[Suggestion] Chamber blocking

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If someone is attacking your right side, but you try to chamber block with a swing from the left (the opposite input of parry mechanic), then your chamber block will fail because it's the wrong direction.

Currently, the horizontal chamber blocks require the same directional input as parries, while the vertical chamber blocks require the opposite directional input as parries.
 
ares007 说:
If someone is attacking your right side, but you try to chamber block with a swing from the left (the opposite input of parry mechanic), then your chamber block will fail because it's the wrong direction.

Currently, the horizontal chamber blocks require the same directional input as parries, while the vertical chamber blocks require the opposite directional input as parries.

Not if you use un-inverted directions. Changing this now would just throw people off- and make the attacks for un-inverted ALL the wrong direction for chamber blocks. It's fine. leave it.
 
Kleidophoros 说:
You are using the inverted  movement for only blocker to make your case look innocent!

That's crazy! It doesn't matter at all what settings the attacker is using, what matters is where the attack is coming from on your screen! :lol:

Kleidophoros 说:
To work it you go to opposite of weapon; check out your horizontal chambers. Are we cool here?

I think it should go in the same direction to make it less confusing. I really see no reason why this shouldn't be the case. But go on.

Kleidophoros 说:
Good, now for vertical chambers i propose we keep the mechanism which is go to the opposite of weapon.

Why? Why do you want it to be different for horizontals and verticals?

Kleidophoros 说:
Like i said block and chamberblock are 2 different mechanisms and should work differently.

They do that by definition! On one you parry, on one you counterattack!

Kleidophoros 说:
BUT you can not make chamberblock have 2 different mechanics; right now it works as opposite. what you are proposing it keep opposite with horizontal but change it when it comes to vertical.

Don't you be confusing me mister! I want to have 1 way for every mechanic.

But it's not opposite for horizontal! Just look at the diagram!

Kleidophoros 说:
(If it helps you can imagine that i stab to chamber block your overhead attack while you are lifting that sword up not when you are bringing it down.)

Not only is that not what actually happens, it still doesn't help at all! :lol:

Kleidophoros 说:
to block left i pull mouse right
to chamber block left i pull mouse left
to block stab i pull mouse down
to chamber block stab i pull mouse up

This isn't true! There is no possible setting under which this would currently happen!

ares007 说:
Currently, the horizontal chamber blocks require the same directional input as parries, while the vertical chamber blocks require the opposite directional input as parries.

Thank you! I felt like I was going mad. I seriously think Kleido is just doing this to mess with my head.

CMarshall 说:
Not if you use un-inverted directions. Changing this now would just throw people off- and make the attacks for un-inverted ALL the wrong direction for chamber blocks. It's fine. leave it.

I daresay most people don't use inverted attack directions, judging by which way they turn in combat. And whichever you use, I'm sure everyone would be better off having the same mechanic on both horizontals and verticals, possibly excepting Kleidophoros, who is apparently just plain crazy. As for throwing people off, that's what the current system does for a lot of people, and I'm confident everyone would adjust to it quickly if it was changed.
 
I am 5 years old and this is how i see Warband.

2yy1dlw.jpg


I sometimes pee in my bed. It feels nice and warm at first but then it gets not nice and cold. Don't pee in your bed.
 
One of those arrows is wrong! If you're using mouse movement for attacks, then the first green arrow is wrong, because you would have to move mouse left to attack left. If you use inverse mouse movement for attacks, then the second green arrow is wrong, because to thrust you would have to move mouse forward. Five years old or not, I can't believe you don't know your own attack directions!
 
God, what have i done that you have condemned me to this?

Red shows where attack comes to my little man on the thing with moving pictures. and if red comes from there i will have to follow green to chamberblock.
 
I know! I understand! But your green arrows just aren't true to the game! This is doing my head in! :lol:
 
so basically okiN is ranting about the lack of realism, and kleid doesn't care because he is used to non-inverted controls for attacking which makes chamber blocking easier for him. 
 
fasader 说:
so basically okiN is ranting about the lack of realism, and kleid doesn't care because he is used to non-inverted controls for attacking which makes chamber blocking easier for him. 

I'm not concerned with realism, I'm concerned with gameplay. I find the current system for chamber blocking vertical strikes to be counter-intuitive to the extreme. But for Kleido, there's more to it than that. Just look at what he's saying! Inverse or not, these are crazy words!

Kleidophoros 说:
Duuuuude, dontcha be messin' wif mah head naw!

nq4qbn.jpg

AHA! Now we get to the heart of the matter! This is your mistake, right here.

To chamber block an attack approaching you from your left side, you need to attack to your left side. Both blades need to be on the same side of your body and cross paths. The situation you are depicting would not produce a chamber block, and would end with the defender being cut. Just try it against the tutorial bots, you'll see that I'm telling the truth!

Armagan, I hope this serves to illustrate just how confusing the current system is. :lol:
 
Get teh **** outta here....i can has no chamberblock?
If so, it sucks and doesn't make sense.

I play with 100+ ping so i didn't ever try pulling a chamberblock but i always thought it was like that.

Well then, I am humbled and i bow before you. Teach me your ways for i am clearly a noobster.


Edit: I just noticed  never read the 650 release notes, i found it unread in gmail :lol:

*slowly slips out of the room closing the door behşnd and..........
 
:shock:

MS paint wars.



Vertical attacks aside, I think it is rather logical that opposite attacks will allow a chamber block, as that is the only way the two weapons would meet.
 
ares007 说:
Qwertyman 说:
As a Chamberblocker myself i'll say that yes, with practice it can be pulled off with consistency both inside and outside of duels,  in fact its more powerfull outside of duels since nobody expects it,  and even if they do they think "****, this guy can chamberblock- panic!"

Side swing timing is perfect, it needs no tweaking,  stabs are harder, but imo they should be harder-  chambering them with overheads makes sence,  you swing your sword up, colliding with their sword on the way.
chambering overheads on the other hand is stupid,  not only is timing just plain weird, but you seem to stop it with the force or something.  imo overheads should be chambered with another overhead.

my proposed chamberblocking:

-side swings block side swings as normal,  no change.
- overhead blocks stab - no change.
-overhad blocks overhead,  change of direction.
- stab blocks NOTHING.  the animation simply doesnt make sense for blocking any direction,  just leave it as an attack, no chamberblock needed.

EDIT:  to the people who say the reward isnt enough,  i'd say it is.  not only does it give a great surprise attack, which is a free hit to anyone who doesnt expect it or doesnt have lightening reactions,  but it allows you to controll the pace of combat,    even if your opponent is highly skilled and blocks your chambers,  you can vary blocks and chambers to suit your need, keep him on his toes and controll the flow of combat.
After thinking about it and playing around a bit more with the tutorial and custom battles, I have to say that your proposed suggestions sound good. The thrust already has good utility what with being very fast, long range, and having high priority. Currently, besides a select few weapons, the overhead doesn't really have very good utility. What if it's utility could come with chamber blocking all vertical strikes?

I agree, I like this setup too; overheads chambering against both overheads & stabs. This way allows people with weapons that can't stab to still chamber against them.
 
Kleidophoros 说:
Get teh **** outta here....i can has no chamberblock?
If so, it sucks and doesn't make sense.

I play with 100+ ping so i didn't ever try pulling a chamberblock but i always thought it was like that.

Well then, I am humbled and i bow before you. Teach me your ways for i am clearly a noobster.

Haha, well at least we were finally able to figure out what the problem was. Took a while, but we got there in the end. Try it in the tutorial! Or I can show you some time on a duel server.

Úlfheðinn 说:
Vertical attacks aside, I think it is rather logical that opposite attacks will allow a chamber block, as that is the only way the two weapons would meet.

But why vertical attacks aside? That's the whole problem, here, the vertical system is skewed! The current system for horizontals is great, Kleido had just misunderstood how it actually works in practice.
 
okiN 说:
But why vertical attacks aside? That's the whole problem, here, the vertical system is skewed! :sad:

Speak for yourself!  For me, the horizontal system is skewed!

(/uses inverted mouse direction for attacking)
 
okiN 说:
Kleidophoros 说:
Get teh **** outta here....i can has no chamberblock?
If so, it sucks and doesn't make sense.

I play with 100+ ping so i didn't ever try pulling a chamberblock but i always thought it was like that.

Well then, I am humbled and i bow before you. Teach me your ways for i am clearly a noobster.
Haha, well at least we were finally able to figure out what the problem was. Took a while, but we got there in the end. Try it in the tutorial! Or I can show you some time on a duel server.
That's the problem; i can not pull a chamberblock on a duel server, my ping doesn't allow it.

Note to self; try **** 100 times offline next time before you make an arse out of yerself.
 
okiN 说:
Úlfheðinn 说:
Vertical attacks aside, I think it is rather logical that opposite attacks will allow a chamber block, as that is the only way the two weapons would meet.
But why vertical attacks aside? That's the whole problem, here, the vertical system is skewed! The current system for horizontals is great, Kleido had just misunderstood how it actually works in practice.

Well, that was the whole point, the "aside" was intended to indicate that the vertical attacks present more of a problem.  :wink:
 
That's fair enough, then.

Kleidophoros 说:
That's the problem; i can not pull a chamberblock on a duel server, my ping doesn't allow it.

Note to self; try **** 100 times offline next time before you make an arse out of yerself.

Yeah, I meant that I could show you by chambering your horizontal. But I guess what matters is that we solved the mystery! :smile:
 
okiN 说:
That's fair enough, then.

Kleidophoros 说:
That's the problem; i can not pull a chamberblock on a duel server, my ping doesn't allow it.

Note to self; try **** 100 times offline next time before you make an arse out of yerself.

Yeah, I meant that I could show you by chambering your horizontal. But I guess what matters is that we solved the mystery! :smile:
Naughty boy, you wanna chamber me now eh.. :wink:
:razz:
 
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