Rongar
Master Knight
Despite the game control is intuitive the fighting system never was easy. Speed bonuses, directional attacks and blocks, different types of damages and affects like knock downs and block crushing.
To my mind parrying and chambering made things too sophisticated to understand how all that works, to test it, to start use all that tricks not random but consciously.
I suggest slightly improve report options. Probably making sub-menu with following options.
*Parts of body that have different armor rating or damage factor (head and body for horses, head, body, legs for human), a shield.
**If it exists, I am still not sure about it.
***Or chambering factor.
****Or maybe one option instead of this two.
Server-side options should able to set which reports are available for players and players should be able to switched them off, if they are available.
I think it will significantly help new players (or old ones who were long offline =) ) to understand main game concepts and also will improve quality of testing.
To my mind parrying and chambering made things too sophisticated to understand how all that works, to test it, to start use all that tricks not random but consciously.
I suggest slightly improve report options. Probably making sub-menu with following options.
Player | Others | |
Damage | incoming | outcoming |
Damaged object(*) | incoming | outcoming |
Shot difficult | incoming | outcoming |
Height bonus(**) | incoming | outcoming |
Stun factor | incoming | outcoming |
Defense bonus(***) | incoming | outcoming |
Knock down chance | incoming | outcoming |
Block crushing chance(****) | incoming | outcoming |
Shield piercing chance(****) | incoming | outcoming |
Experience | Player | Companions |
Casualties | Ally | Enemy |
*Parts of body that have different armor rating or damage factor (head and body for horses, head, body, legs for human), a shield.
**If it exists, I am still not sure about it.
***Or chambering factor.
****Or maybe one option instead of this two.
Server-side options should able to set which reports are available for players and players should be able to switched them off, if they are available.
I think it will significantly help new players (or old ones who were long offline =) ) to understand main game concepts and also will improve quality of testing.