[Suggestion] Detailed information about damage.

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Rongar

Master Knight
Despite the game control is intuitive the fighting system never was easy. Speed bonuses, directional attacks and blocks, different types of damages and affects like knock downs and block crushing.

To my mind parrying and chambering made things too sophisticated to understand how all that works, to test it, to start use all that tricks not random but  consciously.

I suggest slightly improve report options. Probably making sub-menu with following options.

PlayerOthers
Damageincomingoutcoming
Damaged object(*)incomingoutcoming
Shot difficult incomingoutcoming
Height bonus(**)incomingoutcoming
Stun factorincomingoutcoming
Defense bonus(***)incomingoutcoming
Knock down chanceincomingoutcoming
Block crushing chance(****)incomingoutcoming
Shield piercing chance(****)incomingoutcoming
ExperiencePlayerCompanions
Casualties AllyEnemy



*Parts of body that have different armor rating or damage factor (head and body for horses, head, body, legs for human), a shield.
**If it exists, I am still not sure about it.
***Or chambering factor.
****Or maybe one option instead of this two.

Server-side options should able to set  which reports are available for players and players should be able to switched them off, if they are available.

I think it will significantly help new players (or old ones who were long offline =) )  to understand main game concepts and also will improve quality of testing.
 
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