Before I continue, I want to make it known I've never played Crusader Kings but I am indeed aware that a system similar to this is present in that game. I'm not suggesting we try to turn Bannerlord into CK by any means, however a system like this would I think add more depth to the world of Bannerlord and contribute to player immersion making for more interesting gameplay.
The goal of these events would be to make Calradia feel more dynamic and alive, where player decisions and mother nature have real ramifications on the campaign map.
In my proposal I have divided these events into two categories, Non-decision and decision events. Here are some samples of what I came up with:
Non-decision event example:
-Earthquake (Has a 0.2% chance of occurring in any settlement. When it occurs: determine severity scale of 1-3, 1 being small, 2 being medium, 3 being large.)
Player Notifications:
If 1 is rolled: "A small earthquake has shaken the countryside, aside from a few broken pots, nothing of significant value was lost in Pravend."
If 2 is rolled: "An earthquake has rattled the countryside, damaging important infrastructure and historical landmarks in Pravend."
If 3 is rolled: "A devastating earthquake has ravaged the countryside destroying several buildings, killing many citizens of Pravend."
Effects:
If 1 is rolled: Subtract 5% of total settlement prosperity. Reduce settlement prosperity gain by 5% for 3 days.
If 2 is rolled: Subtract 10% of total settlement prosperity. Reduce settlement prosperity gain by 10% for 7 days.
If 3 is rolled: Subtract 20% of total settlement prosperity. Reduce settlement prosperity gain by 20% for 14 days.
Decision event example:
-Plague (Has a 0.3% chance to occur in any large settlement every new day)
Player Notification:
"Reports suggest that a sickness is rapidly spreading throughout your settlement "Pravend", as more and more peasants flock to the city. You decide to:"
Decision:
A. Close the gates and put the settlement on quarantine.
B. Purge the infected population.
C. Dismiss the reports as mere rumors.
Effects:
A. Disables settlements prosperity gain entirely for 14 in game days.
Settlement loyalty is decreased by a value within a range of 15-30%
Prevents the spread of disease to nearby settlements.
B. Subtract 75-90% of the settlements total prosperity. Settlement loyalty is decreased by a value within a range of 50-75%.
Prevents the spread of disease to nearby settlements.
Reputation with nearby notables is decreased by -10.
C. 25% chance for the plague to have no effect whatsoever.
75% chance for the plague to spread to nearby settlements.
If this happens:
Subtract 65-85% of the settlements total prosperity.
Disable settlement prosperity gain entirely for 30 in game days.
Infect the nearest large settlement with the plague.
How do you feel about this idea being implemented into bannerlord?
What are your thoughts about the examples mentioned above?
If you like the idea, are there any other events that you want to see added?
Let me know in the comments I am curious to see how everyone feels about this.
The goal of these events would be to make Calradia feel more dynamic and alive, where player decisions and mother nature have real ramifications on the campaign map.
In my proposal I have divided these events into two categories, Non-decision and decision events. Here are some samples of what I came up with:
Non-decision event example:
-Earthquake (Has a 0.2% chance of occurring in any settlement. When it occurs: determine severity scale of 1-3, 1 being small, 2 being medium, 3 being large.)
Player Notifications:
If 1 is rolled: "A small earthquake has shaken the countryside, aside from a few broken pots, nothing of significant value was lost in Pravend."
If 2 is rolled: "An earthquake has rattled the countryside, damaging important infrastructure and historical landmarks in Pravend."
If 3 is rolled: "A devastating earthquake has ravaged the countryside destroying several buildings, killing many citizens of Pravend."
Effects:
If 1 is rolled: Subtract 5% of total settlement prosperity. Reduce settlement prosperity gain by 5% for 3 days.
If 2 is rolled: Subtract 10% of total settlement prosperity. Reduce settlement prosperity gain by 10% for 7 days.
If 3 is rolled: Subtract 20% of total settlement prosperity. Reduce settlement prosperity gain by 20% for 14 days.
Decision event example:
-Plague (Has a 0.3% chance to occur in any large settlement every new day)
Player Notification:
"Reports suggest that a sickness is rapidly spreading throughout your settlement "Pravend", as more and more peasants flock to the city. You decide to:"
Decision:
A. Close the gates and put the settlement on quarantine.
B. Purge the infected population.
C. Dismiss the reports as mere rumors.
Effects:
A. Disables settlements prosperity gain entirely for 14 in game days.
Settlement loyalty is decreased by a value within a range of 15-30%
Prevents the spread of disease to nearby settlements.
B. Subtract 75-90% of the settlements total prosperity. Settlement loyalty is decreased by a value within a range of 50-75%.
Prevents the spread of disease to nearby settlements.
Reputation with nearby notables is decreased by -10.
C. 25% chance for the plague to have no effect whatsoever.
75% chance for the plague to spread to nearby settlements.
If this happens:
Subtract 65-85% of the settlements total prosperity.
Disable settlement prosperity gain entirely for 30 in game days.
Infect the nearest large settlement with the plague.
Other Events:
Holiday Festivals
Weddings
Feasts
Public Executions
Assassinations
Territory Negotiations
Local Elections
Moral Dilemmas
Hurricanes
Wild Fires
Blizzards
Sand Storms
Tornados
Floods
Droughts
Rescue Missions
Ambushes
Military Parades
Prisoner Interrogations
Criminal Trials
War Counsel
Population Crisis
Riots
Holiday Festivals
Weddings
Feasts
Public Executions
Assassinations
Territory Negotiations
Local Elections
Moral Dilemmas
Hurricanes
Wild Fires
Blizzards
Sand Storms
Tornados
Floods
Droughts
Rescue Missions
Ambushes
Military Parades
Prisoner Interrogations
Criminal Trials
War Counsel
Population Crisis
Riots
How do you feel about this idea being implemented into bannerlord?
What are your thoughts about the examples mentioned above?
If you like the idea, are there any other events that you want to see added?
Let me know in the comments I am curious to see how everyone feels about this.
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