[Suggestion] Further Nerfs for Horse Archery

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He isnt the one pretending that the myriad cultures known for horse archery utilized it in one distinct manner, and claiming that only 'one meter' shots were used.  Horse bows were generally smaller with lighter draw weights, obviously not suited to extreme ranging shots.  But saying they were only used from feet away is just silly dude. 
 
Phallas 说:
The main 2 tactics used with horse archers

1. Runaway, wait for the infantry to break formation, turn around and shoot. (parthian shot)
2. Circle the enemy into  a whirlpool of flying arrows.
Most horse archers would dismount for greater accuracy.

So I take it this video is total BS.

http://www.youtube.com/watch?v=qeWezoNrlq0&feature=player_embedded

By the way in one part of this competition the horse archer must fire 5 arrows at varying targets(set at various distances and angles from the track) along a 110 meter track and do it within 16 seconds.  ^_^
 
I don't find Khergits annoying to play as or as against, but I much prefer a patient, slow, waiting style of gameplay in ALL games (not just m&b) so they suit me well, even though I fully realize I'm in the minority. I DO however agree that the mount's momentum being passed along to the arrow should go back to how it was pre version .633. That change, combined with the nomad bow, makes players way to accurate at shooting off to the side, which was a skill that really set the dedicated horse-archer players apart. I could probably be convinced to have a stack limit, but firing large volleys of arrows does feel kind of in line with the Khergit faction 'flavor' to me, so....
 
test 说:
2)  Severely nerf/discourage their bow usage on horse, but keep it on par with other archer units on foot.

That would be an archer then, not a horse archer. Why have the faction even with your suggestions then, why not just suggest removing it since thats what you want apparently.
 
Well test is suggesting they still use horse archery but at much closer ranges.  Ranges that infantry can retaliate with throwing weapons.
 
Why? Just by what logic would anyone risk getting too close? I don't get the logic behind this.
 
I am still confused, when I shoot from horse back, do I take my own speed into account, or will it go where I aim regardless of speed.
 
Armagan said that only 10% of your speed will be factored in.  So if you aren't going fast you could probably aim at the outside shoulder of your target and hit the guy.  Essentially arrow drift has been reduced by 90%.
 
HTAPAWASO 说:
Albretch 说:
HTAPAWASO 说:
Berserker Pride 说:
Hell no horse bumping works in large battles too.  It is why Khergits win when you don't have cover.

Yes, horsebumping has many uses, but the scenario I described above (repeatedly bumping one person) will not work if there are any of their team members nearby.
Of course the 'ole bump n' slash still works like a charm, but many people seem incapable of doing this.

Hard a bit  to pull when people do the ol' "Jump'n'slash" with a 2H

Deciding quickly and efficiently when to use different tactics is what makes a successful player.

I do not try and use my greatsword against an archer who is 100ft away.
I do not horsebump people swinging giant axes at me.

I do, however, horsebump those who won't stop shooting at me, and people who refuse to lower their block/shield.

That's logic;  I'm tlaking when they do spot you charging at them, and they do the jump'n'slash.  I said 2H, but even a short sowrd can work with that.

Mabons 说:
Cwvym 说:
5. I am going to change this to:
change firing arc. (Not necessarily a nerf)

Sorry but I disagree here. It's a little hard to shoot to the right when you are drawing the bow into your body. A little hard to explain...

C'mon..you can do it in Native, that would make the HA players maybe a bit more daring, since now you'll have a better arc of fire than only shooting at your right sided enemy, at least you'll be able to be able to bombard and harass the enemy.
 
The turn angle to the right is short enough. A bow position isn't always "vertical" and can be adjusted to "simulate" the twist of the waist. Composite has a much shorter draw with nice nice strength especially because of this difficulty to shoot atop horse.

A return to the arrow drift as before would balance as the shooting speed is now. Now 90% are HA. Before was 40% to 60%.
 
No arrow drift pls. If you wan't to nerf horse archers then use something that is even remotely connected to reality. Such as nocking, less accuracy or anything but the drift.
 
PsykoOps 说:
No arrow drift pls. If you wan't to nerf horse archers then use something that is even remotely connected to reality. Such as nocking, less accuracy or anything but the drift.

Heh. The drift seems semi-realistic to me and would be my first choice of nerf. Why?

Because the good horse archers are still going to piss you off; half assed horse archers will have to get lucky.

'less accuracy' is not one I would choose for allready outlined reasons.
 
nocking and improving armour protection against arrows is the way to go.
 
Cwvym 说:
Heh. The drift seems semi-realistic to me and would be my first choice of nerf. Why?

Because the good horse archers are still going to piss you off; half assed horse archers will have to get lucky.

Exactly.

Now every Joe can shoot and headshot.

Very comparable to the 2H spam of before.
 
Drift isn't semi-realistic, it's complete fantasy. ATM. horse archers are quite fine, there's no averaga joe situation. Most of them seem to miss quite alot and if you get headshotted too bad.
 
PsykoOps 说:
Drift isn't semi-realistic, it's complete fantasy. ATM. horse archers are quite fine, there's no averaga joe situation. Most of them seem to miss quite alot and if you get headshotted too bad.

It's called momentum, more of that Newtonian crap. Unfortunately, our reality is in part molded by such.

I refer you to post one.
 
I'm referring to the drift as it was previously. The momentum was way over done and now that it's 10% it's realistic.
 
The point is not realism, however we may disagree on it and I am pretty sure most of us do not do Horse Archery for fun on the weekends. We can say our refence does not include actual experience.

The point is to get Khergits playable.
 
Cwvym 说:
It's called momentum, more of that Newtonian crap. Unfortunately, our reality is in part molded by such.

I refer you to post one.

Cwvym 说:
The point is not realism, however we may disagree on it and I am pretty sure most of us do not do Horse Archery for fun on the weekends. We can say our refence does not include actual experience.

The point is to get Khergits playable.

If you want to make the game more playable but ignore realism then I'd understand the above posts. There are other ways to nerf them so having the previous drift thing is a really bad idea.
 
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