andycott
Sergeant
?
Make the new main source of training - training fields in fiefs. And add recruiters in the game. AI lords are busy making their job too much.
Training fields are already in the game, but they should become more effective in general, especially for low tier troops and the best way to gain EXP for recruits. Training fields should be even more effective than fighting for recruits.
Than the higher the tier, the less EXP the troops gain.
Mods, which partly realize the ideas of training outside the battles and training fields , and which can be easily implemented in the game.
Also you can't spam the training (72 hours cooldown between training) and troops even get wounded, but don't die, so it's already very good and will not become an exploit.
Different. Garrison improvements lets towns and castles recruit their prisoners into their garrisons. It also allows you to set how much bonus xp your garrison will receive from your Training Field building. Garrisoned troops that get upgraded will also send the cost of their upgrade to the clan leader.
Mod "recruiter", which can be easily implemented in the game too.
Also a recruiter mod, but a very different one. Not what I was thinking about. But of course an option.
A hybrid between garrison and recruiter
It's sensible to add an ability to hire patrols in the game too. Also easy to implement.
Mod "BuyPatrols"
Some reasons how it would help and help a lot.
Automation of the recruiting and training processes, which is useful all of the time, but especially in the late stages of the game. Recruiters recruit recruits and take them to the fief where they will be trained on training grounds without player's/lord's help.
There will be no more naked armies, unless an army is in a hurry to fight with someone. No more wandering around only to recruit some dirty villagers, lords have other important things to do.
Partly can solve the snowball effect - now both AI lords and human player will have to wait a bit for recruited villagers to become more effective, instead of always attacking with useless recruits.
If you want, you may risk losing potential nice soldiers by taking them in the fight without armor and skills, but it's better to wait until their training is over.
Also it's more realistic and logical. Fits into the system.
Easy to implement in the game.
UPD. Why it is logical and how it can look like. Training grounds tiers can be like this:
1. You hire a sergeant, who drills garrison troops. Gives max EXP to recruits and a little to everyone else, like stated above. The higher the tier, the less EXP the troops gain.
2. You add a major, who adds EXP gain to everyone.
3. You add a retired general, who can give more EXP even to experienced elite troops.
Also in a perfect situation all this needs to be paid from the start and maintained in process.
But at least it can do without more complexity for now.
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UPD. Some of my other threads, which are not exactly connected with this topic, but can make this game better in one way or another:
Tools to balance food and prosperity. Detailed suggestions for food shortages.
Build your own fief with future upgrades. Detailed.
Capitals/all fiefs with unique buildings and additional opportunities.
Suggestions. Maths and Winter attrition for balance. Detailed explanation
Hideout difficulty. A possible solution, both if you like or hate them. Detailed.
Suggestion. Building in towns and castles is way too fast and free. Maintenance.
Make the new main source of training - training fields in fiefs. And add recruiters in the game. AI lords are busy making their job too much.
Training fields are already in the game, but they should become more effective in general, especially for low tier troops and the best way to gain EXP for recruits. Training fields should be even more effective than fighting for recruits.
Than the higher the tier, the less EXP the troops gain.
Mods, which partly realize the ideas of training outside the battles and training fields , and which can be easily implemented in the game.
Also you can't spam the training (72 hours cooldown between training) and troops even get wounded, but don't die, so it's already very good and will not become an exploit.
Xorberax's Training Field
Allows you to train your troops at the training field and at arenas.
www.nexusmods.com
Mod "recruiter", which can be easily implemented in the game too.
Ralf's Recruiter
Full Garrisons with little effort: Buy a recruiter that wanders through Calradia and recruits for you!
www.nexusmods.com
Danger's Recruiter
Are you tired of being a king that has to do everything alone? Now you can at least hire a recruiter that will keep your garrisons full for you.
www.nexusmods.com
A hybrid between garrison and recruiter
Improved Garrisons
Customize your fief management with recruiters, advanced troop training with templates, automatic garrison recruitment, a standalone UI, custom parties with orders and more!
www.nexusmods.com
It's sensible to add an ability to hire patrols in the game too. Also easy to implement.
Mod "BuyPatrols"
BuyPatrols
Hate bandits stealing all your villages' butter? Hire patrols from any settlement to help protect them! Customizable settings included!
www.nexusmods.com
Some reasons how it would help and help a lot.
Automation of the recruiting and training processes, which is useful all of the time, but especially in the late stages of the game. Recruiters recruit recruits and take them to the fief where they will be trained on training grounds without player's/lord's help.
There will be no more naked armies, unless an army is in a hurry to fight with someone. No more wandering around only to recruit some dirty villagers, lords have other important things to do.
Partly can solve the snowball effect - now both AI lords and human player will have to wait a bit for recruited villagers to become more effective, instead of always attacking with useless recruits.
If you want, you may risk losing potential nice soldiers by taking them in the fight without armor and skills, but it's better to wait until their training is over.
Also it's more realistic and logical. Fits into the system.
Easy to implement in the game.
UPD. Why it is logical and how it can look like. Training grounds tiers can be like this:
1. You hire a sergeant, who drills garrison troops. Gives max EXP to recruits and a little to everyone else, like stated above. The higher the tier, the less EXP the troops gain.
2. You add a major, who adds EXP gain to everyone.
3. You add a retired general, who can give more EXP even to experienced elite troops.
Also in a perfect situation all this needs to be paid from the start and maintained in process.
But at least it can do without more complexity for now.
_________________________________________
_________________________________________
UPD. Some of my other threads, which are not exactly connected with this topic, but can make this game better in one way or another:
Tools to balance food and prosperity. Detailed suggestions for food shortages.
Build your own fief with future upgrades. Detailed.
Capitals/all fiefs with unique buildings and additional opportunities.
Suggestions. Maths and Winter attrition for balance. Detailed explanation
Hideout difficulty. A possible solution, both if you like or hate them. Detailed.
Suggestion. Building in towns and castles is way too fast and free. Maintenance.
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