1. Diplomacy-
I've noticed that there's not much meat in the way of diplomacy other than political marriages that don't actually carry weight and war. If you added in Alliances, Trade Agreements, Political Marriages and maybe the option of creating Vessel kingdoms this would immerse the player in another aspect of management.
2. Roads and map sites other than towns or cities-
The empire is a carbon copy of the Romans save one small detail, it lacks a breathing infrastructure. Adding a few roads connecting all the imperial towns and adding some forests to explore would also add an immersive experience that could still mesh nicely with the game. Maybe a nice royal hunt mission in a wood near the Kings estate. Some ruins held by bandits that need patrolled every few days lest they become over run with brigands and used as bases to stage road raids.
3. Expand the roguery aspect-
The dark ages were rife with scandal and intrigue, the castles and halls are bare, adding a court aspect that needs to be managed such as hearing Subjects problems or passing judgement in land disputes between farmers would be fun. With Court always comes opportunity and intrigue, as the castles are bare the opportunity to over hear secrets about lovers or plots is lost. Let alone the opportunity to profit from an enemy's secret be it blackmail or betrayal.
4. Expand on the Senate and Lords Council-
Having positions to make appointments that would impact relations with the clans would be nice, also allowing us to delegate tasks such as security and patrols would be nice.
I've noticed that there's not much meat in the way of diplomacy other than political marriages that don't actually carry weight and war. If you added in Alliances, Trade Agreements, Political Marriages and maybe the option of creating Vessel kingdoms this would immerse the player in another aspect of management.
2. Roads and map sites other than towns or cities-
The empire is a carbon copy of the Romans save one small detail, it lacks a breathing infrastructure. Adding a few roads connecting all the imperial towns and adding some forests to explore would also add an immersive experience that could still mesh nicely with the game. Maybe a nice royal hunt mission in a wood near the Kings estate. Some ruins held by bandits that need patrolled every few days lest they become over run with brigands and used as bases to stage road raids.
3. Expand the roguery aspect-
The dark ages were rife with scandal and intrigue, the castles and halls are bare, adding a court aspect that needs to be managed such as hearing Subjects problems or passing judgement in land disputes between farmers would be fun. With Court always comes opportunity and intrigue, as the castles are bare the opportunity to over hear secrets about lovers or plots is lost. Let alone the opportunity to profit from an enemy's secret be it blackmail or betrayal.
4. Expand on the Senate and Lords Council-
Having positions to make appointments that would impact relations with the clans would be nice, also allowing us to delegate tasks such as security and patrols would be nice.