
PsykoOps 说:I wouldn't nerf them at all. They're just fine as they are.
Cwvym 说:If you don't think Khergit Horse Archers are overpowered, **** off, this is not the thread for you.

Kevlar 说:




ScientiaExcelsa 说:Using a mix of troop types in "reel lyfe" in no way suggests that each type was more or less on par with the others.


ScientiaExcelsa 说:So you'd be okay with cavalry being hugely overadvantaged against infantry?

EdwardWellcraft 说:ScientiaExcelsa 说:So you'd be okay with cavalry being hugely overadvantaged against infantry?
They weren't. Pike walls and archery were plenty capable of reducing cavalry charges to nothing. However they should have an advantage against disorganized infantry or infantry only armed with close-melee weapons.

But that's NOT realistic. Pikemen would destroy a formation of horsemen.ScientiaExcelsa 说:They already do, but they in earlier patches they could destroy even pikemen and people were okay with that because it was somehow "realistic".
Simply put, I disagree. I mean I agree realism can only go so far, but I think it goes quite far.My point was that you don't balance the classes of a game with respect to their real-world counterparts. There are too many modifiers in real life. This is a game, and realism only goes so far. (Not very far)
I don't particularly care how I sound. I voice my opinion, and that is it.As a side note, are you aware that everything you say on these forums comes across as condescending?

EdwardWellcraft 说:But that's NOT realistic. Pikemen would destroy a formation of horsemen.ScientiaExcelsa 说:They already do, but they in earlier patches they could destroy even pikemen and people were okay with that because it was somehow "realistic".
I agree. That's why I like the current mounted combat.
Simply put, I disagree. I mean I agree realism can only go so far, but I think it goes quite far.My point was that you don't balance the classes of a game with respect to their real-world counterparts. There are too many modifiers in real life. This is a game, and realism only goes so far. (Not very far)
It already has gone quite far. Pushing it any further is just going to hurt the game. And I don't understand why you think a game designer should set out to implement real life and tweak it for gameplay rather than vice versa.
I don't particularly care how I sound. I voice my opinion, and that is it.As a side note, are you aware that everything you say on these forums comes across as condescending?
As I suspected, you ARE aware.