Suggestion: Peace Negotiation System

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dcolinfox

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Suggestion:

It would be good if we could set some terms on peace. X number of peace days for X denars, etc. The higher the number of days, the higher the price per day (with charm, trade skill, enemy ruling clan relation, and negotiating clan relation as factors).

Reason:

If we are at war with 6 kingdoms, as soon as we negotiate peace with everyone, they declare war again in a never-ending cycle. While that may be preferred by a lot of players, some of us like to build the economic/troop acquiring aspects of the game (collecting different recruits, different foods/items, etc) and it's just not feasible if we're constantly at war. Currently, the trade-off for doing these things is losing your settlements while you're across the map. Also, there are perks that are useless since there's no time to do them (like waiting in a settlement for 4x prosperity increase which you can't really do during war-time).

Benefits:

This idea would give the player limited control over peace-time that would allow us to actually do things we may want to do while not impeding on constant war that other players may prefer.


Example Formula (not exactly in formula format):

Cost Per Day = 1,000 denars x number of days.
Total Base Cost = Cost per Day x number of days.

So far, the base cost for 1 day of peace would cost 1,000 while 30 days of peace would cost 900,000.

Modifiers:

Negotiating Enemy Clan relation: Every negative point increases base cost by 1%. Every positive point reduces base cost by 0.25%.

Enemy Ruling Clan Relation: Every negative point increases base cost by 0.5%. Every positive point reduces base cost by 0.25%. (This would be on top of the negotiating clan).

Player Charm + Trade: Add Charm and Trade together. Result x 0.05 = percentage of cost reduction.
 
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