Teala
Sergeant at Arms

The weapons are all fairly balanced. Some need a few minor tweaks here and there, and the factions are pretty blanced as well, some could use some tweaking on weapons choices, and stats, but over all they are almost balanced. What makes the difference and I see this time and time again from certain players - is teamwork and they learned to use the various weapons. Team work wins battles consistently. What will be sad though is the lack of maps when this game launches - that is if the only maps we get are the ones currently in the game. Once regular gamers get their hands on it and start forming teams and learning to play as a team it'll get boring and stale if their is not some incentive to keep playing. That will be the downfall of the multiplayer. In games like CoD and BF2 you can progress and unlock new wepaons and skills. That is the incentive to keep playing.
I digress though that is for another topic.
Back to the topic, teamwork and player skill is what wins battles...not any one particular weapon - though there is too many two handers being used in current game hopefully that will be toned down some.
Morning stars still need their length tweaked(they hit stuff even though the thing is out of range). Pick axes are still weak. Rhodoks need a falchion(IMHO). Scimitars across the board for Vaegirs. Shields need tweaked.
Circle strafing needs fixed, because that is one of the biggest problems. People weapons can reset to fast using this method it makes for silly looking combat where everyone is looking down at the ground and swingging in 3/4 circles at one another. Over all though the game is really fun for the most part...just wish it had more meaningful game play.
I digress though that is for another topic.
Back to the topic, teamwork and player skill is what wins battles...not any one particular weapon - though there is too many two handers being used in current game hopefully that will be toned down some.
Morning stars still need their length tweaked(they hit stuff even though the thing is out of range). Pick axes are still weak. Rhodoks need a falchion(IMHO). Scimitars across the board for Vaegirs. Shields need tweaked.
Circle strafing needs fixed, because that is one of the biggest problems. People weapons can reset to fast using this method it makes for silly looking combat where everyone is looking down at the ground and swingging in 3/4 circles at one another. Over all though the game is really fun for the most part...just wish it had more meaningful game play.





