[Suggestion] Decrease Heavy Armor Cost

正在查看此主题的用户

My biggest problem is for 3000, you can buy armor that might give you another hit to survive, while buying a new weapon for ~500 or less can, more often than not, allot you one less hit to kill an enemy. Not only this, but if armor could effectively cause glancing blows, it would actually be worth the cost.
 
What? I put 6 ARROWS(Khergit) into Tercero's Padded Cloth, and he was STILL alive. Although, it would be nice if only piercing or blunt weapons were able to hit effectively through armour. Oh and Crossbows. It should take about 5 or 6 arrows/slash attacks to kill someone in a Coat of plates.
 
Mabons 说:
What? I put 6 ARROWS(Khergit) into Tercero's Padded Cloth, and he was STILL alive. Although, it would be nice if only piercing or blunt weapons were able to hit effectively through armour. Oh and Crossbows. It should take about 5 or 6 arrows/slash attacks to kill someone in a Coat of plates.

I know what you mean. Sometimes that happens, but then sometimes I grab Khergit Guard Armor and lose 80% of my health in 1 arrow. Damage is insanely random.
 
Commodore_Frank 说:
Mabons 说:
What? I put 6 ARROWS(Khergit) into Tercero's Padded Cloth, and he was STILL alive. Although, it would be nice if only piercing or blunt weapons were able to hit effectively through armour. Oh and Crossbows. It should take about 5 or 6 arrows/slash attacks to kill someone in a Coat of plates.

I know what you mean. Sometimes that happens, but then sometimes I grab Khergit Guard Armor and lose 80% of my health in 1 arrow. Damage is insanely random.

Which is another thing that needs to go. There is a random multiplier that your damage will be 50%-100%. What the hell is that there for? To award lucky players? No, it should be the better players who come out top.
 
Mabons 说:
Which is another thing that needs to go. There is a random multiplier that your damage will be 50%-100%. What the hell is that there for? To award lucky players? No, it should be the better players who come out top.

Indeed.
Although RPG's have a tendency not to be about skill.

Then again, warband isn't much of an RPG anymore since you can't level up online  :lol:
So yeah random damage should be less random, or maybe removed entirely, but that might be too extreme.
 
Here's what I've taken from the suggestions that I like + my own ideas.

I updated the initial post to add this list as well.

a. Inf get free light torso armor (better than the free stuff they are offered now) and cheaper medium and heavy torso armor: An advantage infantry should have is armor, but while heavy armor is this unaffordable , it's not much of an advantage. Also, inf light and medium torso armor isn't much better than what cav or archers/xbows get, so inf should at least get a better free light torso armor and cheaper medium torso armor.
b. Cav torso armor cost remains the same: Because cavalry don't have to deal with the weight penalty thanks to their horses, their armor costs are currently well balanced.
c. Archer/xbow torso armor cost remains the same or decreases slightly: Archers and xbows can effectively double as inf when they grab shields. If inf armor changes from 'A' were implemented, then archers and xbows wouldn't be as effective at this hybrid thing anymore, which is good because inf uniqueness needs to be preserved/established.
d. Helmet costs should be slightly cheaper across the board and certain faction units should get a better variety of helmets: Overall helmet costs seem a bit high right now (for example, the Rhodok inf's best helmet costs nearly 1k) when compared to the benefits a helmet provides. Headshots are relatively rare, which means most of the time a helmet is simply a weight penalty. Also, some units need a better helmet variety, such as the nord inf, who needs some cheaper helmets.
e. Make leg armor costs way cheaper across the board - Very few people buy leg armor due to how expensive it is. Its price should be universally reduced to make it more cost-effective.
 
后退
顶部 底部