UPDATED 12/21/2009
Ok so after a lot of testing and playing here it goes;
Game Type: Battle
The "Tactical" Mode works best on battle servers. You would play it as if your in a regular battle server, however when you die - you will respawn as a bot. This process will repeat until one faction is defeated.
I will also test this on the conquest server, if they have the Random Plains and Random Steppe maps for conquest.
Game Set Up:
I recommend having each round 10 Minutes. This would allow the team to plan the tactics, have the troops set up and flank and do what they need to do.
FF however needs some work. If FF is on the bots just kill eachother and even you sometime. So we play with FF off.
Map: Random Steppe and Random Plains
The "Tactical" mode works best with the open maps as of right now since the ai meshing was not added yet. Just like most battles were fought in the open fields or woods this type of map would provide historical accuracy. Also the bots would not just run into the wall and do nothing.
Max Players: 10; (5 vs 5)
The max amount of players would be 10. This way each human player would have 10 bots to control. This amount if bots its not too small nor is it too big. However, if you would like more of a "Total War" feel then i reccoment 20 players, although you would need a lot more bots for that type of gameplay including a strong server(will explain further) to maintain the gameplay.
Max Bots: 100 (50 vs 50)
The max amount of bots that I recommend it 100. Each faction would have 50 bots to command. It is a good number to command. However if you would like more of a "Total War" gameplay type this is possible. To have the "Total War" feel you must have a server that can handle 200+ bots. As of right now the current Taleworld servers have a tough time holding a total of 100 bots.
How it works:
The way that this gameplay works is this. A group of players would join a server. They would need very good communication to defeat the other faction. For this I recomment VoIP, something like Ventrilo or Teamspeak. The players would then decide what class they would command. I.E: There would be 2 Infantry, 2 Archers, and 1 Cavalry. They would command the troops with precise tactics to defeat the opposing faction. Meaning flanking left or right and hitting them from the side. Each faction would battle until one is defeated.
One tactic to use is this: Kill the squad leader. Meaning the Human that is controlling the bots. This way when he dies, his bots do their own little thing. Either rettreat or attack or whatever. This works like the "Moral". When the Human player dies, thier "Tactic" will not work as planned due to the bots doing their own thing.
When ever a Human dies he/she would respawn as a bot and continue fighting until the other faction is defeated.
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Bugs:
There are a list of bugs that need to be worked on.
~Some rounds the bots would not spawn, I.E: 10 Bots would not spawn and just stay dead.
~When a new map starts (First round) the bots are not divided equally. Infact sometimes a player will command all the bots. This makes the first round as a warm up sort of. This needs some work done.
~At the beggining of a new round, sometimes the bots will not listen to its commander, they run off and charge. We still cannot find the reason as why this is happening.
~Nord Cav - Their Javlins dont seem to work. The do not thrust or throw them. Although if you press "F5" they take spears out which helps.
~All Cav - It seems that if at the current round that you are playing in, you tell your Cav to dismount; The next round the will spawn and dismount right away. If seems as if that command carries over to the new round. But thats an easy fix, you can just tell them to mount.
~Rhod Spearmen They have a pike, a sword, shield, and a warhammer. However there is no way for them to use the pikes.
~Rhod Cav - There is None? (if that is how you want it then its ok)
~Archers Only - It seems as if when your archers are firing and you press "F5", they wont stop firing right away. What helps them stop firing is if you run infornt of them
This is all I can think of.
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Ok so after a lot of testing and playing here it goes;
Game Type: Battle
The "Tactical" Mode works best on battle servers. You would play it as if your in a regular battle server, however when you die - you will respawn as a bot. This process will repeat until one faction is defeated.
I will also test this on the conquest server, if they have the Random Plains and Random Steppe maps for conquest.
Game Set Up:
I recommend having each round 10 Minutes. This would allow the team to plan the tactics, have the troops set up and flank and do what they need to do.
FF however needs some work. If FF is on the bots just kill eachother and even you sometime. So we play with FF off.
Map: Random Steppe and Random Plains
The "Tactical" mode works best with the open maps as of right now since the ai meshing was not added yet. Just like most battles were fought in the open fields or woods this type of map would provide historical accuracy. Also the bots would not just run into the wall and do nothing.
Max Players: 10; (5 vs 5)
The max amount of players would be 10. This way each human player would have 10 bots to control. This amount if bots its not too small nor is it too big. However, if you would like more of a "Total War" feel then i reccoment 20 players, although you would need a lot more bots for that type of gameplay including a strong server(will explain further) to maintain the gameplay.
Max Bots: 100 (50 vs 50)
The max amount of bots that I recommend it 100. Each faction would have 50 bots to command. It is a good number to command. However if you would like more of a "Total War" gameplay type this is possible. To have the "Total War" feel you must have a server that can handle 200+ bots. As of right now the current Taleworld servers have a tough time holding a total of 100 bots.
How it works:
The way that this gameplay works is this. A group of players would join a server. They would need very good communication to defeat the other faction. For this I recomment VoIP, something like Ventrilo or Teamspeak. The players would then decide what class they would command. I.E: There would be 2 Infantry, 2 Archers, and 1 Cavalry. They would command the troops with precise tactics to defeat the opposing faction. Meaning flanking left or right and hitting them from the side. Each faction would battle until one is defeated.
One tactic to use is this: Kill the squad leader. Meaning the Human that is controlling the bots. This way when he dies, his bots do their own little thing. Either rettreat or attack or whatever. This works like the "Moral". When the Human player dies, thier "Tactic" will not work as planned due to the bots doing their own thing.
When ever a Human dies he/she would respawn as a bot and continue fighting until the other faction is defeated.
_________________________________________________________________
Bugs:
There are a list of bugs that need to be worked on.
~Some rounds the bots would not spawn, I.E: 10 Bots would not spawn and just stay dead.
~When a new map starts (First round) the bots are not divided equally. Infact sometimes a player will command all the bots. This makes the first round as a warm up sort of. This needs some work done.
~At the beggining of a new round, sometimes the bots will not listen to its commander, they run off and charge. We still cannot find the reason as why this is happening.
~Nord Cav - Their Javlins dont seem to work. The do not thrust or throw them. Although if you press "F5" they take spears out which helps.
~All Cav - It seems that if at the current round that you are playing in, you tell your Cav to dismount; The next round the will spawn and dismount right away. If seems as if that command carries over to the new round. But thats an easy fix, you can just tell them to mount.
~Rhod Spearmen They have a pike, a sword, shield, and a warhammer. However there is no way for them to use the pikes.
~Rhod Cav - There is None? (if that is how you want it then its ok)
~Archers Only - It seems as if when your archers are firing and you press "F5", they wont stop firing right away. What helps them stop firing is if you run infornt of them
This is all I can think of.
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Daegoth 说:Hi Styo,
I'm not going to talk about your suggestions but I've fixed these bugs for the next version. So please report them as a bug or add a message to its bug thread if they still exist:
~At the beggining of a new round, sometimes the bots will not listen to its commander, they run off and charge. We still cannot find the reason as why this is happening.
~All Cav - It seems that if at the current round that you are playing in, you tell your Cav to dismount; The next round the will spawn and dismount right away. If seems as if that command carries over to the new round. But thats an easy fix, you can just tell them to mount.
~Archers Only - It seems as if when your archers are firing and you press "F5", they wont stop firing right away. What helps them stop firing is if you run infornt of them
And we're also planning to fix these as soon as possible:
~Some rounds the bots would not spawn, I.E: 10 Bots would not spawn and just stay dead.
~When a new map starts (First round) the bots are not divided equally. Infact sometimes a player will command all the bots. This makes the first round as a warm up sort of. This needs some work done.








