[Suggestion]Fix archery back to the state it once was.

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I do agree that constant forcefields are just annoying for archers, but the shield skill should actually give infantrymen some advantage against ranged attacks. I'd propose a shield-skill based dice roll that will decide whether your character is able to catch the arrow on his shield or whether it hits him if the arrow does not hit your physical shield.
 
kingofnoobia 说:
I do agree that constant forcefields are just annoying for archers, but the shield skill should actually give infantrymen some advantage against ranged attacks. I'd propose a shield-skill based dice roll that will decide whether your character is able to catch the arrow on his shield or whether it hits him if the arrow does not hit your physical shield.

I disagree. Getting killed by dice is never fun.. just more material for 'ZOMFG WHAT I BLOCKTHAT OMG'
 
I've seen an improvement in forcefields, I can certainly hit more feet than before, and as others have noted heads and sides can be reached sometimes as well. I haven't played enough with the very latest patch to find the 'arrows going through hitboxes' problem, but I too have seen it in previous versions. Having said that, as an enthusiastic archer myself, I think it is very effective regardless of occasional 'misses' that actually hit their target. I was playing as a Swadian half an hour ago against the Sarranids, and I gave up trying to be a cavalryman as my saddle horse was taken out every time, usually before I got near hitting a Sarranid. A few times I was a pincushion before I had stood up! Archery is a very strong troop type, and people in general aren't giving it up.
 
The forcefields are there, though slightly reduced (like the patch notes said). Unfortunately, I noticed something really bogus today. Say you're on horseback, and you're swinging left to right. That means you've got your sword arm up near your left ear and you're probably leaning over the left side of the saddle. That means your shield is behind you.

I shot one of my clan mates from the front and hit the back of his shield through his torso.

The fletching was poking out of his ribs.

What the forcefield now lacks in breadth, it more than makes up for in depth!
 
sadnhappy 说:
My suggestion would be a.) to take a closer look into all these but mainly Increase the size of the hitboxes, I feel that the reduction that once occurred was way too strict and kind of turned the whole issue completely inside-out as the hitboxes became too small and
Archer's paradox
This is one of the things that should give you an idea how inaccurate archery really was

Poor archers. Utterly ridiculous accuracy, shield and armor penetration is not enough for them. They want hitboxes be bigger than targets, so they can score kills even if they miss.

Imo, ranged warfare is the area that would benefit the most from making it as realistic as possible.
If you're giving archers dumbed down, cheap entertainment by giving them the power to annoy other classes ridiculously easily without even putting themselves at risk, they will be the last to abandon the servers due to target shortage.

sadnhappy 说:
b.) get rid of the magic forcefield around shields for good. These two additions would balance the game nicely and make archery worthwhile and fun again. Also shield using would, for the first time in Warband history, need some skill.
This I agree.

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The problem with projectiles going through people harmlessly is most probably lag related. The client and server don't agree on the guy's position.
Another variation of this problem is when you shoot a guy and he drops dead about two seconds later.
 
The problem with projectiles going through people harmlessly is most probably lag related. The client and server don't agree on the guy's position.
Another variation of this problem is when you shoot a guy and he drops dead about two seconds later.
It isn't lag related.  Multiple people have noticed arrows dissapearing through the center of even stationary targets who are no more than five feet away.  Some hits just aren't registering.
 
Archery is basically a support function, which would be useful in real team games.

I enjoy it but when I play an archer I don't expect to be up high on the kill board.  Normally I put an arrow in someone, and a melee gets the kill, or I take down a horse and the melee gets the kill.

I DO wish there was partial reward for damage.
 
Alma69 说:
I dunno how do you guys just dodge arrowa with cav... Horse is far too slugish to operate fast enough.
Vary your speed and make small changes in direction frequently.

chadz 说:
It's like the game telling the archer "Despite doing everything right, anticipating the movement of the enemy correctly, calculating the arch of your arrow correctly, and having done everything that the "perfect" shot would need doing, you still missed that shot. Tough luck. "
Yup. If you don't like it, don't play an archer :lol: Every weapon has inherent disadvantages and advantages, whether it's a siege crossbow or a short sword.
 
Bow's are too fast.

Each bow and arrow combo needs its own "Knocking time". (Putting the arrow to the string, and drawing it from quiver property)

Letting loose of 60 arrows in a minute is too much.
 
You can't. I think the maximum with the shortbow would be twenty, and that's assuming you don't aim.
 
Archonsod 说:
You can't. I think the maximum with the shortbow would be twenty, and that's assuming you don't aim.
30 actually.

To OP: As always I'm against invisible effects like: forcefield, oversized hit-boxes or invisible tips.

So IMO good changes:
-decrease ROF by adding nocking animation (1s shoting + 2s/3s nocking)
-remove forcefield and add more control over shield
-increase weapons switching time (5s taking weapon or shield from back)
 
Just played on a server, as a horse archer, about 60% of my projectiles shot were flying backwards (means at the moment when "leaving the bow" the arrows would fly in direction of the camera and/or get stuck in it). One arrow even flew back and hit me... ! What is this about?

And I strongly dislike the magnetic shields, especially the nord shields, they are like an impenetrable wall that absorb all the arrows. Unrealistic not being able to shoot at the head or feet. And highly frustrating. If you think infantry would be too exposed then, well implement crouching/kneeling.

Not really fun as an archer, which is my fav class, I like games where your aim skill is important, not the ability to swing and spin with your mouse like a madman with gross motor skills.
 
touareg 说:
Just played on a server, as a horse archer, about 60% of my projectiles shot were flying backwards (means at the moment when "leaving the bow" the arrows would fly in direction of the camera and/or get stuck in it). One arrow even flew back and hit me... ! What is this about?

And I strongly dislike the magnetic shields, especially the nord shields, they are like an impenetrable wall that absorb all the arrows. Unrealistic not being able to shoot at the head or feet. And highly frustrating. If you think infantry would be too exposed then, well implement crouching/kneeling.

Not really fun as an archer, which is my fav class, I like games where your aim skill is important, not the ability to swing and spin with your mouse like a madman with gross motor skills.

I have noticed this as well (bolded). In a number of games since .720 was released, I have been unable to get a foot shot on any Nord, despite being able to foot-shot other factions if aiming really low (not all, certainly not Rhodoks due to their huge shields). I expect the Nords have been given a higher shield skill to compensate for their round shields protecting a bit less than other factions' infantry, but I think it is too much because you cannot hit them at all as far as I have found.

I find archery to be strong as it is, but the 'forcefield' is still a bit too big, at least for Nords, so if changes were to be made I would be happy with the adjustments that CalenLoki suggested (3 posts above this one).
 
Arent nord shield's in game value 100 on all shields (despite that even huscarl shield have only 95 or so if i remember correctly.

So it's actually problem  not only with shield skill, but with actual shields.
 
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