Or something like that.
I don't think that this is gonna be easy to make, but still I think that is could be really interesting. This is a 12 player mode, 6vs6. First, all twelve players join the game. 2 first of them become kings, 10 others choosing between Captain (3 per faction. Infantry Captain, Cavalry Captain and, of course, Ranged-weapons Captain) and King's escort (2 per faction) . All players have boosted skills, not like classes in standart multiplayer. King is a weaker of them all (except HP, he has the highest ironflesh skill) , Escort is the strongest.
This isn't a fast-paced mode, so theres 5 minutes of warm-up before fight. Players can make a poll to skip warm-up if they are ready for battle.
King is a VIP in this mode, he must survive no matter what. For this purpose every faction have a decent amount of money at start, and king himself can choose how much gold going to receive each of his men. Players can spend this money on their inventory, and, the main point of this mode, their armies.
This is a weak point of this idea. Many players playing on not-so-high-end-computers, so 200+ man combats is going to be a pain for them. So lets say there is 50 bots per faction.
Every Captain have 12 slots for his army (More like platoon, yeah. And maybe even King himself can have his small platoon) , and Escort - 5. Here is where your money goes. You can spend all of your money on high-tier units at start, but you're not gonna be able to reinforce your platoons at King's camp (Not sure how this going to work yet, not so sure about game code restrictions. Either using a flag at camp or through simple commands like "send reinforcement from camp") . Every Captain have his profession, so he can buy units of other professions (Like Cavalry Captain can buy inf and archers, you got the idea) but they're gonna cost much more than units of his own profession.
So this is it, 5 min warm-up, players spending their money and choose tactics for map and locations for their troops (Captains and Escort must obey King of course) , like "Sir_MeleeALot, you go near the river and make a line with your huscarls", "You Sir_BoltUpYourArse take that hill to the right and order your archers to fire when enemy troops start to breach the river". Escort must protect their lord at all costs, and King must survive and give orders (Kings and Captains can use maps like in SP) . Only 1/4 of map is enabled for grouping troops at warm-up for each army, and all archers have "hold-fire" order until battle starts.
So that's it. A little bit strategy in the naked two-handed berserk action. Just like SP, but with real players and King/Commander-thing.
And I'm really sorry for my english, I rarely typing so much, so I'm sure there lots of errors and such. Hope you'll like the idea.
I don't think that this is gonna be easy to make, but still I think that is could be really interesting. This is a 12 player mode, 6vs6. First, all twelve players join the game. 2 first of them become kings, 10 others choosing between Captain (3 per faction. Infantry Captain, Cavalry Captain and, of course, Ranged-weapons Captain) and King's escort (2 per faction) . All players have boosted skills, not like classes in standart multiplayer. King is a weaker of them all (except HP, he has the highest ironflesh skill) , Escort is the strongest.
This isn't a fast-paced mode, so theres 5 minutes of warm-up before fight. Players can make a poll to skip warm-up if they are ready for battle.
King is a VIP in this mode, he must survive no matter what. For this purpose every faction have a decent amount of money at start, and king himself can choose how much gold going to receive each of his men. Players can spend this money on their inventory, and, the main point of this mode, their armies.
This is a weak point of this idea. Many players playing on not-so-high-end-computers, so 200+ man combats is going to be a pain for them. So lets say there is 50 bots per faction.
Every Captain have 12 slots for his army (More like platoon, yeah. And maybe even King himself can have his small platoon) , and Escort - 5. Here is where your money goes. You can spend all of your money on high-tier units at start, but you're not gonna be able to reinforce your platoons at King's camp (Not sure how this going to work yet, not so sure about game code restrictions. Either using a flag at camp or through simple commands like "send reinforcement from camp") . Every Captain have his profession, so he can buy units of other professions (Like Cavalry Captain can buy inf and archers, you got the idea) but they're gonna cost much more than units of his own profession.
So this is it, 5 min warm-up, players spending their money and choose tactics for map and locations for their troops (Captains and Escort must obey King of course) , like "Sir_MeleeALot, you go near the river and make a line with your huscarls", "You Sir_BoltUpYourArse take that hill to the right and order your archers to fire when enemy troops start to breach the river". Escort must protect their lord at all costs, and King must survive and give orders (Kings and Captains can use maps like in SP) . Only 1/4 of map is enabled for grouping troops at warm-up for each army, and all archers have "hold-fire" order until battle starts.
So that's it. A little bit strategy in the naked two-handed berserk action. Just like SP, but with real players and King/Commander-thing.
And I'm really sorry for my english, I rarely typing so much, so I'm sure there lots of errors and such. Hope you'll like the idea.







