Hello,
TL-DR: This was previosusly done for Warband as a mod.
Imagine an online multiplayer mode where people are moving on the map of Calradia simultaneously in real time as their own parties, and every battle is fought online on a server using only real players.
No NPCs in any battle - People recruit their own soldiers and have to equip them with every piece of gear they want to use, as well as gather the money required.
Movement is done on an online Calradia map, only movement speed is much, much slower than in the singleplayer game.
Players earn gold and experience via playing on the battle and siege server, and when participating in actual battles from the online multiplayer campaign map.
Battles are scheduled 24 hours ahead during defenders chosen available hours (say 19:00-23:00), and...
Players have to apply for each side of the battle and then both teams are played using only real people, no AI.
Thank you all for reading, thank you TW for all the hard work you are doing.
You can read a more detailed description of the original mod here.
TL-DR: This was previosusly done for Warband as a mod.
Imagine an online multiplayer mode where people are moving on the map of Calradia simultaneously in real time as their own parties, and every battle is fought online on a server using only real players.
No NPCs in any battle - People recruit their own soldiers and have to equip them with every piece of gear they want to use, as well as gather the money required.
Movement is done on an online Calradia map, only movement speed is much, much slower than in the singleplayer game.
Players earn gold and experience via playing on the battle and siege server, and when participating in actual battles from the online multiplayer campaign map.
Battles are scheduled 24 hours ahead during defenders chosen available hours (say 19:00-23:00), and...
Players have to apply for each side of the battle and then both teams are played using only real people, no AI.
Similar to a previous thread but different, I want to create a thread about and wish for a playable online multiplayer campaign map, where battles are fought online with only real players. There would be no NPCs on the map, only in the game as traders and inhabitants in villages and such.
Every player has their own character on the campaign map with their own soldiers, but every player has to buy every piece of equipment to be used for their soldiers (weapons, armor, shields, arrows etc), and fight over domination of the map, taking over villages, castles and towns.
When a battle is fought players apply to fight for each side (attack/defense), and the attacker/defender accepts those he wants to play as his soldiers in the game. Every fight is fought using real players playing each soldier on each side. With VOIP either in-game, our used outside of the game, this game-mode is incredible. Most fun I have ever had in game to be told.
It would work such as you spawn somewhere on the map with a set number of soldiers - let's say 50. You can chose to recruit X-amount of soldiers per hour for a few gold pieces, and in the original mod called Strategus you'd be able to recruit 2 men per hour until you had 100 soldiers, and 1 soldier per hour after that.
You paid wages as well, and would have to rely heavily on trading, fighting and raiding to get money. Everyone starts with the same set sum of gold to be carefully invested in both men, cheap gear and trade goods if lucky - depending what your plans are - and then take it from there.
Any time a party attacks another on the campaign map they would get locked in place as "Engaged in Battle".
The battle would be scheduled 24 hours ahead to take place - but only during the Defenders pre-set available hours for example 19-23:00 - and Players can then look in an "Upcoming Battles" tab, to see "The Mighty Boars" vs "The Mighty Ducks" will battle tomorrow at 19:30 EST.
Players apply for the side they want to play, and owner of each side goes through applications and accepts who they want in their team. Everyone then joins a specific server for these battles 5-10 minutes prior to the game and then it starts. Defenders would be allowed a 5-10 minutes preparation phase, depending on if it was a field battle, village/castle/town, and you got more time to prepare for larger fiefs.
While two parties are locked in place, other parties may join either side on the campaign map up to 12 hours before the battle will start, allowing for small and big parties to ambush or catch prey while a larger force is hiding in the woods nearby, or for reinforcements to arrive to any battle provided the party is close and fast enough.
In this game mode, if you had 50 soldiers and you wanted armor, you'd have to buy 50 sets of armor - or do you maybe go for 10 strong armors, 40 basic tunics, and shields for everyone? Do you spend more on defensive or offensive equipment? Do you buy wooden defensive walls with holes, that you can use for your archers and deploy in the fields?
You need ladders? Buy them, just make sure you buy the right length. Remember that your men can only carry so much, and horses and pack animals can help increase your carrying capacity as well as your movement speed on the map.
The movement itself on the map would be like in singleplayer, click to move, only instead of taking seconds and minutes to move across the map, it would takes hours and days (and sometimes more), depending on the terrain, your inventory, number of men, and so forth. The terrain would also affect vision, woods for example greatly reduce vision, and is perfect to use for setting up points of ambush, whilst being on a mountain, although very difficult to traverse the steeper and higher you go, would provide a great boon in sight range, enabling you to spot parties from afar before they can see you (especially a big party).
You could also use a "Quick March" function, which increased movement speed for 500 minutes, but then you had reduced movement speed due to fatigue for 500 minutes after. Very useful for catching up to or running away from other parties - as well as give you that speed burst when you want to enter a location somewhere you already plan on spending time after.
In this game mode then a lot of different players, with or without clans would be going around simultaneously in real-time and interact in the world, fighting battles, trading, and so forth. Minor as well as huge battles would be fought, with all players on both sides, with great tense decisive moments where ruler and ownership changed. People would collaborate, communicate with other players as well and send messages - honest as well as dishonest - and amazing stories would unfold. Crazy good fun.
Every player has their own character on the campaign map with their own soldiers, but every player has to buy every piece of equipment to be used for their soldiers (weapons, armor, shields, arrows etc), and fight over domination of the map, taking over villages, castles and towns.
When a battle is fought players apply to fight for each side (attack/defense), and the attacker/defender accepts those he wants to play as his soldiers in the game. Every fight is fought using real players playing each soldier on each side. With VOIP either in-game, our used outside of the game, this game-mode is incredible. Most fun I have ever had in game to be told.
It would work such as you spawn somewhere on the map with a set number of soldiers - let's say 50. You can chose to recruit X-amount of soldiers per hour for a few gold pieces, and in the original mod called Strategus you'd be able to recruit 2 men per hour until you had 100 soldiers, and 1 soldier per hour after that.
You paid wages as well, and would have to rely heavily on trading, fighting and raiding to get money. Everyone starts with the same set sum of gold to be carefully invested in both men, cheap gear and trade goods if lucky - depending what your plans are - and then take it from there.
Any time a party attacks another on the campaign map they would get locked in place as "Engaged in Battle".
The battle would be scheduled 24 hours ahead to take place - but only during the Defenders pre-set available hours for example 19-23:00 - and Players can then look in an "Upcoming Battles" tab, to see "The Mighty Boars" vs "The Mighty Ducks" will battle tomorrow at 19:30 EST.
Players apply for the side they want to play, and owner of each side goes through applications and accepts who they want in their team. Everyone then joins a specific server for these battles 5-10 minutes prior to the game and then it starts. Defenders would be allowed a 5-10 minutes preparation phase, depending on if it was a field battle, village/castle/town, and you got more time to prepare for larger fiefs.
While two parties are locked in place, other parties may join either side on the campaign map up to 12 hours before the battle will start, allowing for small and big parties to ambush or catch prey while a larger force is hiding in the woods nearby, or for reinforcements to arrive to any battle provided the party is close and fast enough.
In this game mode, if you had 50 soldiers and you wanted armor, you'd have to buy 50 sets of armor - or do you maybe go for 10 strong armors, 40 basic tunics, and shields for everyone? Do you spend more on defensive or offensive equipment? Do you buy wooden defensive walls with holes, that you can use for your archers and deploy in the fields?
You need ladders? Buy them, just make sure you buy the right length. Remember that your men can only carry so much, and horses and pack animals can help increase your carrying capacity as well as your movement speed on the map.
The movement itself on the map would be like in singleplayer, click to move, only instead of taking seconds and minutes to move across the map, it would takes hours and days (and sometimes more), depending on the terrain, your inventory, number of men, and so forth. The terrain would also affect vision, woods for example greatly reduce vision, and is perfect to use for setting up points of ambush, whilst being on a mountain, although very difficult to traverse the steeper and higher you go, would provide a great boon in sight range, enabling you to spot parties from afar before they can see you (especially a big party).
You could also use a "Quick March" function, which increased movement speed for 500 minutes, but then you had reduced movement speed due to fatigue for 500 minutes after. Very useful for catching up to or running away from other parties - as well as give you that speed burst when you want to enter a location somewhere you already plan on spending time after.
In this game mode then a lot of different players, with or without clans would be going around simultaneously in real-time and interact in the world, fighting battles, trading, and so forth. Minor as well as huge battles would be fought, with all players on both sides, with great tense decisive moments where ruler and ownership changed. People would collaborate, communicate with other players as well and send messages - honest as well as dishonest - and amazing stories would unfold. Crazy good fun.
Thank you all for reading, thank you TW for all the hard work you are doing.
You can read a more detailed description of the original mod here.
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