Swapping overhead and thrust riposte is unfair and inconsistent.
Here's why:
Issue of Unfairness
Currently there are two types of players, those who use inverse attack direction and those who use non-inverse attack direction.
If you use inverse attack direction:
Opponent overhand attacks you
Block: move mouse UP and RIGHT click
Riposte: move mouse UP and LEFT click (intuitive: same direction, different click)
Opponent thrust attacks you
Block: move mouse DOWN and RIGHT click
Riposte: move mouse DOWN and LEFT click (intuitive: same direction, different click)
Opponent RIGHT-to-LEFT slashes you
Block: move mouse LEFT and RIGHT click
Riposte: move mouse RIGHT and LEFT click (counter-intuitive: opposite direction, different click)
Opponent LEFT-to-RIGHT slashes you
Block: move mouse RIGHT and RIGHT click
Riposte: move mouse LEFT and LEFT click (counter-intuitive: opposite direction, different click)
If you use mouse direction:
Opponent overhand attacks you
Block: move mouse UP and RIGHT click
Riposte: move mouse DOWN and LEFT click (counter-intuitive: opposite direction, different click)
Opponent thrust attacks you
Block: move mouse DOWN and RIGHT click
Riposte: move mouse UP and LEFT click (counter-intuitive: opposite direction, different click)
Opponent RIGHT-to-LEFT slashes you
Block: move mouse LEFT and RIGHT click
Riposte: move mouse LEFT and LEFT click (intuitive: same direction, different click)
Opponent LEFT-to-RIGHT slashes you
Block: move mouse RIGHT and RIGHT click
Riposte: move mouse RIGHT and LEFT click (intuitive: same direction, different click)
If you change riposte so that thrust ripostes thrust, then this will happen:
If you use inverse attack direction:
Opponent overhand attacks you
Block: move mouse UP and RIGHT click
Riposte: move mouse DOWN and LEFT click (counter-intuitive: opposite direction, different click)
Opponent thrust attacks you
Block: move mouse DOWN and RIGHT click
Riposte: move mouse UP and LEFT click (counter-intuitive: opposite direction, different click)
Opponent RIGHT-to-LEFT slashes you
Block: move mouse LEFT and RIGHT click
Riposte: move mouse RIGHT and LEFT click (counter-intuitive: opposite direction, different click)
Opponent LEFT-to-RIGHT slashes you
Block: move mouse RIGHT and RIGHT click
Riposte: move mouse LEFT and LEFT click (counter-intuitive: opposite direction, different click)
If you use mouse direction:
Opponent overhand attacks you
Block: move mouse UP and RIGHT click
Riposte: move mouse UP and LEFT click (intuitive: same direction, different click)
Opponent thrust attacks you
Block: move mouse DOWN and RIGHT click
Riposte: move mouse DOWN and LEFT click (intuitive: same direction, different click)
Opponent RIGHT-to-LEFT slashes you
Block: move mouse LEFT and RIGHT click
Riposte: move mouse LEFT and LEFT click (intuitive: same direction, different click)
Opponent LEFT-to-RIGHT slashes you
Block: move mouse RIGHT and RIGHT click
Riposte: move mouse RIGHT and LEFT click (intuitive: same direction, different click)
You'd be making riposte easier and more intuitive for people who use mouse direction whilst punishing those who use inverse mouse direction.
Issue of Inconsistency
Right now, one ripostes their enemy by using the opposite attack. That's a general rule. As it happens 50% of those ripostes are counter intuitive whichever attack system you use. Both parties suffer equally!
You guys are proposing to make it the same direction for 2 of the attacks only, but remain opposite direction for the other two. It's inconsistent.