- "Mounted thrower" and "running throw" needs to be counterpicks
- "battle ready" and "concealed carry" could be counterpicks.
- add perks line relating to knifes, axes, and javelins.

ex, perk adding more range to javelins, perk adding damage modifier to throwing axes, perk making throwing axes used as normal axes, perk for quick throwing knifes (like the master archer perk idea, but for knifes)

Riding:
You are good with horses and camels, have skills relating to controlling a mount.
skill tree is lackluster and many consider it a skill you dumb points in, just to be able to ride better horses.
what i propose:
- adding the above mentioned perks related to riding.
- merge "mounted archer" and "mounted cavalry" into "mounted archery" adding both abilities, able to use all ranged weapon on horseback.
(you would still need the skill points for the use of the weapons anyway)
- change perk "Cavalry" to bonus damage for melee based weapons on horseback, counterpick to "mounted archery"
- change "crossbow expert" and "bow expert" from allowing use of any crossbow or bow to reload or accuracy bonus.
(note: the "use any crossbow/bow on horse" both appear in crossbow/bow skill tree and riding?!)
- add a "+2% speed boost to mounts" perk as counterpick to "vigorous" perk. (fast mount or tanky mount)
- move "spare arrows" and "spare throwing weapons" around, so they are not counterpicks, they become waste perks if you are only a melee based rider in current installment.
-Change perk "horse grooming" to "horse raiser" and change the modifier from +50% production of horses to greater chance at producing better quality horses. (a +xx% to production belongs in stewardship skill tree!"
- move "filled to the brim" to TRADE where it belongs!
- add more perks relating to charge damage and skills.
- add training related perk to improve xp gain to mounted units under your skill level.
- add perk related to enemy morale loss on mounted charges.

ex. enemy units loses 0.5 morale pr kill from cavalry
- add perks relating to control of mounts, improving manoeuvre and/or speed of mount.
- add perk related to reduced consumption of food to mounts
(if mechanic of mounts consuming food is added to the game)

Athletics:
you run, have good cardio, and perform better in foot combat.
needs only a bit of work.
what i propose:
- move "extra arrows" and "extra throwing weapons" around, so they are not counterpicks, they become waste perks if you are only a melee based character!
- add perk relating to reduction of speed penalty for armor weight.
- add perk enabling limited sprinting (+xx% more speed for xx-sec)
- the perk "perk form" need to be moved up, it comes way to late.
- add more perks relating to hp increases.
- add perk relating to reduce damage from falling.


Smithing:
you are a smith. but also a smelter! and armorers and fletchers don't exists!
lack luster skill tree, mainly because of it only lets to make weapons (but not bow or arrows!)
what i propose:
- add perk line "blacksmith"
- add perkline "armorer", able to create armors, instead of tweaking length of weapon, you tweak amount of materials used.

ex. thickness of metal for your plate armor, adds more weight but more armor. Density of rings on your mail shirt, adds more weight but more armor. armor parts you unlock could be material used and/or designs used. ex, are you making your leather jacket out of cured leather or raw leather, is that plate armor made of poor quality crude iron or fine steel? etc.
- merge iron material creation into "curious smelter", "curious smith", and "experienced smith" and into new armorer perk line, "curious armorer" and "experienced armorer"
- "curious smelter" is solo perk
(no counterpick)
- rename "curious smith" and "experienced smith" into "curious blacksmith" and "experienced blacksmith"
- remake "efficient iron maker" into "efficient smelter" reducing materials needed to create 1 ingot, that's been unlocked.
- remake "efficient charcoal maker" into "efficient smith" reducing the amount of ingots needed to create weapons or armors.
- 3 wood => 2 charcoal is new standard.
- replace "fencer smith" with "innovative smith" adding +1 to intelligence.
- "artisan smith" modifier applies to crafted armors as well.


Please leave a comment if you agree, somewhat agrees, or if you disagree. a +1 is enough, the developers screen suggestions based on comments and views.
 
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