ECONOMY , LOGISTICS and WARFARE SUGGESTION LIST
In the link I wrote there is a thread related to logistics and supply lines that suggests a way to introduce them using assets already in the game.
In summary, it recalls what you have proposed but solves some problems that could arise by simply associating the villages to a supply parameter over time.
This is because questions such as:
Should the parameter be associated with the owner lords?
If so then a player would hit that lord's territories and not the others.
But usually it is the border territories that provide support lines for a possible invasion, as supplies must necessarily pass through those places.
another doubt: If it is not possible to attack the border villages (because they are not sensitive objectives), one must necessarily enter enemy territory.
But this leads to a "waste of time" for those who want to defend themselves from an invasion, since only to remove the supplies from the invading army must enter an enemy territory, while the invader is already in allied territory and can act in the same territory. manner and therefore remove the defender's supplies to prevent him from acting against him.
The supply line must have as its main purpose that of making invasions more difficult and the defense of the territory easier, not the other way around.
Since in the first case it can be used as a lever for any problems related to the snowball effect.
It is enough to adjust the quantities of food transportable by the wagons, their speed and frequency, their visibility, route, etc. to determine the survivability over time of an army according to the quality of the supply lines.
It also forces armies to split up to defend the lines.
But if they were just numerical parameters associated with some village, all this gameplay depth would be lost.
In general, I am in favor of the proposal, but I would prefer it to be more substantial and "visible".
The wagons are assets, the villages are there, the caravans can be made ...
In the link I inserted you will find the thread related to this issue (in addition to others if you are interested).