mR_dIlLeNgeR
Sergeant
I've noticed that a common strategy among teams of guards is to midlessly tear through crowds of citizens, often times killing several of them in the process.
This strategy doesn't seem to work that well, but it also contradicts the point of the guards. It seems a little silly that they would be attacking the very people they're supposed to be protecting(By extension of the town), and this, "Randoming" as you might call it, also dumbs down the game, as guards look less for clues and more-so outright provocations from assasins.
I suggest that everytime a guard kills a citizen, it detracts one from the teams score as with the individual score, same with assasins, so both sides have to play more.....strategically, and with less reckless abandon. This way, matches won't deteriorate into full on TDM as much.
This strategy doesn't seem to work that well, but it also contradicts the point of the guards. It seems a little silly that they would be attacking the very people they're supposed to be protecting(By extension of the town), and this, "Randoming" as you might call it, also dumbs down the game, as guards look less for clues and more-so outright provocations from assasins.
I suggest that everytime a guard kills a citizen, it detracts one from the teams score as with the individual score, same with assasins, so both sides have to play more.....strategically, and with less reckless abandon. This way, matches won't deteriorate into full on TDM as much.