[Suggestion] Friendly Fire Alternatives

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Caveman

Sergeant at Arms
No need to change what works, plenty of games have excellent FF systems. The current system that we are playing on is very unforgiving, people often end up dead from simple bad luck; a teammate coming round a corner and attacking the enemy you are shooting out, spawning in front of you, or walking past you. Doing any of these with a horse is even worse.
Losing your horse is not the end of your life, you can get up and keep fighting, yet archers take more damage for shooting your horse than you.

In my opinion, the best system I have played on in any game is this; You do reduced damage to teammates, you take no damage for the first few (5?) teamattacks per map and after that full reflected damage. This system has some realism, you can hurt teammates, but in order to get some reflected damage you have to earn it so people won't feel so frustrated by it, and someone maliciously team attacking soon kills themselves with reflected damage.

An alternative would be to have the current system, but reflected damage be proportional to the wounded partys max hp, rather than the hp loss. This means an archer with 50 max HP shooting a friendly horse that has 100 max hp for 40damage loses 20hp. Much more reasonable I'm sure you will agree.
 
I agree completely.

FF makes the game tough for archers, as when you're trying to hit a horseman close to a friendly, you'll most likely lose half your HP or even one-shot yourself.
 
I think first FF shot to a teammate, the teammate get's the damage, if it happens a second time to the same teammate within the same round, damage is reflected. After 4 FF shots total, damage is reflected.
 
so of that annoying little bugger keeps jumping infront of me, it is still MY problem?
 
How about just doing 10% of damage to your health per shot, rather than taking the damage you would have dealt to an enemy?
 
I think the friendly fire system in battlefield 2 is pretty good, if you kill a friendly, they have an option to forgive or punish you.  If you think someone killed you on purpose, then push the button to punish, if you think you might have earned that arrow to the head by walking in front of an archer with bow drawn, then push the button for forgive.
 
There are friendly fire alternatives. The ones that exist as of this time (and all that they plan I think, atleast for now are): Damage reflection (full), share (both players get the full damage, not 50:50), only player hit takes damage, no one gets damage.

They are server options to use at discretion of server operator.
 
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