Yellonet
Sergeant at Arms

A lot of battles can get disorganized and most often it seems like there's just small skirmishes and duels all over the map instead of a coherent and concentrated battle.
To better allow for organization of the "teams" I suggest introducing a sort of commander role, depending on the amount of players there could be different numbers of commanders, say 1 commander per 10 players in each team. So a battle of 30 vs 30 would have 3 commanders in each team, one of them being a Captain and the other two Seargents.
Each commander would then be given command of close to equal amount of men, for instance if one team has 23 players, there would be two commanders of which one is the Captain and the other is a Seargent, the Captain would be given 12 soldiers and the Seargent 11, at most there would be 15 + 14 soldiers with two commanders, when another players joins one of the soldiers will become a Seargent and all three commanders will have 10 men each.
Each commander would have a flag of a certain color which would make the easily distinguishable in the battlefield, and a solider would have a symbol of the same color as his commander so he would instantly know where he belongs in the battle. Orders would signaled through means of simple understandable icons displayed on the screen. Orders would be given to the men through a fast menu system, such as the commands in the single player game; stand closer, spread out, charge, stand ground and so on, plus several different formation types, line, wedge, line with ranks, square and more.
As for the Captain, he would have all command options as the Seargents but could also give commands to the Seargents of where on the map to go with their respective squads or if he wanted them to join him as one big unit and so on.
Perhaps there should be commanders for each soldier type, one commander for archers, one for footmen and one for cavalry.
I haven't come up with an idea of how commanders should be appointed, first one in might not be the best way.
I think that battles between two teams which really utilize this system could truly be epic...
To better allow for organization of the "teams" I suggest introducing a sort of commander role, depending on the amount of players there could be different numbers of commanders, say 1 commander per 10 players in each team. So a battle of 30 vs 30 would have 3 commanders in each team, one of them being a Captain and the other two Seargents.
Each commander would then be given command of close to equal amount of men, for instance if one team has 23 players, there would be two commanders of which one is the Captain and the other is a Seargent, the Captain would be given 12 soldiers and the Seargent 11, at most there would be 15 + 14 soldiers with two commanders, when another players joins one of the soldiers will become a Seargent and all three commanders will have 10 men each.
Each commander would have a flag of a certain color which would make the easily distinguishable in the battlefield, and a solider would have a symbol of the same color as his commander so he would instantly know where he belongs in the battle. Orders would signaled through means of simple understandable icons displayed on the screen. Orders would be given to the men through a fast menu system, such as the commands in the single player game; stand closer, spread out, charge, stand ground and so on, plus several different formation types, line, wedge, line with ranks, square and more.
As for the Captain, he would have all command options as the Seargents but could also give commands to the Seargents of where on the map to go with their respective squads or if he wanted them to join him as one big unit and so on.
Perhaps there should be commanders for each soldier type, one commander for archers, one for footmen and one for cavalry.
I haven't come up with an idea of how commanders should be appointed, first one in might not be the best way.
I think that battles between two teams which really utilize this system could truly be epic...







