
The same goes for the scoreboard, unless one is an egotistical social reject who must keep a tissue handy so he doesn't blow his e-load all over his fellow players whenever he gets a high number of kills.Dan_Grr 说:There is nothing to gain or nothing to lose to be on the winning team. Nothing.

Yellonet 说:
Dan_Grr 说:the true incentive for most players will be to see their name look cool on the scoreboard.

There's no good way to fix that? Sure there are, if it's more profitable (point wise) to use real tactics, you will use real tactics. If the suggestions above are used in the game, that could go a long way to achieve this. For instance, if you gain one point for a kill but lose two for dying you'd value your life a bit more, right? That's just an example of how the game could be tailored to promote using different tactics to lower your own team's casualties and increasing the teams kills.ScientiaExcelsa 说:Yellonet 说:
No, no...
lies the problem. That's why people (myself included) scatter at the slightest sign of an easy kill. And there's no good way to fix that.Dan_Grr 说:the true incentive for most players will be to see their name look cool on the scoreboard.
Yellonet 说:There's no good way to fix that? Sure there are, if it's more profitable (point wise) to use real tactics, you will use real tactics. If the suggestions above are used in the game, that could go a long way to achieve this. For instance, if you gain one point for a kill but lose two for dying you'd value your life a bit more, right? That's just an example of how the game could be tailored to promote using different tactics to lower your own team's casualties and increasing the teams kills.ScientiaExcelsa 说:Yellonet 说:
No, no...
lies the problem. That's why people (myself included) scatter at the slightest sign of an easy kill. And there's no good way to fix that.Dan_Grr 说:the true incentive for most players will be to see their name look cool on the scoreboard.

scythe111 说:Yellonet 说:There's no good way to fix that? Sure there are, if it's more profitable (point wise) to use real tactics, you will use real tactics. If the suggestions above are used in the game, that could go a long way to achieve this. For instance, if you gain one point for a kill but lose two for dying you'd value your life a bit more, right? That's just an example of how the game could be tailored to promote using different tactics to lower your own team's casualties and increasing the teams kills.ScientiaExcelsa 说:Yellonet 说:
No, no...
lies the problem. That's why people (myself included) scatter at the slightest sign of an easy kill. And there's no good way to fix that.Dan_Grr 说:the true incentive for most players will be to see their name look cool on the scoreboard.
^seconded^
ScientiaExcelsa 说:I don't really agree that we need any drastic changes in the way of incentive for teamwork. Once play becomes more organized and clans are formed, the incentive of pulling off the necessary maneuvers for your team to win will be enough, and the good players can still buff their score plenty within that mode of play. However, there will always be lone wolves who just want to go rambo and have a good time. Why spoil their fun? The bulk of players even now are usually willing to listen to a good suggestion and use tactics. If it ain't broke, don't fix it, and my opinion is it ain't broke.