It's a failure as much as it is in those games though. Why simulate something in game which you should be capable of invoking in the player from the game?
You'd deduct accuracy for impending threats for the same reason that you'd have a player slump to the ground from a fatal sword-blow -- it's a physiological response, not an emotional one.
If being charged by an axe wielding Nord is not a fearful experience, and yet the game demands it is, then you're creating a disconnect between the player and the game.
I agree with that, though. Modern squad tactics are based around the idea of suppression, so failing to model adrenaline in Red Orchestra leads to ahistorical tactics. Maybe you'd want to model adrenaline in M&B if the Screaming Nord Rush would otherwise be ahistorically ineffective, but I don't think that's the case.





