Joker86
Sergeant Knight at Arms

Hi there!
Here is some idea I first brought up in the cRPG forum, but there I was told this was not possible:
We have many meele weapons with more than one side you can use for fighting. As for most swords switching the side for fighting is pointless (
) this feature would make sense with some other weapons, like:
(Piercing or blunt)
B + P
P + B
P + B
B + P
C + P
C + P
B + P
Swing: C + P
C + B
C + P
C + B
C + P
(Yeah, some of them are cRPG-only, but I kept the pics just to show some more examples)
Of course I don't want the weapons having the same damage value in both modes. A Glaive with 39p or a Poleaxe with 42b would be kind of overpowered.
The problem is: people told me you can't code this properly, as you can change the damage, but not the grip of a weapon. I can't believe this, as the tip of the Javelins is wandering if you toggle the mode, so you can make a hammer twist from the flat to the pointy side!
I put all my hope in Joseph: is this possible or not?
Here is some idea I first brought up in the cRPG forum, but there I was told this was not possible:
We have many meele weapons with more than one side you can use for fighting. As for most swords switching the side for fighting is pointless (
(Yeah, some of them are cRPG-only, but I kept the pics just to show some more examples)
Of course I don't want the weapons having the same damage value in both modes. A Glaive with 39p or a Poleaxe with 42b would be kind of overpowered.
The problem is: people told me you can't code this properly, as you can change the damage, but not the grip of a weapon. I can't believe this, as the tip of the Javelins is wandering if you toggle the mode, so you can make a hammer twist from the flat to the pointy side!
I put all my hope in Joseph: is this possible or not?

