SP - General Suggestion for Smithing System

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FlowDream

Sergeant
The Smithing System in bannerloard is broken and boring now. TW should make it more interesting, Here are my suggestions:

In principle:

(1) One weapon consists of N parts(the same as game now). Each part has 4 different attributes. Attributes are mutually inhibition and complementary. Player can seek combination of attributes for better weapon(See Attributes System bellow) .

(2)Only rarely weapon parts can be cast by player(I think this makes game boring if you can cast any part of weapon), most weapon parts come from disassemble other weapons which can be bought in store or from trophy(See Disassemble System bellow).

(3)The size and length of weapon cannot be determined by player(I think this upsets balance). If you wants to change weapon size, you have to use additives(See Additives System bellow).
 
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Disassemble System

Players can get weapon parts by disassemble other weapons:

(1)The quality of weapon parts is related to players skills. There are 5 level of quality: best,good,mediocre,rough and worn.

(2)If you don't want the weapon parts, you can dissolve weapon and obtain some basic materials. These materials will be used when combining various parts of the weapon. Basic materials can be bought from towns or villages.
 
Attributes System
There are 4 attributes: Metal, Wood, Water and Fire. Attribute affects weapon's characteristics:
Attributes
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(1)Metal
Metal affects the sharpness of the weapon. It increase sharpness and puncture damage. If your weapon has the superlative Metal attribute, your weapon will cause bleeding effect.

(2)Wood
Wood affects the weight of the weapon. It increase the slashing speed of sword, increase the draw speed of blow, increase flying speed of arrow and the distance of projectile, etc.

(3)Water
Water affects the bludgeon damage of weapon. If your weapon has the superlative Water attribute, your weapon will cause poisoning effect or group knockdown, etc.

(4)Fire
Fire affects the crit rate of the weapon. If your weapon has the superlative Fire attribute, your weapon will cause burnning effect.

Attributes are mutually inhibition and complementary. See this table.

(+ means positive effect combination , - means negative effect combination.)

MetalWoodWaterFire
Metal++-+
Wood+++-
Water-++-
Fire+--+
 
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Additives System

(1) Additives items can only be bought in store or get from trophy.

(2) Each weapon can be forged with an additive to improve its attribute value.

(3)Additives items affect the appearance of the weapon (such as adding ornamentation, adding pendants, adding texture, etc.)

For example:
  • Frog poison can be used to add the poisoning effect of the weapon.
  • Charcoal can be used to increase the metalness of the weapon.
  • Feathers can be used to increase the wood attribute of the weapon
  • Leather can be to improve the bludgeon damage of the weapon (shown as a skin hammer or leather gripper).
  • Ductile steel can improve the length or size of the weapon, etc.
 
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