Wild Bill Kelso
Knight

Field of Threat- A proposal for modifying the targeting reticule of ranged missile users in response to the proximity of enemy
There has been a lot of debate regarding the issue of missile dominance in the field of battle. My topic has nothing to do with whether this is all simply anecdotal or a justifiable observation of the game mechanics. This idea is an attempt to introduce an element of stress that would occur during a real encounter.
What I propose is what I call a “Field of threat” to extend in front of each player. However, this may or may not be within the limits of the game mechanics that is for the programmers to decide. This field of threat would extend as a isosceles triangle with the users field of view being the apex (example one). Any enemies that enter within this field of threat would have an impact upon the ability of the missile user to effectively throw a weapon. Generally, the closer the enemy is to the missile user the more of an impact there will be on the missile user’s ability. This is to simulate the very real threat and the resulting stress that an enemy would have upon someone not wielding a weapon to protect themselves.
It wouldn’t be that difficult to build in this feature if the game mechanics allow for its operation. The field of threat would have a large influence on the targeting reticle. Basically, the closer an enemy is within the field of threat the wider the targeting reticle becomes. It would also widen depending upon the speed of approach; hence a galloping horseman would cause the targeting reticule to widen much faster than a charging infantryman. The field of threat would also decrease as an enemy moves further away. This widening would be on top of the widening of the reticle due to archer fatigue.
Finally, the field of threat would differ between types of missile users. Long range users such as crossbowman and archers would have a larger field of threat than shorter range missile users such a javelin and axe throwers. Mounted missile users would also have smaller fields of threat than their unmounted counterparts.
Simple diagram of a hypothetical filed of threat
Screen shot taken by Sir_Jaakko with a hypothetical field of threat inserted onto it. In this example, the close proximity of the mounted solider would be having a large impact upon the crossbow users ability to fire straight.
There has been a lot of debate regarding the issue of missile dominance in the field of battle. My topic has nothing to do with whether this is all simply anecdotal or a justifiable observation of the game mechanics. This idea is an attempt to introduce an element of stress that would occur during a real encounter.
What I propose is what I call a “Field of threat” to extend in front of each player. However, this may or may not be within the limits of the game mechanics that is for the programmers to decide. This field of threat would extend as a isosceles triangle with the users field of view being the apex (example one). Any enemies that enter within this field of threat would have an impact upon the ability of the missile user to effectively throw a weapon. Generally, the closer the enemy is to the missile user the more of an impact there will be on the missile user’s ability. This is to simulate the very real threat and the resulting stress that an enemy would have upon someone not wielding a weapon to protect themselves.
It wouldn’t be that difficult to build in this feature if the game mechanics allow for its operation. The field of threat would have a large influence on the targeting reticle. Basically, the closer an enemy is within the field of threat the wider the targeting reticle becomes. It would also widen depending upon the speed of approach; hence a galloping horseman would cause the targeting reticule to widen much faster than a charging infantryman. The field of threat would also decrease as an enemy moves further away. This widening would be on top of the widening of the reticle due to archer fatigue.
Finally, the field of threat would differ between types of missile users. Long range users such as crossbowman and archers would have a larger field of threat than shorter range missile users such a javelin and axe throwers. Mounted missile users would also have smaller fields of threat than their unmounted counterparts.
Simple diagram of a hypothetical filed of threat
Screen shot taken by Sir_Jaakko with a hypothetical field of threat inserted onto it. In this example, the close proximity of the mounted solider would be having a large impact upon the crossbow users ability to fire straight.







