Anyone who proposes stamina, please tell me what improvement to the game would be achieved by a stamina system. I can't think of anything that wouldn't be better achieved by other mechanics.
You say RPS, I say measure and countermeasure. I like my wording more, because RPS to me implies rigidity, certainty, and excessive simplification. I'm calling this point moot.
I think the main difference between us is just that I think basic, realistic solutions are often best, while you (seemingly?) think they're inadequate, and instead propose features that I would call arbitrary. Part of that is a matter of preference about which I can't say you're "wrong", and part of it is a matter of fact about which neither of us can make certain judgements.
I don't think so. I'd imagine that two-on-one fights generally don't last long enough for anyone to get tired.Do you mean that because of melee fatigue, players would be able to gang up on another player, tire him out by forcing him to attack and then butcher him? If that's the case, then I grant you your point. But so what? This is exactly what happens in real fights. If two people go against one, it's a viable strategy to have one person try and tire somebody out while the other person circles around for the killing blow.
Not necessarily. I get the impression that it's simplistic when I hear about "block breaker" special moves and so on.test 说:
Are you disagreeing with me or not?
You say RPS, I say measure and countermeasure. I like my wording more, because RPS to me implies rigidity, certainty, and excessive simplification. I'm calling this point moot.
I think the main difference between us is just that I think basic, realistic solutions are often best, while you (seemingly?) think they're inadequate, and instead propose features that I would call arbitrary. Part of that is a matter of preference about which I can't say you're "wrong", and part of it is a matter of fact about which neither of us can make certain judgements.





