[Suggestion] La fatigue

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ethneldryt

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Bonjour, je propose un système de 'fatigue', plus on en a, moins on peux faire d'actions, voila comment la fatigue augmenterai :


  • En courant : réduction de la vitesse de marche,
  • En donnant des coup : plus l'arme est lourde, plus la fatigue est générer donc réduction de la vitesse de frappe,
  • Avec les boucliers : plus on se protège quand l'on reçoit de coup, plus on a de mal a tenir le bouclier,
  • La fatigue des chevaux : plus le cheval cour, plus la fatigue augmente et donc cour de moins en moins vite, le poids de l'équipement augmente la quantité de fatigue que le cheval reçois,
  • Avec les arbalète : plus de temps à recharger,
  • Avec les arcs : plus de temps a tirer et à recharger,...

La fatigue diminuerai en ne plus bougeant.

Voila voila :smile:
 
Hmmm...


For those who don't understand the Language spoken in Paradise (or the grammatically adultered version thereof presented here  :razz: ) , he's suggesting Stamina.
 
He also suggests stamina for horses : the heavier is your gear, the faster the horse loses stamina.
 
ethneldryt 说:
hello, sorry my english is too small to translate my sugest :sad:
  Le me do it.



Hello, I'd like to suggest a stamina system: the less you have, the less stuff you can do. Here's how stamina would decrease
  •   By running. You'd gradually slow down
  •   By trading blows: the heavier the weapon, the more stamina drained, the slowlier you start to strike
  •   By raising yor shield : the more you raise it, the more difficult it is to maintain it raised
  •   For horses: the longer a horse stays at a gallop, the more his own stamina drains, and the slowlier the gallop. Stamina being drained all the faster according to the rider's own weight
  •   With Xbows: loading would take longer when stamina be low
  •   With bows: drawing would take longer (he suggest shooting would take longer too, but I don't really understand what he means by that)

You'd recover stamina when not doing that stuff (litterally, "stamina wouldn't drop further when not moving", but it makes more sense that way  :wink: )


Now, those who have read my posts the last few days, may have gotten the fact I'm dreaming of a probably over-refined version of M&B. This naturally include stamina :p And there would be 3 of them( not counting the horse): legs (which would be used for sprints, which would be faster than the current default moving speed, while the new defaut moving speed would be slowlier, and moving on sharp inclines), right arm (to strike or parry with a  weapon and draw your bow) and left arm (to raise your shield, strike & parry with a 2h weapon and hold an Xbow leveled). Each of those bars would have to be somewhat filled to have noticable slowdowns/loss of steadiness in aims/more chances of guard being crushed or a blow or a kick making you lose your balance, BUT if one of those bars reaches a certain point, say, 2/3, each new increase in it also takes place in the other to represent general winding and weariness...

But II should stop daydreaming like that in public, they're coming at me with a hypo of sedative  again  :???:.
 
I am against the idea of stamina every time it comes up, as It encourages camping and punishes attacking. Also seeing it In "age of Chivalry" and how rough that combat is I'd rather not see mount&blade go down that path.
 
Urist 说:
Je ne parle francais.
Je ne parle pas francais!
kingofnoobia 说:
Stamina has been discussed many times over, it sucks balls. Really, just use the search function.

But he's a frog, they don't have apposable thumbs.
 
Wolfinacup 说:
I am against the idea of stamina every time it comes up, as It encourages camping and punishes attacking. Also seeing it In "age of Chivalry" and how rough that combat is I'd rather not see mount&blade go down that path.

Age of Chivalry was a mess because of the stamina system back when I used to play it. That's also pretty much why I'm against stamina as well. I'd  prefer if the pace of the current combat system would stay in place.
 
Same, Age of Chivalry simple didn't work because you couldn't block because of the damn stamina.
 
Commodore_Frank 说:
Age of Chivalry was a mess because of the stamina system back when I used to play it.

AoC was (is?) a mess primarily because, being clunky to start with, it uses Source on top of that...  :wink:


But, yeah, stamina would be drained rather insanely fast in that mod, as far as I recall...  :shock:
 
Stamina
1. Makes people put more thought to each of their strikes, As opposed to swinging/thrusting wildly.
2. Can only work, if sprints are included.
Adds a new dynamic.

1UP for stamina, perfect for a game like this.

I think we need to trust the tale worlds dev team to implement it well, do not underestimate them, by saying it will **** up the game.
They know better then that.
 
Sidus Preclarum 说:
Hmmm...


For those who don't understand the Language spoken in Paradise (or the grammatically adultered version thereof presented here  :razz: ) , he's suggesting Stamina.

Oh, well in that case, no way.
 
Dudro 说:
Urist 说:
Je ne parle francais.
Je ne parle pas francais!
Je ne parle pas le français :razz:.

Kazzan 说:
AoC is pretty good nowadadys, though haven't played it for a while...
I liked aoc quite a lot, but it got a bit boring. The blocking was too easy, that was the only real problem in aoc.
 
I think the thought you want to put into a strike is not to consume stamina use, but the fact that you will expose yourself to counterattack and be vulnerable for a moment. Sort of like when you have a shield now, and a guy has a jav cocked and ready to throw, and the guy behind him is an archer, and there is a 2handed guy coming at you with an overhead chambered. Instincts say, ok thrust him and be done with that threat, but then you think about the 2 ranged weapons, so maybe I shouldn't attack here.

Or even simply the fact that I might miss with this attack but be in his range, so while I recover I will get hit, so I should reallly make sure this blow will land. I think that overall is more fun, then then not wanting to have your yellow bar decrease.
 
Stamina's been done in Age of Chivalry, Age of Conan, Darkfall, and various other games - all of them were failures.  Age of Chivalry is going through some growing pains and is now actively trying to reduce the impact of stamina - they should just remove it entirely.

Good games reward you for taking risks and pushing the action.  That's why most fighting games, which have had decades of balancing and hardcore competitive play have resource meters that increase as you attack.  Even WoW attempts this with Rage and combo-point building - mechanics like these is what makes even an MMO playable at a serious/tournament level.

Maybe one day M&B could integrate a 'balance' or 'momentum' meter.  This would increase by landing hits (blocked or not), and decrease for completely missing attacks.  For the defender, blocking hits would decrease meter, unless some sort of perfectly timed parry was done.  Certain ailments or attacks would be more potent depending on the meter.  Being too off-balance would make you more open to knock-downs, say from a simple kick to a powerful weapon smash, while having enough meter could give your weapons more crushing power or access to more moves - say a throw, bodycheck or pommel smash that could open your opponent up.
 
test 说:
Stamina's been done in Age of Chivalry, Age of Conan, Darkfall, and various other games - all of them were failures.
To be fair they probably all implemented it very badly and unrealistically.

That said, I don't see the need for stamina really. There's no strange behaviour (or lack of behaviour) in game that would best be fixed by a stamina system. Not that I can think of anyway.

Also, this stuff about swinging weapons sounds like rubbish to me. Battles are pretty short - I don't think fatigue would be a big deal.
 
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