[Suggestion] Locked items will stay locked if equipped and unequipped

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ymec

Recruit
Hello. Im not sure if it's a suggestion that will concern a lot of other players but ill explain the scenario.

I like to use a spear in open battlefield skirmishes, and a sword and shield when im in a siege.
Im also packing a bow and arrows, so I can't put all of that equipment on my person, so when the sword is equipped I keep the spear locked in the inventory so i won't sell it by accident, and vice versa.
Problem is every time i change between the spear and sword, I have to remember to lock the item again or Ill accidentaly sell it.
So I think it could be very helpful if the specific item I was locking (Maybe by item ID? not sure if it's per category or per unique instance) will stay locked every time it appears in my inventory, or unequipped.
Thank you
 
Hello. Im not sure if it's a suggestion that will concern a lot of other players but ill explain the scenario.

I like to use a spear in open battlefield skirmishes, and a sword and shield when im in a siege.
Im also packing a bow and arrows, so I can't put all of that equipment on my person, so when the sword is equipped I keep the spear locked in the inventory so i won't sell it by accident, and vice versa.
Problem is every time i change between the spear and sword, I have to remember to lock the item again or Ill accidentaly sell it.
So I think it could be very helpful if the specific item I was locking (Maybe by item ID? not sure if it's per category or per unique instance) will stay locked every time it appears in my inventory, or unequipped.
Thank you
I would love to have a Siege and an openfield loadout, like we have a civilian and battle loadout, i would love to see this in game, but i would accept a mod like in Warband, where we got a chest spawn in the local of the battle containing all of our alternate gear, but i guess, then it would be about remembering to use it again, though to a less degree than having to change it all before and after every battle.
 
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