Berserker Pride
Grandmaster Knight
Right now the percentage of damage that melee ff and ranged ff incurs has to be the same for each. You can turn either of them off but you can't set the percentage of ranged ff higher than melee ff for example. This is an issue because most would agree that it is easier to control avoiding hitting a target with an arrow than it is to control an 180 degree swing. Most people have no problem with ranged ff being at 100%. It makes sense it is a projectile and can't be taken back. But a sword is something in your hand and can be controlled. Hence why melee ff could realistically be set at 50% or below.
Also even people like myself who think that melee ff does nothing good for the game would prefer a 1% damage to ally for melee ff in place of none at all. This basically creates a stun effect which encourages you not to strike your ally when he is in the middle of a fight without allowing allies to teamkill each other all the time. But ranged at 1% encourages all of a team's archers to fire indiscriminately into every melee fight which is not a good situation.
These are the server options for ff right now.
Allow Ranged FF Yes/No
Allow Melee FF Yes/No
Damage % Self: 0-100
Damage % Friend: 0-100
It should be changed to look like this so each can be individually set.
Allow Ranged FF Yes/No
Damage % Self: 0-100
Damage % Friend: 0-100
Allow Melee FF Yes/No
Damage % Self: 0-100
Damage % Friend: 0-100
Also even people like myself who think that melee ff does nothing good for the game would prefer a 1% damage to ally for melee ff in place of none at all. This basically creates a stun effect which encourages you not to strike your ally when he is in the middle of a fight without allowing allies to teamkill each other all the time. But ranged at 1% encourages all of a team's archers to fire indiscriminately into every melee fight which is not a good situation.
These are the server options for ff right now.
Allow Ranged FF Yes/No
Allow Melee FF Yes/No
Damage % Self: 0-100
Damage % Friend: 0-100
It should be changed to look like this so each can be individually set.
Allow Ranged FF Yes/No
Damage % Self: 0-100
Damage % Friend: 0-100
Allow Melee FF Yes/No
Damage % Self: 0-100
Damage % Friend: 0-100