I was just taking some time to think how maybe hunts could be implemented to gain renown/courtship relations for the player. I'm not really sure if there were any intentions of the developers of fleshing this idea out or not, but I figured what can it hurt.
This is just some basic steps I thought of that may be interesting to you all.
1. Player wants to increase standing with father or gain renown, so he schedules a hunt with the father (or whoever the guardian of the lady is). The guardian CANNOT be campaigning at the time.
2. Basically the Lord says, "Meet me in the forest around Village X". The player travels there and starts the hunt.
3. The Player and Lord are spawned in a forested map. You don't start with your normal equipment (who hunts in armor?), you have just a linen tunic and a bow. The Lord follows your orders as if he's a troop, this way he doesn't instantly run to where the prey is. Somewhere on the map is a deer. If you get too close to the deer it triggers a script and it routes to the edge of the battlefield and you lose the hunt. Or if you miss with the first arrow, it flees. Otherwise, you kill it and gain favor/renown.
So that's just something I came up with. Like I said, I don't know if it's what the developers are looking for, and it may even be silly. I think it could be a fun little addition though.
This is just some basic steps I thought of that may be interesting to you all.
1. Player wants to increase standing with father or gain renown, so he schedules a hunt with the father (or whoever the guardian of the lady is). The guardian CANNOT be campaigning at the time.
2. Basically the Lord says, "Meet me in the forest around Village X". The player travels there and starts the hunt.
3. The Player and Lord are spawned in a forested map. You don't start with your normal equipment (who hunts in armor?), you have just a linen tunic and a bow. The Lord follows your orders as if he's a troop, this way he doesn't instantly run to where the prey is. Somewhere on the map is a deer. If you get too close to the deer it triggers a script and it routes to the edge of the battlefield and you lose the hunt. Or if you miss with the first arrow, it flees. Otherwise, you kill it and gain favor/renown.
So that's just something I came up with. Like I said, I don't know if it's what the developers are looking for, and it may even be silly. I think it could be a fun little addition though.





