[Suggestion] Final solution for throwing weps - skirmisher class

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obolus

Sergeant at Arms
Make a new troop type (SKIRMISHER) for Rhodocks, Swadia and Vaegir.

- lightly armored troop with limited choose of weapons but able to have free throwing weapons and able to buy more decent ones.
- other infantry as melee specialists will not be able to choose throwing weapons (except for nords)

it will stop this schizofreny (who wants throwing weapon won't be able to walk in mail armor and will be worse in melee - just highly agile thrower but relatively weak invantry)
 
That sounds exactly like the average Vaegir spearman currently playing Warband.

I don't think we need multiple infantry classes for a single faction. And there are always people obsessed with throwing weapons playing every faction, and they don't seem to have any trouble buying them. In medieval combat, throwing weapons were not nearly as commonplace as they are in Warband. The last thing we need is an excuse to throw more missiles around. In my humblest of opinions, of course.

This is actually how I frequently play, and I can attest that it's very easy to stay lightly armored and carry a single shield, a sword, and a single stack of javelins or spears as things currently stand.
 
this should reduce the ammount of throwing weapons actually - there are now people that benefit from playing infantry (with all their advantages like cool melee weapons and armor) plus they buy 2 stacks of javelins.

after skirmisher class - they would have to decide if to be a decent infantry without trowing weapons or go skirmisher with throwing weapons but with less melee weapons to choose from and worse armor.
 
sounds interesting.

As long as they reduced the amount per stack for free throwing weapons, this sounds like a good idea (otherwise we're going to get people carrying around 21 javelins which is ridiculous)

If there is a skirmish class, they should be made to work together and coordinate with more heavily armed/armored infantry. In other words, do the skirmishing and then get out of the way of the fighters (of course trying to sneak attack any enemies you can).
 
-The Nord Veteran is a Melee/Skirmisher mix, I could see the Swadians and Rhodoks have a distinct skirmisher class or merged with crossbows(So you can choose thrown weapons or crossbows, or mix them together and forgo a shield), it's been suggested that Khergits have a on foot skirmisher class, Vaegirs are more skirmishers than melee in general when it comes to infantry at least, in my opinion.
 
So archers are way too powerful, there's nothing we can do about archers.  Why play infantry(few threads down).  But we should also remove a powerful anti-kiting tool/equiptment setup.  No.
 
I do not see a need for this, hardly a final solution to anything.
I do not see trowing weapons as a problem, again gameplay>realism.
Dodging incoming projectiles is no harder then in any other game and most trowing weapons have horrible long range accuracy.
See people run around with 6 javelins in their shield? They are hardly effective when you keep your shield up.
Animation for trowing weapons is however somewhat unfair, when you have high ping it is very difficult to see the animation and bring your shield up at the same time before the projectile hits you.
 
The Harmonizer 说:
I do not see a need for this, hardly a final solution to anything.
I do not see trowing weapons as a problem, again gameplay>realism.
Dodging incoming projectiles is no harder then in any other game and most trowing weapons have horrible long range accuracy.
See people run around with 6 javelins in their shield? They are hardly effective when you keep your shield up.
Animation for trowing weapons is however somewhat unfair, when you have high ping it is very difficult to see the animation and bring your shield up at the same time before the projectile hits you.

I pretty much agree with everything you've got there.
The suggestion won't really solve anything and will only complicate the class system and dump an unnecessary amount of work in faction balancing onto the laps of the developers.

If there were a class specifically like the one suggested, I would give it to the Khergits (pretty much the subject of this thread. Before we start dumping a fourth pseudo-class onto any other factions, that gaping hole in the Khergit faction needs to be filled.
 
big power of archers is, that they can carry the shields (like rhodok and swadian xbows), just don give it to them. they can be than easy target for skirmishers in close range that could have shields (and infantry too). i see absolutely no point in puting this suggestion down just because you are obsessed with "power" of archers and thus you ruin other aspects of the game like: if you take a 2h weapon, most likely you are not even going to get into the combat, cause sbdy will throw a javelin in your face before you get in range.
 
Problem is not that they can spam throwing weapons, but that they do it at melee range. And throwing class suit only nords and khergits.
Imo solution is:
-lengthen throwing animation
-make armours better and difference between damage types bigger (so throwing won't be good against every enemy - axes only against light armoured and light shields - due to high damage, javelins only against heavy armoured and best shields - due to high penetration)

And lowering amount of throwing weapons isn't realistic nor balance nor fun - because they aren't to heavy nor cumbersome and lowering amount would make it only weapon that lost a lot of it's power due to one mistake.
 
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