[Suggestion]Morale System - when men flee

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foxyman

Sergeant Knight
Is that towns man's walking animation? It's too much at leisure for someone trying to get off battle ground. They're becoming easy targets (fleeing units should be easy targets I think, but not that easy).
And my suggestion of implementing this flee behavior(if my assumption is correct):
  I suppose the AI would always pick a target agent and attack until the agent is eliminated. We can place an dummy hostile agent way behind the battlefield(so it's not automatically picked by AI). When a unit is to be set to flee, lock its target on that dummy agent. When one side win completely, eliminate those two agents.

EDIT: Sorry I just found another topic with the same thing. Locked
 
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