[Suggestion] Faction-defining classes.

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Random Peasant

Sergeant Knight at Arms
To me, Multiplayer seems a bit on the dull side as far as faction classes go. I mean, sure it's pretty clear what a faction's specialty is, but they all work the same. The only thing that really dictates what a faction is and isn't good at is which items they have access to.

So instead of following the same old Missile/Infantry/Cavalry formula, why not make it Missile/Infantry/?, the ? standing for a faction-specific class.

:arrow: [Edit:] I've added in the thoughts of the people who've commented below, as well as additional suggestions.


Nords
Current Classes: Nord Archers, Nord Huscarls, Nord Scouts.
The first two I'm okay with, but Scouts? Correct me if I'm wrong but I've never heard of Northern clans ever using a cavalry-type troop, but I have heard stories of the mighty Beserkers! So why not replace Nords' cavalry with something that further defines their role as an infantry based faction?

The Nord Berserker would introduce a new line of weapons and armor, and would also call for the implementation of a Duel wielding skill (possibly). Their line of weapons would obviously be a set of axes (counts as 1 item, one axe in each hand, disables the use of shields) and swords, possibly give them a few weak shields and a low shield skill. Their armor would be a new line of fur armor, very weak and light. And their skills should reflect their profile.

Alternatively, skip the duel wielding bit and give them weak fur armor, while making them very fast and strong. (I'm sure this would satisfy all those naked warriors out there. :razz:)

Swadians
Current Classes: Swadian Crossbowman, Swadian Infantry, and Swadian Man-At-Arms.
I think the Swadians are already well defined, since they have very good cavalry troops, but if someone else can come up with something, feel free to mention it.
PsykoOps 说:
Swadians never were heavy infantry troops in native. I'd like this to be more in the game also. Swadian footman at the moment gets really good weaponry and really good armor. I think the armor choices atm. are wrong for swadia. Also coursers should be removed from swadia and other changes (other threads) made so that it is more of a heavy cavalry faction.

Rhodoks
Current Classes: Rhodok Crossbowman, Rhodok Sergeant, Rhodok Horseman.
I believe these too should lose their horseman, since it doesn't seem to fit their role very well. Instead, remove the pike from the sergeant's stash and replace the horseman with a Pikeman.

This new class would have access to a large line of pikes of different sizes and strengths, ranging from just a long sturdy branch with a pointy end to an extremely long (albeit slow) pike with a steel head and langets. They should have access to heavy armor and be very skilled with polearms, while lacking in the one-handed weapon department. To even things out, they should be given small and weak shields to protect themselves against incoming arrows and bolts. These new shields should go strapped on to the arm and only deflect passively. You wouldn't be able to ready them like you can ordinary shields. (possibly)

("Minor" suggestion to make this class more appealing: You should be able to set these pikes into a "couched" position with the "x" key. When standing still, it would display as the player bracing the butt of the pike against his foot. When on the move, it would slow the player down considerably as they held it pointing ahead of them. The transition from the stationary to mobile/couched to un-couched stances should leave the character open for a little bit of time.)

Hailionaona 说:
The couched stance would work for them, but it would have to have a limited turn speed since you're bracing yourself for a horse to come at you.

Vaegirs
Current Classes: Vaegir Archer, Vaegir Spearman, Vaegir Horseman.
I'm not too keen on this faction. From what I can tell they seem to depend on their archers, which gives me the impression that they're more of a skirmishing faction than anything else. In the event that I'm wrong, I'll give two suggestions for them.

1: As skirmishers, they should keep their horseman, but lose the lance. Instead they would take up the role that the Nord Scout currently holds, tossing javelins and throwing spears all about. This should call for more spear-based throwing items as well. Along with giving them cavalry specific long swords. Something along the lines of a Shashka (I really don't know the age of that type of sword, so I wouldn't know if it would fit into M&B's setting), or perhaps just a variety of scimitars.

2: Lose the cavalry altogether and remove the bardiche from spearman's stash, then introduce another heavy infantry troop: the Vaegir Axeman. They should rival the Nord Huscarls with their bardiche-swinging glory. However, they shouldn't be allowed throwing weapons since the spearmen already have them.

Halcyon 说:
Alternatively you could make a Vaegir guard, take bardiche away from spearmen and give it to the guards, they could have slightly heavier armor than the spearmen, same maces, scimitar and bardiche. Spearmen would have javs maces,scimitar and spears of course.
Hailionaona 说:
I believe the Vaegirs are almost fine as is, they were based off the Russians if I remember correctly, so I think they're pretty much set. Though I think their cavalry should be allowed javelins and throwing spears because they are more the skirmisher type, then take away their lance and heavy lance and give them the light one. They wouldn't meant to charge into a battle anyways, so lots of throwing weapons and light/quick weapons from horseback should work fine.

Khergits
Current Classes: Khergit Horse Archer, Khergit Lancer.
Same as the Swadians, I believe they are fine as is unless someone can propose something.
After reading a few comments I've come to the decision that the Khergits deserve a light infantry class along the lines of Skirmishers, whose role would be tossing javelins and spears at enemies. They shouldn't be unlike dismounted Lancers with relatively the same equipment but a different default set-up. Possibly give them a fairly high Athletics skill.

Qwertyman 说:
footman would be all about speed,  even their best armour would only be on par with other factions medium armour.  their melee equipment would likely be scimitars and similar fast swords,  perhaps having a line of 2hander scimitars too? :grin:
Hailionaona 说:
So the infantry idea is spot on historic wise, but them just being spear chuckers isn't so much. In my opinion, they should have access to throwing, but they are much better at hand to hand combat.


In the end, I haven't been playing as long as others. But I have played each faction and each class evenly, and I'm relatively decent with all of them. I'm not too sure whether or not these suggestion would toss things out of balance or not, but I always thought this would be in the spirit of the game and it always bothered me how the factions weren't as thoroughly defined as they deserve to be.

And I wrote this with equality in mind, so if any other savvy players think it could work, perhaps the suggested classes can be a 4th class option.

If this thread goes anywhere I'll add a poll or some sort.
 
first i would suggest playing native M&B a bit. Basically everything you suggested removes cavalry except for swadians, and khergs. Vaegir are not only known for their archers, their cavalry plays a good role (they should/do have second best cav). Alternatively you could make a Vaegir guard, take bardiche away from spearmen and give it to the guards, they could have slightly heavier armor than the spearmen, same maces, scimitar and bardiche. Spearmen would have javs maces,scimitar and spears of course.

The berserker for nords is quite ok except for duel wielding. I would make huscarls more of a shield type troop, while berserker has the long axes. Huscarls would not have access to long axes.

As for the rhodoks i guess light cav is fine, however the ai bots in warband for swadia have mounted xbowmen, i would switch these to rhodoks, i would even replace the rhodok cav with mounted xbows.

For swadia, you could have a full fledged knight he has access to medium/heavy armor and one horse, but would quite slow on ground, could have an array of weapons (flails anyone?).

The khergs could use a javileneer type infantry unit, or a mounted one like the nord scout.
 
Armagan has recently indicated that some new weapons might be making it in game. I want to wait and see what they do before I commit a serious comment to this topic.
 
hahaha. Well i would say its about time new things got added, it is REALLY needed.

Who votes for flails?
 
Halcyon 说:
first i would suggest playing native M&B a bit. Basically everything you suggested removes cavalry except for swadians, and khergs. Vaegir are not only known for their archers, their cavalry plays a good role (they should/do have second best cav). Alternatively you could make a Vaegir guard, take bardiche away from spearmen and give it to the guards, they could have slightly heavier armor than the spearmen, same maces, scimitar and bardiche. Spearmen would have javs maces,scimitar and spears of course.

The berserker for nords is quite ok except for duel wielding. I would make huscarls more of a shield type troop, while berserker has the long axes. Huscarls would not have access to long axes.

As for the rhodoks i guess light cav is fine, however the ai bots in warband for swadia have mounted xbowmen, i would switch these to rhodoks, i would even replace the rhodok cav with mounted xbows.

For swadia, you could have a full fledged knight he has access to medium/heavy armor and one horse, but would quite slow on ground, could have an array of weapons (flails anyone?).

The khergs could use a javileneer type infantry unit, or a mounted one like the nord scout.
I like some of your suggestions, but I was looking for Faction defining classes, what you said just sounds like broadening the troop types. :???:

Swadians and Khergits are known for their use of horses (heavy knights, horse archers, etc) so I think those should be special to them. Right now, every faction has lances. Kind of takes away the shine from the Swadians. As for Vaegirs, yeah, I don't know much about them. I never really paid attention to them in M&B, all I knew was their archers were annoying.

ares007 说:
Armagan has recently indicated that some new weapons might be making it in game. I want to wait and see what they do before I commit a serious comment to this topic.
I wasn't aware of this, I'm excited. :grin:
 
I dislike most of your specific ideas.

However it would be nice if each faction was a bit more unique, hopefully this will happen with the new weapons and stuff that are inevitably on the way.
 
Random Peasant 说:
Halcyon 说:
first i would suggest playing native M&B a bit. Basically everything you suggested removes cavalry except for swadians, and khergs. Vaegir are not only known for their archers, their cavalry plays a good role (they should/do have second best cav). Alternatively you could make a Vaegir guard, take bardiche away from spearmen and give it to the guards, they could have slightly heavier armor than the spearmen, same maces, scimitar and bardiche. Spearmen would have javs maces,scimitar and spears of course.

The berserker for nords is quite ok except for duel wielding. I would make huscarls more of a shield type troop, while berserker has the long axes. Huscarls would not have access to long axes.

As for the rhodoks i guess light cav is fine, however the ai bots in warband for swadia have mounted xbowmen, i would switch these to rhodoks, i would even replace the rhodok cav with mounted xbows.

For swadia, you could have a full fledged knight he has access to medium/heavy armor and one horse, but would quite slow on ground, could have an array of weapons (flails anyone?).

The khergs could use a javileneer type infantry unit, or a mounted one like the nord scout.
I like some of your suggestions, but I was looking for Faction defining classes, what you said just sounds like broadening the troop types. :???:

Swadians and Khergits are known for their use of horses (heavy knights, horse archers, etc) so I think those should be special to them. Right now, every faction has lances. Kind of takes away the shine from the Swadians. As for Vaegirs, yeah, I don't know much about them. I never really paid attention to them in M&B, all I knew was their archers were annoying.

ares007 说:
Armagan has recently indicated that some new weapons might be making it in game. I want to wait and see what they do before I commit a serious comment to this topic.
I wasn't aware of this, I'm excited. :grin:

Um...ok....
 
On a serious note, I would like to see pole hammers and pole axes in game (I think these should go to the Swadians personally). Daggers would be awesome (with a possible stealth kill move and the ability to chamber block). Perhaps a quarterstaff for archers.
 
I like the Suggestion.

The Beserkers would be nice thought Whit friendly fire on. :lol:

Swadians maybe give them cheaper armour plate armour.

Rhodoks yea agree the don't need cavalry thought they got it cause in death match they need it don't know?
but the pikes is wherry good so teamplay!

Vaegirs have always been the Swadians counterparts
they should have a good cavalry whit swinging bardiche's

Khergits is good maybe give them cheaper armour fore siege ore give them the round steel shield.


 
Swadians never were heavy infantry troops in native. I'd like this to be more in the game also. Swadian footman at the moment gets really good weaponry and really good armor. I think the armor choices atm. are wrong for swadia. Also coursers should be removed from swadia and other changes (other threads) made so that it is more of a heavy cavalry faction.
 
I support all of the ideas of the OP if,
Vagiers keep their cavalry, and khergits get khergit skirmishers,
a javelin based, fast on foot, skirmisher class.
I fully support the Nord, Rhodok, and Swadian changes.
 
Rhodok i think off them like a well trained faction similar to roman legion.

the Rhodok Sergeant whit pick axe could be used as hitting on the enemy's shield edge and then pulling. So it eather brake ore lose control over the shield.
The next line off soldiers would be pikemen finish the enemy when the shield don't block. Would that be a realistic scenario? 
 
If the Khergits were to gain a light infantry/skirmisher unit I think the following would be acceptable for abilities.

STR: 10                          ironflesh:        3                                1H weapons: 120
AGI: 12                          power strike: 3                                  2H weapons: 110
INT:                              power throw: 3                                  polearms:      130
CHA:                              power Draw:  0                                  crossbows:    40
                                      athletics:        4                                  throwing:      140
                                      riding:            2                                archery:        60
                                      horse archery:2
 
I like the idea of removing cavalry from Nords and Rhodoks, but you have to take into consideration Capture the Flag games where cav are desperately needed.

But Vaegirs definately don't need to have their cavalry removed.  They are perfectly fine as they are.  Their cavalry and archers are their main classes, with infantry being a supporting role, like the Swadians.
 
I see kergait infantry as a sheildless, fast and agile class-  if you want the slower sheilded infantry you take a dismounted lancer.

effectivly they would have 3 choices for foot combat-

dismounted horse-archer-  slow and vulnerable, but with fast bow

dismounted lancer-  slow but with strong sheilds and very very fast swords

footman-  light and fast infantry, equiped with skirmishing gear,  no sheilds, and some very good fast swords.

EDIT:  footman would be all about speed,  even their best armour would only be on par with other factions medium armour.  their melee equipment would likely be scimitars and similar fast swords,  perhaps having a line of 2hander scimitars too? :grin:
 
PsykoOps - If I remember correctly, Swadians were the only faction to actually wear the full plate armor in the native game. All other factions had different variations of chain, scale, and coats of plate and so on.

OP - I agree with the berserkers, though I would love a dual wielding class... I don't think many people like the idea because they think its too cheesy... Or that it follows the MMO sense of things. Though, any game with dual wield these days is considered to follow in MMO footsteps, it must be absurd to think PEOPLE ACTUALLY DID IT IN HISTORY, you know? :razz: I tally my vote towards dual wield, people could say its "overpowered", but nothing is overpowered in this game. If you don't believe me, send me a PM and I'll explain how to beat any and all combos of weapons 1v1. Back to subject, berserker would be highly susceptible to range since their main aspect is an offensive with a two hander or dual wielding. I like the light shield idea, but berserking isn't a shield sort of style. :wink: The light armor is a good idea also. And, nords didn't have cavalry in Native. :wink:

Rhodoks didn't have cavalry in native also if I remember correctly? So why do they get it in Warband? I agree with the stronger pikeman, pikes to kill cav and their sergeants to kill the cavalier that falls off with crossbow support. The couched stance would work for them, but it would have to have a limited turn speed since you're bracing yourself for a horse to come at you.

I believe the Vaegirs are almost fine as is, they were based off the Russians if I remember correctly, so I think they're pretty much set. Though I think their cavalry should be allowed javelins and throwing spears because they are more the skirmisher type, then take away their lance and heavy lance and give them the light one. They weren't meant to charge into a battle anyways, so lots of throwing weapons and light/quick weapons from horseback should work fine.

Khergits never had infantry in the native, but their Mongol base did have infantry. The Mongol's were very good in the ways of war, not just because of their horse archers or numbers, though numbers is thought to be an excuse by European powers back then for their lack of superiority. Basically, they got stomped so hard they thought of an excuse. =) Though, the Mongol infantry wasn't just a bunch of spear throwing guys running around, they were lightly armored and fast moving though not without a strong arm to fight with and the Mongol's main tactic was to harass and feint the enemy with horse archers until they were tired and unwilling to fight, then they would charge, cavalry and infantry alike. But this is a more historical outlook. So the infantry idea is spot on historic wise, but them just being spear chuckers isn't so much. In my opinion, they should have access to throwing, but they are much better at hand to hand combat.
 
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