Timothy the Knight
Sergeant Knight at Arms

One day when I felt like playing some M&B I went and started up Warband, only to see the servers down. So I instead fired up good ol' version 1.011, and when I got into a fight with some looters, it hit me. The combat is quite different in Warband.
For those who don't have an idea of what I'm talking about, shame on you! Go play the older singleplayer native, it'll do you good. No, seriously, go play it now, even if you know what I'm talking about. Done? Good.
Now, how's the combat different? In Warband, any hit that lands does a fairly large amount of damage, enough to stagger the target. In 1.011, a poorly executed blow glances off, dealing either negligible or no damage at all, leaving you open to a counter. Armor has a big impact on this. Try hitting a half-naked looter, and afterwards a chain-mailed Sea Raider, and after that a Swadian with a coat of plates. Swords get useless once armor gets better. I also tried the popular Warband trick of lancing, and I consistently needed several hits to kill a single target, even with little armor. Unless I hit them dead-center at breakneck speeds, of course, and even then there was the occasional survivor.
In Warband, however, I've seen dudes in the best armor get one-hit-killed. Conversely, I've also seen folks with just the starting shirt survive around 5 blows before going under. It's pretty inconsistent and luck-based what armor does, except for reducing the wearer's speed. It just isn't worth spending that hard-earned gold on something that you can't rely on. And don't give me that "but it will make weapons useless!" argument either. Armor is expensive, and if it would actually benefit you any, you'd have to ask yourself: "do I want more speed and offensive power, or do I want more protection?" That's really a non-issue currently, you just pick a twohander, go naked, and carelessly spam the **** out of the attack button. You'll still get a decent score at worst.
That attack spamming would obviously be roundabout and get you killed quickly if your careless swings would glance off of someone's armor. But that just doesn't happen currently, even the worst blow staggers the enemy if it hits, leaving them vulnerable to the next one.
Of course, I'm not saying Warband's system is all bad. There are a lot of new and good things, such as the ability to use throwing axes and javelins as melee weapons or the ability to aim the couched lance around a bit. However, some things that were good in the older system got either removed or changed a lot. Why doesn't a poorly aimed, bad-angle blow glance off anymore? Why can't I hit anything with a sword from horseback? Why is thrusting lances suddenly so powerful? I'd certainly like to see something closer to the original M&B combat system, with the new things that work well adopted in.
How about you? Got any other things to suggest, any new additions or old omissions that you'd like to see integrated? Got comments/flames/spam? Post them all here!
For those who don't have an idea of what I'm talking about, shame on you! Go play the older singleplayer native, it'll do you good. No, seriously, go play it now, even if you know what I'm talking about. Done? Good.
Now, how's the combat different? In Warband, any hit that lands does a fairly large amount of damage, enough to stagger the target. In 1.011, a poorly executed blow glances off, dealing either negligible or no damage at all, leaving you open to a counter. Armor has a big impact on this. Try hitting a half-naked looter, and afterwards a chain-mailed Sea Raider, and after that a Swadian with a coat of plates. Swords get useless once armor gets better. I also tried the popular Warband trick of lancing, and I consistently needed several hits to kill a single target, even with little armor. Unless I hit them dead-center at breakneck speeds, of course, and even then there was the occasional survivor.
In Warband, however, I've seen dudes in the best armor get one-hit-killed. Conversely, I've also seen folks with just the starting shirt survive around 5 blows before going under. It's pretty inconsistent and luck-based what armor does, except for reducing the wearer's speed. It just isn't worth spending that hard-earned gold on something that you can't rely on. And don't give me that "but it will make weapons useless!" argument either. Armor is expensive, and if it would actually benefit you any, you'd have to ask yourself: "do I want more speed and offensive power, or do I want more protection?" That's really a non-issue currently, you just pick a twohander, go naked, and carelessly spam the **** out of the attack button. You'll still get a decent score at worst.
That attack spamming would obviously be roundabout and get you killed quickly if your careless swings would glance off of someone's armor. But that just doesn't happen currently, even the worst blow staggers the enemy if it hits, leaving them vulnerable to the next one.
Of course, I'm not saying Warband's system is all bad. There are a lot of new and good things, such as the ability to use throwing axes and javelins as melee weapons or the ability to aim the couched lance around a bit. However, some things that were good in the older system got either removed or changed a lot. Why doesn't a poorly aimed, bad-angle blow glance off anymore? Why can't I hit anything with a sword from horseback? Why is thrusting lances suddenly so powerful? I'd certainly like to see something closer to the original M&B combat system, with the new things that work well adopted in.
How about you? Got any other things to suggest, any new additions or old omissions that you'd like to see integrated? Got comments/flames/spam? Post them all here!







