This is another thing that always bothered me since the original M&B and Warband, and which I had hoped would be fixed in Bannerlord - the way party speed is calculated. A marching army always move at the speed of its SLOWEST soldier, not at the average speed of all the soldiers.
This means a mixed army of horse and foot moves at foot speed. And in fact, cavalry, over long distances, also moves not much faster than very well trained infantry. For short periods of time, of course, horse can be much faster than foot. Also troops can force march, greatly increasing the distance they can travel in a day at the cost of exhaustion.
What I would propose is this:
1) Parties move at slowest troop type speed.
2) Parties can march or force march. Force marching eventually causes men to become wounded (ie exhausted, foot sore etc). Troops whose normal marching speed is greater than the party's force marching speed do not suffer such attrition.
3) Wounded men can be carried by spare horses, thus increasing force marching endurance.
4) If there are more wounded men than spare horses, they "die" (ie become stragglers and leave the army).
5) Cavalry has slightly higher marching speed than infantry, but greatly higher force marching speed.
6) High tier troops have slightly higher marching speed than low tier - nothing dramatic though, maybe in the order of 20% for highest tier over lowest tier.
This, IMHO would greatly improve campaign play and make it both more realistic and fun.
This means a mixed army of horse and foot moves at foot speed. And in fact, cavalry, over long distances, also moves not much faster than very well trained infantry. For short periods of time, of course, horse can be much faster than foot. Also troops can force march, greatly increasing the distance they can travel in a day at the cost of exhaustion.
What I would propose is this:
1) Parties move at slowest troop type speed.
2) Parties can march or force march. Force marching eventually causes men to become wounded (ie exhausted, foot sore etc). Troops whose normal marching speed is greater than the party's force marching speed do not suffer such attrition.
3) Wounded men can be carried by spare horses, thus increasing force marching endurance.
4) If there are more wounded men than spare horses, they "die" (ie become stragglers and leave the army).
5) Cavalry has slightly higher marching speed than infantry, but greatly higher force marching speed.
6) High tier troops have slightly higher marching speed than low tier - nothing dramatic though, maybe in the order of 20% for highest tier over lowest tier.
This, IMHO would greatly improve campaign play and make it both more realistic and fun.
Last edited: