I would like to show you my idea about troops (their stats and equipment), and through discussion create complete and well detailed suggestion with wide player support. Eventually to gather all suggestion in single thread, so Laszlo can choose which he likes most. It's for both WAR and FP
My idea:
Troops:
[list type=decimal]
[*]no troop type should be tied to faction. Bandits and TW should be just another faction, which can use any troop type.
[*]every troop type should be able to pick up and stash goods (including resources like iron), but only serfs or civilian should be able to buy/mine them. This rule obviously do not apply to WAR.
[*]to simplify armour parts, I'll use "armour class" instead of names.
-clothes - up to 15 total armour
-light - leather and padded armours - up to 30 total armour
-medium - mail shirts, byrnies, lamellar vests - up to 45 total armour
-heavy - full mailee, mailee with plated or lamellar reinforcement - up to 60 armour
[*]simplifying names would be nice - I don't see point in using names like "mounted man-at-arms" when we can use horseman/cavalryman, which is both more obvious (man at arms is term that can be used for any soldier) ans simpler.
[/list]
Items:
[list type=decimal]
[*]I consider that all no-sword weapons above 90 reach are polearms.
[*]It would be nice to have shield requirement changed from STR to shield skill
[*]and crossbow requirement from STR to PD
[*]don't know what horses requirements are ATM, but IMO it should be:
-1R
-speed: very slow, health: high, manoeuvrability: very low (pack mule)
-speed: slow, health: low, manoeuvrability: low (old saddle horse)
-2R
-speed: medium, health: medium, manoeuvrability: medium (saddle horse)
-3R
-speed: high, health: medium, manoeuvrability: medium (rouncey)
-speed: medium, health: medium, manoeuvrability: high (steppe horse)
-speed: medium, health: high, manoeuvrability: medium (hunter)
-4R
-speed: very high, health: low, manoeuvrability: high (courser)
-speed: medium, health: very high, manoeuvrability: medium (horse with light barding)
-5R
-speed: slow, health: ultra high, manoeuvrability: low (war horse)
[*]horses shouldn't be available in troop selection - it's now possible to spawn them with prop
[*]it would be great to have props for changing armours (which is theoretically possible), but I haven't seen any working code for that...
[/list]
Skills:
[list type=decimal]
[*]It's more or less just other types of "trader's daybook"
[*]skills have form of items (you sacrifice capacity for specialistic skill)
[*]you can choose max 4 (but you won't be able to pick up any other item)
[*]if you pick up skill that is restricted to other class, it gets destroyed
[*]on inventory selecting screen, chose your profession (just like traders day-book)
[*]you can also buy skill after spawning, but it costs a lot more
[/list]
My idea:
Troops:
[list type=decimal]
[*]no troop type should be tied to faction. Bandits and TW should be just another faction, which can use any troop type.
[*]every troop type should be able to pick up and stash goods (including resources like iron), but only serfs or civilian should be able to buy/mine them. This rule obviously do not apply to WAR.
[*]to simplify armour parts, I'll use "armour class" instead of names.
-clothes - up to 15 total armour
-light - leather and padded armours - up to 30 total armour
-medium - mail shirts, byrnies, lamellar vests - up to 45 total armour
-heavy - full mailee, mailee with plated or lamellar reinforcement - up to 60 armour
[*]simplifying names would be nice - I don't see point in using names like "mounted man-at-arms" when we can use horseman/cavalryman, which is both more obvious (man at arms is term that can be used for any soldier) ans simpler.
[/list]
Class | Armour | 1h | 2h | PA | BOW | XBOW | TCHR | IF | PS | PT | PD | SHIL | ATHL | RDG | Non-combat skills |
Horseman | heavy | 110 | 70 | 70 | 50 | 50 | 70 | 4 | 4 | 2 | 0 | 5 | 3 | 6 | looting |
Kneht | Heavy | 90 | 130 | 70 | 50 | 50 | 50 | 5 | 5 | 1 | 0 | 4 | 6 | 3 | looting |
Spearman | Heavy | 90 | 70 | 120 | 50 | 50 | 50 | 5 | 4 | 2 | 0 | 5 | 6 | 3 | looting |
Crossbowman | Medium | 90 | 50 | 50 | 50 | 150 | 50 | 3 | 3 | 0 | 0 | 3 | 5 | 3 | looting |
Archer | medium | 80 | 50 | 50 | 150 | 50 | 50 | 2 | 2 | 0 | 6 | 2 | 5 | 3 | looting |
Soldier | medium | 90 | 50 | 70 | 130 | 90 | 50 | 4 | 3 | 1 | 3 | 3 | 6 | 3 | looting |
Scout | light | 70 | 30 | 50 | 110 | 90 | 90 | 1 | 0 | 0 | 2 | 1 | 8 | 4 | lockpicking, stealing |
Civilian | light | 70 | 30 | 30 | 50 | 50 | 30 | 1 | 0 | 0 | 1 | 1 | 5 | 3 | trading, crafting, cooking |
Peasant | light | 50 | 30 | 50 | 50 | 30 | 50 | 3 | 1 | 0 | 1 | 1 | 4 | 2 | mining, woodcutting, farming, simple crafting |
Items:
[list type=decimal]
[*]I consider that all no-sword weapons above 90 reach are polearms.
[*]It would be nice to have shield requirement changed from STR to shield skill
[*]and crossbow requirement from STR to PD
[*]don't know what horses requirements are ATM, but IMO it should be:
-1R
-speed: very slow, health: high, manoeuvrability: very low (pack mule)
-speed: slow, health: low, manoeuvrability: low (old saddle horse)
-2R
-speed: medium, health: medium, manoeuvrability: medium (saddle horse)
-3R
-speed: high, health: medium, manoeuvrability: medium (rouncey)
-speed: medium, health: medium, manoeuvrability: high (steppe horse)
-speed: medium, health: high, manoeuvrability: medium (hunter)
-4R
-speed: very high, health: low, manoeuvrability: high (courser)
-speed: medium, health: very high, manoeuvrability: medium (horse with light barding)
-5R
-speed: slow, health: ultra high, manoeuvrability: low (war horse)
[*]horses shouldn't be available in troop selection - it's now possible to spawn them with prop
[*]it would be great to have props for changing armours (which is theoretically possible), but I haven't seen any working code for that...
[/list]
Skills:
[list type=decimal]
[*]It's more or less just other types of "trader's daybook"
[*]skills have form of items (you sacrifice capacity for specialistic skill)
[*]you can choose max 4 (but you won't be able to pick up any other item)
[*]if you pick up skill that is restricted to other class, it gets destroyed
[*]on inventory selecting screen, chose your profession (just like traders day-book)
[*]you can also buy skill after spawning, but it costs a lot more
[/list]
Skill | Price | Model | Function |
Trading | 500 | Trader's daybook | Allow buying and selling goods |
Mining | 200 | Mining pick | Allow mining iron |
Lockpicking | 1000 | key | Allow opening doors that require key, but chance is only 10% |
<colour> castle keys | 1000 | key | Allow opening doors marked as "<colour>_green" |
Stealing | 500 | knife | Make person drop 10% of his gold upon hit. |
Farming | 200 | sickle | Allow farming and fishing |
Cooking | 200 | cleaver | Allow creating advanced food |
Woodcutting | 200 | hatchet | Allow gathering wood |
Simple crafting | 500 | mallet | Allow creating simple items and advanced materials (steel, ect.) |
Crafting | 2000 | hammer | Include simple crafting functions and allow creating advanced items |
Looting | 200 | club? | Allow earning 10% of killed player gold |