[Suggestion] New Game Mode - Tactical Battle

Add this game mode?

  • Yes

    选票: 35 94.6%
  • No

    选票: 2 5.4%

  • 全部投票
    37

正在查看此主题的用户

Styo

Sergeant Knight at Arms
UPDATED 12/21/2009

Ok so after a lot of testing and playing here it goes;

Game Type: Battle

The "Tactical" Mode works best on battle servers. You would play it as if your in a regular battle server, however when you die - you will respawn as a bot. This process will repeat until one faction is defeated.

I will also test this on the conquest server, if they have the Random Plains and Random Steppe maps for conquest.

Game Set Up:

I recommend having each round 10 Minutes. This would allow the team to plan the tactics, have the troops set up and flank and do what they need to do.

FF however needs some work. If FF is on the bots just kill eachother and even you sometime. So we play with FF off.

Map: Random Steppe and Random Plains

The "Tactical" mode works best with the open maps as of right now since the ai meshing was not added yet. Just like most battles were fought in the open fields or woods this type of map would provide historical accuracy. Also the bots would not just run into the wall and do nothing.

Max Players: 10; (5 vs 5)

The max amount of players would be 10. This way each human player would have 10 bots to control. This amount if bots its not too small nor is it too big. However, if you would like more of a "Total War" feel then i reccoment 20 players, although you would need a lot more bots for that type of gameplay including a strong server(will explain further) to maintain the gameplay.

Max Bots: 100 (50 vs 50)

The max amount of bots that I recommend it 100. Each faction would have 50 bots to command. It is a good number to command. However if you would like more of a "Total War" gameplay type this is possible. To have the "Total War" feel you must have a server that can handle 200+ bots. As of right now the current Taleworld servers have a tough time holding a total of 100 bots.

How it works:

The way that this gameplay works is this. A group of players would join a server. They would need very good communication to defeat the other faction. For this I recomment VoIP, something like Ventrilo or Teamspeak. The players would then decide what class they would command. I.E: There would be 2 Infantry, 2 Archers, and 1 Cavalry. They would command the troops with precise tactics to defeat the opposing faction. Meaning flanking left or right and hitting them from the side. Each faction would battle until one is defeated.

One tactic to use is this: Kill the squad leader. Meaning the Human that is controlling the bots. This way when he dies, his bots do their own little thing. Either rettreat or attack or whatever. This works like the "Moral". When the Human player dies, thier "Tactic" will not work as planned due to the bots doing their own thing.

When ever a Human dies he/she would respawn as a bot and continue fighting until the other faction is defeated.
_________________________________________________________________

Bugs:

There are a list of bugs that need to be worked on.

~Some rounds the bots would not spawn, I.E: 10 Bots would not spawn and just stay dead.

~When a new map starts (First round) the bots are not divided equally. Infact sometimes a player will command all the bots. This makes the first round as a warm up sort of. This needs some work done.

~At the beggining of a new round, sometimes the bots will not listen to its commander, they run off and charge. We still cannot find the reason as why this is happening.

~Nord Cav - Their Javlins dont seem to work. The do not thrust or throw them. Although if you press "F5" they take spears out which helps.

~All Cav - It seems that if at the current round that you are playing in, you tell your Cav to dismount; The next round the will spawn and dismount right away. If seems as if that command carries over to the new round. But thats an easy fix, you can just tell them to mount.

~Rhod Spearmen They have a pike, a sword, shield, and a warhammer. However there is no way for them to use the pikes.

~Rhod Cav - There is None? (if that is how you want it then its ok)

~Archers Only - It seems as if when your archers are firing and you press "F5", they wont stop firing right away. What helps them stop firing is if you run infornt of them

This is all I can think of.
____________________________________________________

Daegoth 说:
Hi Styo,

I'm not going to talk about your suggestions but I've fixed these bugs for the next version. So please report them as a bug or add a message to its bug thread if they still exist:

~At the beggining of a new round, sometimes the bots will not listen to its commander, they run off and charge. We still cannot find the reason as why this is happening.
~All Cav - It seems that if at the current round that you are playing in, you tell your Cav to dismount; The next round the will spawn and dismount right away. If seems as if that command carries over to the new round. But thats an easy fix, you can just tell them to mount.
~Archers Only - It seems as if when your archers are firing and you press "F5", they wont stop firing right away. What helps them stop firing is if you run infornt of them

And we're also planning to fix these as soon as possible:

~Some rounds the bots would not spawn, I.E: 10 Bots would not spawn and just stay dead.
~When a new map starts (First round) the bots are not divided equally. Infact sometimes a player will command all the bots. This makes the first round as a warm up sort of. This needs some work done.
 
Hi Styo,

That sounds really great, and I was really looking forward to seeing this kind of matches. However, it's not exactly clear what the suggestion is. Surely, you can already play the game like this (as you have, last night). Do you want us to reserve one of the servers to these settings?
 
Indeed, it was a blast.  This was a very nice change from human vs human battles.  Its not as skill intensive, but its much more tactical.  And its fun sneaking up on a guy who thinks your a bot and stabbing him in the face :grin:  Just seeing the troops organize then charge/hold positions/etc looks quite epic and gives you a good Medieval feel.  Each player is like a commander of a small squad, so its like singleplayer battles on steroids.  This would be great for community games.

5v5 is the ideal number for this, since it allows 1 player to control each type, plus 2 more players to double up on a troop type.  This allows for quite a lot of flanking and maneuvering.  I'd say it could go as high as 7v7, but anymore than that would be getting chaotic, since you would need to up the bot count to compensate for the extra players.

Also, it would be good to have the time limit and default gold amount extended.  Often we almost ran out of time when fighting since it takes a little while to maneuver into place.  And gold should be increased imo, since you look like a peasant in rags leading noblemen in heavy armor.  Starting with about 3 or 4000 gold would be nice, since you could afford nice armor then.

The Random Plains/Steppe are the best maps for this since bots can't get stuck on stuff.  Custom maps could be made that are really open with only a few objects, but right now the random are the best.  The current maps don't seem to be well AI-meshed.

Something we didn't try that might work would be to have an overall commander on each team (who doesn't control bots himself) who organizes the overall battle strategy.  Its not really necessary, but it would probably be fun.


That sounds really great, and I was really looking forward to seeing this kind of matches. However, it's not exactly clear what the suggestion is. Surely, you can already play the game like this (as you have, last night). Do you want us to reserve one of the servers to these settings?
Setting up one server for this sort of thing would be really nice.  If the maps were limited to random plains/steppe (Ruins and Snowy Village may work but we haven't really tried them that much yet), time limit increased to about 8 mins, and player count limited to about 10-14 it would be quite good.
 
Armagan 说:
Hi Styo,

That sounds really great, and I was really looking forward to seeing this kind of matches. However, it's not exactly clear what the suggestion is. Surely, you can already play the game like this (as you have, last night). Do you want us to reserve one of the servers to these settings?

Usually, Armagan, the trouble with arranging this sort of game is that setting up who controls which bots can be really confusing.  Some sort of special, more comprehensive system for allocating command would be awesome!  Even if it was just as simple as a window with a pool of bots players can draw from for command.
 
Armagan 说:
Hi Styo,

That sounds really great, and I was really looking forward to seeing this kind of matches. However, it's not exactly clear what the suggestion is. Surely, you can already play the game like this (as you have, last night). Do you want us to reserve one of the servers to these settings?

I think he would like it as a game mode. 

Personally, it sounds like a good idea, the only problem is that everyone who plays it would have to be willing to cooperate and communicate. 

Mount&Blade Risk!
 
I think the biggest challenge for making this a game mode is figuring out a way to regulate the players.  Last night all those on the server were talking to each other on ventrillo and organizing themselves.  If this were a regular game mode, how can there be conditions put in place to prevent some rogue player from upsetting the game?  Is this a mode that will only be viable in private servers?  Will the more tactically minded and team-oriented players be the only ones drawn to the mode (and therefore not really require much regulation)?

I think the basic difference between what we did last night (using often neglected aspects of the game) and having it as a game mode is a set of finite rules and settings.

Perhaps something such as making a finite limit of 5 players per side.  These players then can only choose one type of troop to command (inf, archer, or cav).  There can not be more than 2 (or 3.....server setting) people on a team with the same type of troops under their command (forcing a mix of troops, to a certain extent).

Maybe there should be a different gold system for the mode.

Perhaps there should be a way to allow up to 2 faction types of troops on a single team (simulating allied armies)...if the map mode or server allows this.

Just some ideas.
 
Armagan 说:
Hi Styo,

That sounds really great, and I was really looking forward to seeing this kind of matches. However, it's not exactly clear what the suggestion is. Surely, you can already play the game like this (as you have, last night). Do you want us to reserve one of the servers to these settings?
Armagan, If would we an Honor for you to reserve a server with the following settings:

Game Type: Battle

FF: Friend (More Realistic)

Max Bot count: I would say Max would be 30. I'll get a few guys in to try it out with 30 Bots.

Max Players: 10 (5 vs 5); @ CtrlAltDe1337, lets hold off on 7 vs 7, It take communication and tactics to win. there for the more players the harder. I'll try to change it to 7 vs 7 if I get the OK from the Devs.

Maps: Only The Random Steppe and Random Plains.

Time Limit per Round: I had it on 500 Seconds, could you set it to 10 min?

Gold: 3,000 is plenty to start with.


When I get home from work ill be testing out the gametype and I'll describe in more detail of this type of game play.

To any players whom want to participate, its best if you join the nK vent for comm.
 
Also Armagan,

If you set up such a server, I'll lock it (if your OK with that) and continue testing and release a final and more specific and detailed explination. This gameplay was more of a brainstorm beta type  :wink:
 
You're welcome.
This mode looks fun, but yeah, the coordinate thing is a big problem... maybe a better in-game communication would help..?
 
Also, when I test this new game mode, I will try other game types such as Conquest and Seige. Although i already tried seige and it needs work so today I will focus on Conquest and Battle.
 
we played something similar at realms server yesterday about midnight.

it was great fun, when people were organized - we have very similar teams (about 5 human players each side) and 50 bots each. twas great fun, everybody was commanding just 1 kind of troops and we were limited 1 cavalry/team, lonely lancing was forbidden. I remember Cor_Lezard being on my team, the others I don't meet so often ingame, so I dont remember the names, but all of them played great. Pity there are still so many bot bugs...

I'd also say - no mode is needed for this kind of game, since it can be easily setup by people if they want....
 
I would keep the ability to command multiple types of troops, since I was using xbowmen + cav as Swadia for a few rounds and it worked fine.  You can manage 2 troop types fairly easily, but you only get half of each (compared to bringing 1 troop type), so its balanced imo.

Also, I would like to have the option to see what all of F-keys do onscreen.  Make a toggle you can check(when selecting to command bots in the equipment screen) which would list something like:

F1 - hold    F2 - follow    F3 - charge

etc.  Since I have a hard time remembering some of the later keys, like dismounting and holding fire.  This would really help new people imo.
 
obolus 说:
I remember Cor_Lezard being on my team

Make that 22nd_Baron_Lezard. :razz:

If they create a game mode with bot commanding I think max 50 bots per faction would be even more fun (it worked perfectly when we played). Btw, the Realm is now my favorite server beacuse of the bot commanding!

 
:grin: This is exactly the game mode I've been waiting for since the beginning.  If they can get this right, this is all I will play.
 
This battle mode would be perfect if the "plains" were actually plains and not a bunch of hills.
 
Yea, they need to flatten out plains and steppe and add a new map "random hills"
which is what plains are mow.
 
后退
顶部 底部