[Suggestion] Creating the perfect Clan War system

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Stratigos001

Sergeant
There has been talk about people wanting M&B Warband to be an MMO, but that is an massive task for the developers. Plus most MMO's don't require as much skill so the noobs have an equal ability to get better. M&B takes a lot of skill and will limit noobs by a long shot.

Warband shouldn't be an MMO, but I have a better idea that could increase the number of sales in the market greatly without the massive work for developers.Also to drive more players to join clans. Similar to the "battle for Calradia" thing already made, there should be official clan territorial status. Like clans would start with 4 or so settlements (including named capital and castles). There should be an official clan limit. (I recommend 64). There can be sieges and wars between the stronger clans and other wars and sieges for the smaller clans. The clan leader can accept or decline an invasion, but resulting in loss of renown or adding a shameful defeat to it's record. Clans can become empires sooner or later and some clans will rise or fall. There can also be alliances too. This shouldn't be on the Calradia map or any other. Like suppose nk has 8 settlements, and they get to name it and all. of course they would have to conquer that territory from other clans. The settlements aren't on a map, but just considered the clan's. Like on their official thread it says they own so and so "come and fight" or so.

This may be a too big task for developers, but adding this could in crease the number of customers (walking bags of money). This will make the game more "intense" and leave players playing for plenty of more days.
 
This looks totally flawed and totally not worth the effort...

64 limit ? You weren't clear on what this whole thin is about ? On the Calradia map ? Duh ?
 
So basically you want "Battle for Calradia" to became official part of the game. I think it should remain as mod - devs have better thinks to spend time on.
 
CalenLoki 说:
So basically you want "Battle for Calradia" to became official part of the game. I think it should remain as mod - devs have better thinks to spend time on.

Yes kind of.
 
If possible I would like that but since it isn't I wouldn't want the developers to waste their time. It would basically be medieval total war but with more fighting.
 
Kevlar 说:
If possible I would like that but since it isn't I wouldn't want the developers to waste their time. It would basically be medieval total war but with more fighting.

I believe they aren't wasting time if they could make big bucks. My opinion anyway. :grin:
 
No thanks.

Find players you enjoy playing with => Get on vent => lock the server => pick a map => line up = Perfect clan war system.

Creating clan system would not increase sales. Fire up the game and have fun is more important than having players with large E-penis that think they are the **** because they spent 12 hours a day playing the game in their moms basement.

Any MMO i played has griefer clans that just repeatedly kill everyone they see, destroy their gear, and completely ruin the game experience for new players.

Don't get me wrong I don't hate clans i actually helped run a clan for age of chivalry and we have ~50 members. And we run an official league plus help organize events/clanwars that can be found on my youtube channel --> http://www.youtube.com/user/welk0metohell
 
No thanks, leaves us without work, and reduces the possibility to get influenced by the player community. We probably listen more to the players than the dev's mostly because we are just regular players that you will also meet on the servers and post on the forums regularly.
 
Arch3r 说:
No thanks, leaves us without work, and reduces the possibility to get influenced by the player community. We probably listen more to the players than the dev's mostly because we are just regular players that you will also meet on the servers and post on the forums regularly.

What you say is quite true (the player-dev thing) but what do you mean by "no thanks, leaves us without work" were you talking to me or okiN and Welcome_to_hell?
 
Stratigos001 说:
Arch3r 说:
No thanks, leaves us without work, and reduces the possibility to get influenced by the player community. We probably listen more to the players than the dev's mostly because we are just regular players that you will also meet on the servers and post on the forums regularly.

What you say is quite true (the player-dev thing) but what do you mean by "no thanks, leaves us without work" were you talking to me or okiN and Welcome_to_hell?

It means it would leave him without work!
I think I can say we enjoy making it :smile:
 
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