Teala
Sergeant at Arms

I have been testing and testing the Khergits because it seems they are the forgotten step child of this game and I really love playing them. So what I have been doing is using the bot server to go in and play various scenarios to determine what the Khergits strengths and weaknesses are and the one thing that always seems to make a difference is the Khergit Lancers and they are by far the best troop of the Khergit faction. However, once they are on the ground they are not as strong as the even the weakest Vaegir archer.
Recommendations:
1) Khergits need an infantry unit. Give them access to pike, mauls, a saber, spears, maybe some kind of two handed weapon similar to the Vaegir Bardiche or even a glaive and decent armor. In close quarters Khergits get chewed up by all the other factions especially Nords and Swadians. Those two factions decimate Khergits on maps like the Village and the Siege. There is no contest. So Khergits definitely need an infantry class to help balance them out.
2) Second, I recommend buffing the basic arrow in the game or buff Khergit bows. Just a wee bit. It can take up to 4 arrows to kill one bot with decent armor and the same of course applies to players in decent armor. Give Khergs access to better arrows the way Vaegirs have and just buff the basic arrow a wee bit. It takes more arrows from a Khergit bow to drop a medium armored bot or player than it takes a Vaegir or a Nord archer to kill a bot or player(from my own testing) and it isn't easy to hit consistently while at a full gallop with that bow to begin with and I consider myself a decent Horse Archer and I am constantly needing to pump 4 and 5 arrows into a target to drop them. I we're shooting for a little realism here it shouldn't take that many arrows.
3) The basic Khergit sword is weak compared to most other factions swords when on foot. I think this is because the Khergs mostly fight from horseback and the damage delt by a Kherg riding by is very good. However, it is still not as good as say a Swadian or a Nords basic sword, because I have used Nord Swords from horse back and can easily one shot bots and players - however that is not the case with the basic swords used by Khergs. The best sword the Khergs have is the Heavy Saber and it can one shot bots and players - if you hit right. I think a little more balance in the other sabers is needed to bring them up to par with even the Vaegir Scimitar which is a wicked weapon by the way as are the Nord one handed battle axes, the battle axes are just awesome. Using the sword from horseback needs tweaked a bit as well. Many times I have seen my sword pass right through the head or body of a bot or player and no damage occurs. I think the length is off a bit.
Anyway, if this stuff has been mentioned before I am sorry. I just wish we could see the Khergs come up to par with the others when it requires them to enter a city or to siege, because as it stands right now, in close combat on foot Khergs are the weakest of the factions.
Feel free to add suggestions or to discuss how to fix Khergs all.
Recommendations:
1) Khergits need an infantry unit. Give them access to pike, mauls, a saber, spears, maybe some kind of two handed weapon similar to the Vaegir Bardiche or even a glaive and decent armor. In close quarters Khergits get chewed up by all the other factions especially Nords and Swadians. Those two factions decimate Khergits on maps like the Village and the Siege. There is no contest. So Khergits definitely need an infantry class to help balance them out.
2) Second, I recommend buffing the basic arrow in the game or buff Khergit bows. Just a wee bit. It can take up to 4 arrows to kill one bot with decent armor and the same of course applies to players in decent armor. Give Khergs access to better arrows the way Vaegirs have and just buff the basic arrow a wee bit. It takes more arrows from a Khergit bow to drop a medium armored bot or player than it takes a Vaegir or a Nord archer to kill a bot or player(from my own testing) and it isn't easy to hit consistently while at a full gallop with that bow to begin with and I consider myself a decent Horse Archer and I am constantly needing to pump 4 and 5 arrows into a target to drop them. I we're shooting for a little realism here it shouldn't take that many arrows.
3) The basic Khergit sword is weak compared to most other factions swords when on foot. I think this is because the Khergs mostly fight from horseback and the damage delt by a Kherg riding by is very good. However, it is still not as good as say a Swadian or a Nords basic sword, because I have used Nord Swords from horse back and can easily one shot bots and players - however that is not the case with the basic swords used by Khergs. The best sword the Khergs have is the Heavy Saber and it can one shot bots and players - if you hit right. I think a little more balance in the other sabers is needed to bring them up to par with even the Vaegir Scimitar which is a wicked weapon by the way as are the Nord one handed battle axes, the battle axes are just awesome. Using the sword from horseback needs tweaked a bit as well. Many times I have seen my sword pass right through the head or body of a bot or player and no damage occurs. I think the length is off a bit.
Anyway, if this stuff has been mentioned before I am sorry. I just wish we could see the Khergs come up to par with the others when it requires them to enter a city or to siege, because as it stands right now, in close combat on foot Khergs are the weakest of the factions.
Feel free to add suggestions or to discuss how to fix Khergs all.






