[Suggestion]Make armour mean something / Fix the item prices

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kingofnoobia 说:
In stead of making armour substantially more powerful, I would suggest making high-tier weapons more expensive in general. The Great Sword is the only really well-priced item. Weapons like Great Long Axe or Great Long Bardiche should also cost at least 1000. The one handed battle axe should cost about 600. Nordic War Sword/Arming Sword/Sarranid Guard Sword should cost around 600-800, but should all get a serious damage boost. A Huscarl Shield should cost about 900. Just a few examples.

Weapons should be both worth upgrading and more difficult to upgrade. Now armour is just too expensive compared to high quality weaponry, imo.

I agree.

More mid-tier armour options, and more expensive weapons on general would be great.
 
HTAPAWASO 说:
kingofnoobia 说:
In stead of making armour substantially more powerful, I would suggest making high-tier weapons more expensive in general. The Great Sword is the only really well-priced item. Weapons like Great Long Axe or Great Long Bardiche should also cost at least 1000. The one handed battle axe should cost about 600. Nordic War Sword/Arming Sword/Sarranid Guard Sword should cost around 600-800, but should all get a serious damage boost. A Huscarl Shield should cost about 900. Just a few examples.

Weapons should be both worth upgrading and more difficult to upgrade. Now armour is just too expensive compared to high quality weaponry, imo.

I agree.

More mid-tier armour options, and more expensive weapons on general would be great.

I agree we need more stuff to spend our money on. Make expensive weapons (1000+) do significant damage, and expensive armor (2000+) absorb significant damage. Nothing more frustrating than a one-hit kill in your brand new shiny suit.
 
This is a major bug. I got one shot killed in full Khergit Lancer armour. That is the best armour in the game. It's just not right, to spend over 6000 denars on it, to lose it to a one hit kill from an axe.
 
Mabons 说:
This is a major bug. I got one shot killed in full Khergit Lancer armour. That is the best armour in the game. It's just not right, to spend over 6000 denars on it, to lose it to a one hit kill from an axe.

that may be more to do with the ridiculous power of axes atm.
 
CMarshall 说:
I agree we need more stuff to spend our money on. Make expensive weapons (1000+) do significant damage, and expensive armor (2000+) absorb significant damage. Nothing more frustrating than a one-hit kill in your brand new shiny suit.
50+ damage isn't enough? with the speed bonus of rolfcoptering you get almost 100 damage with those ridicilious bigass weapons. you wanna kill the whole server with 1 hit?
 
I dont see what game some of you are playing.


Armor is good and it actually works.




Again there is a large gap in armor prices. paying $3000 for a last tier armor is  too much.

All the top tier armors for infantry need to be within $2000. (Like swadian)
 
I don't get these horror stories, as someone who often buys high-medium stuff(I love the sarranid guard armor) it does save you from some strikes, it does save you from some arrows. You aren't invincible however and you shouldn't be. That said I almost never wear a helmet regardless of my money situation and that gets me killed by face slashes often enough. My armor preferences per faction(regardless of money):
Swad: gambeson or haubergeon
Vaegir: leather jerkin
Sarranid: Sarranid guard armor
Rhodok: ragged outfit
Khergle: Tribal thing
Nord: Mail shirt
Anything higher tends to become iffy weight vs protection and some pieces could use differentiated damage protection or perhaps some resistance to crossbows.
 
In SP with full lordly coat of plates, warlord helm and mail mittens, you are nearly impossible to kill. The only time i got knocked out in open battle was when I took two couched lances in the gut. Sieges wear you down, but being able to take 50-ish men (Swadian Knights) and destroying a 800 attacking rhodok force with less then 5 KIAs an't something to sniff at either.

I've been trapped in a mob, unable to get a shot off and whacked at for about 4 minutes before i fell. About half the enemy force had fled from me at that point.

Just take out the lol weapons or make their price match the effectiveness. 2k for a great long sounds about right.
 
Kleidophoros 说:
CMarshall 说:
I agree we need more stuff to spend our money on. Make expensive weapons (1000+) do significant damage, and expensive armor (2000+) absorb significant damage. Nothing more frustrating than a one-hit kill in your brand new shiny suit.
50+ damage isn't enough? with the speed bonus of rolfcoptering you get almost 100 damage with those ridicilious bigass weapons. you wanna kill the whole server with 1 hit?

Not at all. By significant damage, i mean two or three solid hits for a kill. Of course couching should still be devastating.
 
A_Mustang: my guesses would be you're playing on reduced damage / the enemy troops have much lower skills than the warband MP classes / the AI doesn't know how to attack in the correct direction at the right time and distance to cause maximum damage...

I think that the armour seems to work pretty well as it is, and rather than change the way it reduces damage, instead reduce the prices of basically all the heavier armour especially gloves and boots; the prices might be alright for single player where you can just grind until you get the cash, but hardly anyone uses heavy armour in multi player at the moment, meaning that the average game has less variety (on a related note, it looks really silly when nearly everyone on both teams uses the exact same generic leather armour, because it is probably the best value for money - please have faction specific gear for the most commonly used armour tiers). It might help balance to reduce the damage values slightly on the big axes and bardiches, so they don't always seem to totally ignore armour; or alternatively increase their prices, as others have suggested.

The problem I see with making heavy armour more effective but keeping the same price is that the godlike players would be able to become even more immortal, creating a feedback loop that could make the match uninteresting for the less skilled part of the players. Already it can be quite difficult to fight back against a Swadian or Nord team that has won a bunch of rounds in a row and are nearly all mail clad - which I think is quite a good effect like it is, but if armour is greatly improved it could become annoying. I think the game play would benefit most from having the heavy gear more accessible to the player if they compromise in other areas, but that it doesn't give a huge advantage or allow the player to be too careless. I also think that most of the armour should be fairly close in price and stats around the middle of the range, rather than adding many very expensive versions that will hardly get used.
 
I'm always more interested in the noggin.  With default leather boots and the 12 or so defense from the hauberk he would have 30 leg defense.  But it is possible that he had 0 head defense.
 
In the last thread on this Okin suggested lowering weight and/or prices.  I think that's good.

I was wondering if the damage on some of the two handed axes and other high damage weapons could simply be toned down a bit, so that they could still kill, or nearly kill, unarmored or lightly armored people in one hit, while not doing the same thing to heavily armored people.

CR
 
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