[SUGGESTION] Idea about jumping

What do you think?

  • Hey, that's pretty good.

    选票: 4 33.3%
  • Interesting, but maybe... (post your thoughts)

    选票: 3 25.0%
  • Your idea is stupid as you are.

    选票: 5 41.7%

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Sir Pwn-A-Lot

Knight at Arms
Got an idea here right for game release. A lot of players agree that jumping isn't something that MnB really needs and climbing could be much better. But we all know that right now this is pretty much impossible to do, games with climbing in it require a helluwalotta work for implementing it. so I thought... what about hopping? Change spacebar/other_assigned_key to something like "strafe modifier": you hold spacebar and WASD keys will force character to hop in 4 main directions for a 1-1.5m long or so. Some sort of afterjump cooldown still required, but not as long as for jumping right now.
Pros:
1) Bye-bye jumpers.
2) Sidestepping might introduce new tactics in both defence and offence + some people want to see sidestepping in MnB.
Cons:
1) Hello sidesteppers. Though I don't see it as a real problem.
2) Fences might be the problem. But here's something: holding spacebar for 2 seconds should give player the ability to jump like right now and only forward, but this charging will be able to prevent anti-cavalry abusing and such. On the other hand: who cares about fences anyway? I dont think that medieval fighters have a time to climb them in a middle of a fight.
 
Sir Pwn-A-Lot 说:
On the other hand: who cares about fences anyway? I dont think that medieval fighters have a time to climb them in a middle of a fight.
What about that one spot on Ruined Fort where everyone tries to flank around the right of the hill and jump up onto the wall?
I've never thought jumping detracted from the game, and am fine with the current system. Also, it's very much fun to get a group of players to chase a single enemy via constant jumping!
Sidestepping would look badass of course.
 
Faranox 说:
Sir Pwn-A-Lot 说:
On the other hand: who cares about fences anyway? I dont think that medieval fighters have a time to climb them in a middle of a fight.
What about that one spot on Ruined Fort where everyone tries to flank around the right of the hill and jump up onto the wall?
Ah, that. Well, 80% of times I can't even jump there with first 3 tries. Ever since 0.800 at least.
+ I really think that this map needs a normal spot to go up to the courtyard for attacking team.
 
Sir Pwn-A-Lot 说:
Ah, that. Well, 80% of times I can't even jump there with first 3 tries. Ever since 0.800 at least.
+ I really think that this map needs a normal spot to go up to the courtyard for attacking team.
Agreed.
 
Not a fan of sidestepping, but climbing would be excellent.
There a lot of places in maps where it looks like I should be able to easily get up there but can't because the jump is 1mm too short. Increasing the jump height wouldn't be a good fix though because it's already superhuman even without considering all the equipment I'm carrying.
 
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