... in each faction. only statistics/usefulness restriction.
As title says: If you choose class (arch/inf/cav) you should only choose statistics (attributes/skills/proficiency). Weapons and armours should be common for whole faction.

Pros:
1. realism - no magic restriction (my favourite, but absolutely unimportant for many...)
2. easier to balance in the future - 5 equipment lists (one per faction) instead of 14 (one per each class)
3. more variety - possible to make really unique equipment combination
4. no need for "could you drop me spear/shield/hammer/crossbow next round"
5. classes more finite (because no-class items would be less useful - due to statistics, which can't be bypassed like weapon restrictions)
6. show good balance (pros and cons) of equipment - because arbitrary restrictions show something exactly opposite.
Hoverer, there would appear several weapon equipment combination that nobody like to see:
1st Problem: Archers with 2h/polearm/throwing weapons or infantry with bows.
Solution: change skills and proficiency: archers 150 ranged, 90 1h and 50 for rest. infantry as they are now.
2nd problem: Archers with heavy armour.
Solution: make high encumbrance lower power draw skill (every full 10 enc. = -1PD). Also special ability for closed helmets (-25% archery/crossbow for ocular helmet, -50% for full-closed helmets), Unable to use bow/crossbow with gloves heavier than leather.
3th problem: Everyone uses horses.
Solution: riding skill too low to ride better horse for no-dedicated-cavalry and no horse-archery.
4th problem: Melee infantry with crossbows. (by Berserker Pride)
Solution: give all troops except crossbowman really low proficiency in crossbows - so melee infantry can use crossbow, but 2x slower reload, 2x slower aiming and lower accuracy.
5th problem: Nord archers with long axes. (by Kingofnoobia)
Solution: balance long axes with other axes - they should be option that give pros (length, damage) and cons (speed), not just the best option. Also difference in 2h proficiency between archer and huscarl is huge (90vs135) and should be even bigger (because it's not archer weapon)
What do you think? (please, READ (whole thread. twice, if you must), criticise WITH ARGUMENTS or ask question only. Eventually use someone argument to show your disagreement)
As title says: If you choose class (arch/inf/cav) you should only choose statistics (attributes/skills/proficiency). Weapons and armours should be common for whole faction.
- olo's explanation for those who can't understand what I'm writing aboutolo 说:the 3 classes for every faction will still exist, however their proficiencies will change, and will be able to use the full list of gear faction gear.
Pros:
1. realism - no magic restriction (my favourite, but absolutely unimportant for many...)
2. easier to balance in the future - 5 equipment lists (one per faction) instead of 14 (one per each class)
3. more variety - possible to make really unique equipment combination
4. no need for "could you drop me spear/shield/hammer/crossbow next round"
5. classes more finite (because no-class items would be less useful - due to statistics, which can't be bypassed like weapon restrictions)
6. show good balance (pros and cons) of equipment - because arbitrary restrictions show something exactly opposite.
Hoverer, there would appear several weapon equipment combination that nobody like to see:
1st Problem: Archers with 2h/polearm/throwing weapons or infantry with bows.
Solution: change skills and proficiency: archers 150 ranged, 90 1h and 50 for rest. infantry as they are now.
2nd problem: Archers with heavy armour.
Solution: make high encumbrance lower power draw skill (every full 10 enc. = -1PD). Also special ability for closed helmets (-25% archery/crossbow for ocular helmet, -50% for full-closed helmets), Unable to use bow/crossbow with gloves heavier than leather.
PsykoOps said that encumbrance PD penalty is unrealistic.
I answered that it isn'tPsykoOps 说:First of all archers don't get gloves and if you wan't to nerf PD then nerf it all together and not with some kind of unrealistics encumberance system.
it's not unrealistic - try shooting with 20kg backpack (or mail shirt+gambeson+rest of battle equipment, if you have) and heavy wooden bow, then compare results (both accuracy and tiredness of your arms) to shooting without backpack.
3th problem: Everyone uses horses.
Solution: riding skill too low to ride better horse for no-dedicated-cavalry and no horse-archery.
4th problem: Melee infantry with crossbows. (by Berserker Pride)
Solution: give all troops except crossbowman really low proficiency in crossbows - so melee infantry can use crossbow, but 2x slower reload, 2x slower aiming and lower accuracy.
5th problem: Nord archers with long axes. (by Kingofnoobia)
Solution: balance long axes with other axes - they should be option that give pros (length, damage) and cons (speed), not just the best option. Also difference in 2h proficiency between archer and huscarl is huge (90vs135) and should be even bigger (because it's not archer weapon)
What do you think? (please, READ (whole thread. twice, if you must), criticise WITH ARGUMENTS or ask question only. Eventually use someone argument to show your disagreement)







