[Suggestion] Further Nerfs for Horse Archery

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I don't particularly care for any of the options in the OP, especially some of the more illogical ones (What the hell, Test? Discourage usage of bows on horseback for horse archers?)

Then, seeing how fiery this topic has gotten in the last batch of replies, I'll try to put this topic back on track with a nice on-topic post:

Horse archery has been buffed considerably very recently. Reducing the effects of momentum on arrows by 90% and raising the Horse Archery skill means you now have snipers with high maneuverability and a very low learning curve for what should be the most difficult-to-master role in the game. Increase the momentum factor and lower the horse archery skill a point or two, just to make them inaccurate at a full gallop. I don't want to see horse archers standing still or moving at the same pace as an infantryman just so they can actually hit a target but full-speed, long-range accuracy is horrible. Slow down for across-the-map shots, go full gallop to shoot the horseman right at your six, and slow to a trot for most of your shots.
 
Lets not get hung up on realism.
The current physics system and animations kind of take a dump all over reality .

- Human skeletons

- Center of gravity.

-Momentum

all of these are out of wack
I understand that taleworlds cannot afford the same physics engine that we have become accustomed too.
but constant Nerfs and buffs will only lead too problems down the road.

They need to change things rather then buff or nerf them for instance.

In reality horse archers,
-Shoot while standing up on stirrups,
-shoot between the strides of the horse
-they not do maneuver between shots.

I think if a horse archer has to line up a shot.
Shoot between intervals of maximum accuracy.
And if they have to put them selves at risk in order to get an effective shot, then this will remove the 'annoyance' from them and
let them become just another troop type that can be used without prejudice.

In other words they won't be hated, they will be respected and not seen as cowards and above all they're kills won't be seen as cheap.







 
It's not a good combat game if people don't get pissed off once in a while.

Yay!

Still waiting for some more suggestions.
 
Phallas 说:
In other words they won't be hated, they will be respected and not seen as cowards and above all they're kills won't be seen as cheap.

nah, I'm pretty sure that a large % of players (probably the majority) will continue to think anything but a toe-to-toe melee kill is cheap and cowardly
 
tylertfb 说:
Phallas 说:
In other words they won't be hated, they will be respected and not seen as cowards and above all they're kills won't be seen as cheap.

nah, I'm pretty sure that a large % of players (probably the majority) will continue to think anything but a toe-to-toe melee kill is cheap and cowardly

thats not true at least 40% of players are ranged and other are hybrids
 
The only Nerf for horse archery that I would endorse is giving Javelins to Swadia. A reasonably coordinated team can fight Khergits.
 
EdwardWellcraft 说:
ScientiaExcelsa 说:
Yeah, because cavalry, infantry and archers were so balanced in real life.

At a battlefield level they were. There is a reason armies used a mix of them.

The only reason medieval armies used archers and infantry is that they couldn't afford more knights.
 
I'd boost the throwing and horse archery of nords, vaegirs and rhodoks. Then add the possibility of swadian crossbowmen to buy the light crossbow and a horse.
 
ScientiaExcelsa 说:
Using a mix of troop types in "reel lyfe" in no way suggests that each type was more or less on par with the others.
No they weren't and nor should they be in the game either. What I'm talking about is to introduce key realistic features to the game that will make players use each troop type in a realistic manner.
Trying to balance each troop type, so that no troop has any advantage over another is very bad for the game as it is just plain unrealistic. Balance should be perfect at faction level but at troop level there should be distinct advantages and disadvantages to each troop type, just like in reality.
 
Frankmuddy 说:
EdwardWellcraft 说:
ScientiaExcelsa 说:
Yeah, because cavalry, infantry and archers were so balanced in real life.

At a battlefield level they were. There is a reason armies used a mix of them.

The only reason medieval armies used archers and infantry is that they couldn't afford more knights.
That might sometimes have been one reason, but not at all the only reason unless the commander was an idiot. Knights cannot attack from range, their horses will need lots of food, and foot soldiers and archers have plenty of advantages over knights, knights are pretty useless against well organized pike men for instance. Archers can easily take down the Knights horses. And while tests have shown that a long bow from an arrow must shot very close to penetrate a knights breast plate, arms and legs would probably be more vulnerable, once the knight is dehorsed, just aim low. The most effective army is the one that excels in combining the advantages of each troop type.
 
That, and don't take into account that your lord did not buy your gear. You often entered into a military profession because the lord of the land you lived on wanted soldiers and you looked like you could hold a sword or bow. Then he said "here's a pissant amount of money, go buy your self a weapon and meet me across the way in an hour."

Then you scavenged what you could from the battlefield, maybe got paid by your lord, and bought better equipment.

An intelligent commander knows that a force consisting of only cavalry would be ineffective against a large peasant mob armed with rudimentary pikes and spears unless said mob faltered and fled before the cavalry. The mobs won't always flee, see William Wallace for details.
 
knights fought on foot most of the time, and many used crossbows as secondary weapons.

A cavalry charge is something you keep up your sleeve, and you only use it when it will be effective. Its not a common tactic.
 
Well, they received a few nerfs in this patch (lower horse archery skill, lower riding skill).

Does it make a noticeable difference?
 
HTAPAWASO 说:
Well, they received a few nerfs in this patch (lower horse archery skill, lower riding skill).

Does it make a noticeable difference?

I dunno...my timing for it is all off now.  It seems your crosshairs have to be right on target to hit.  No more lead at all.  Saw lots and lots of arrows just go right through people...literally.  It is definitely nerfed.  You guys got what you wished for. 
 
Well, still no nocking the arrow, still no changes to the horse mechanic. But step in the good direction anyway.
 
AoC 说:
Well, still no nocking the arrow, still no changes to the horse mechanic. But step in the good direction anyway.

Some of you won't be happy until khergs are worthless.
 
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