Caveman
Sergeant at Arms

No need to change what works, plenty of games have excellent FF systems. The current system that we are playing on is very unforgiving, people often end up dead from simple bad luck; a teammate coming round a corner and attacking the enemy you are shooting out, spawning in front of you, or walking past you. Doing any of these with a horse is even worse.
Losing your horse is not the end of your life, you can get up and keep fighting, yet archers take more damage for shooting your horse than you.
In my opinion, the best system I have played on in any game is this; You do reduced damage to teammates, you take no damage for the first few (5?) teamattacks per map and after that full reflected damage. This system has some realism, you can hurt teammates, but in order to get some reflected damage you have to earn it so people won't feel so frustrated by it, and someone maliciously team attacking soon kills themselves with reflected damage.
An alternative would be to have the current system, but reflected damage be proportional to the wounded partys max hp, rather than the hp loss. This means an archer with 50 max HP shooting a friendly horse that has 100 max hp for 40damage loses 20hp. Much more reasonable I'm sure you will agree.
Losing your horse is not the end of your life, you can get up and keep fighting, yet archers take more damage for shooting your horse than you.
In my opinion, the best system I have played on in any game is this; You do reduced damage to teammates, you take no damage for the first few (5?) teamattacks per map and after that full reflected damage. This system has some realism, you can hurt teammates, but in order to get some reflected damage you have to earn it so people won't feel so frustrated by it, and someone maliciously team attacking soon kills themselves with reflected damage.
An alternative would be to have the current system, but reflected damage be proportional to the wounded partys max hp, rather than the hp loss. This means an archer with 50 max HP shooting a friendly horse that has 100 max hp for 40damage loses 20hp. Much more reasonable I'm sure you will agree.



