SP - General Suggestion - Camp System under Tactics Skill

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I didn't play warband so I'm not sure what it's like but this inspire by K****t of H***r :unsure:

Nice Spot For Camping
Shared effect:
- 2/5 of a day to set up, 1/5 of a day to break camp
- Time flows normally
- Can enter camp (Different visual depend on camp tier)
- Can enter your campanion's party camp
- 2 to 3 slots shared with other skill under Tactics
- Ally can get in your camp and stay will temporary increase you camp tier by 1 regardless the amount (max 1 week then they will leave)
- Caravan that get in you camp you will get Trader Tent bonus regardless the penalty (max 1 week then they will leave)
* Ally / Caravan won't be *afraid* of large enemy that move closer/in to the Camp

Tier 1: Basic Camp
- Unit will heal slowly
- Consume N% less food while camping
- If enemy attack, you start with -"N" morale

Tier 2: Fortified Camp
- Now there's wooden wall surround the camp but incomplete
- Unit will heal slowly
- Consume N+1% less food while camping
- Temporary security bonus around the area
- If enemy attack, you start with +"N" morale

Tier 3: Watch Tower
- Now there's completed wooden wall surround the camp with tower
- Unit will heal slowly
- Security bonus around the area
- Consume N+2% less food while camping
- If enemy attack, you start with "N+1" morale
- Shot enemy at interval & kill 1 random unit (Map) *Low tier to high enemy & also depend on your other skills

Tier 4: Training Ground 1
- Now there's completed wooden wall surround the camp with 2 towers
- Unit will heal slowly
- Security bonus around the area
- Consume N+3% less food while camping
- If enemy attack, you start with "N+2" morale
- Shot enemy at interval & kill 2 random units (Map) *Low tier to high enemy & also depend on your other skills
- Infantry unit will gain EXP
- You and your companion will gain EXP

Tier 5: Training Ground 2
- Complete tall wooden wall surround the camp with 3 towers
- Unit will heal slowly
- Security bonus around the area
- Consume N+4% less food while camping
- If enemy attack, you start with "N+4" morale
- Shot enemy at interval & kill 3 random units (Map) *Low tier to high enemy & also depend on your other skills
- Infantry unit will gain EXP
- Ranged unit will gain EXP
- You and your companion will gain more EXP

Tier 6: Training Ground 3
- Complete tall wooden wall surround the camp with 4 towers
- Unit will heal slowly
- Security bonus around the area
- Consume N+5% less food while camping
- If enemy attack, you start with "N+6" morale
- Shot enemy at interval & kill 4 random units (Map) *Low tier to high enemy & also depend on your other skills
- Infantry unit will gain EXP
- Ranged unit will gain EXP
- Cavalry unit will gain EXP
- You and your companion will gain extra more EXP

Commanding Fort
- Complete tall wooden wall surround the camp with 4 towers & inner wall with an oopart cannon!
- Unit will heal slowly
- Security bonus around the area
- Consume N+10% less food while camping
- If enemy attack, you start with "N+10" morale
- Shot enemy at interval & kill 10 random units (Map) *Low tier to high enemy & also depend on your other skills
- Infantry unit will gain EXP
- Ranged unit will gain EXP
- Cavalry unit will gain EXP
- You and your companion will gain much more EXP
- You gain minor influence

Trader Tent
- All above
- Doesn't matter how many time you setup the camp they will only appear once per week
- Food consume -90% for one week or until break camp
- Your livestock have tad bit tiny winy miniscule-ly better chance to reproduce then before
- Recruit "N" amount mercenaries one per week
 
A camp feature would be great. There was a camp option in Warband (although not as fleshed out as this obviously), not sure why it didn't get ported into Bannerlord. I really like the idea of having somewhere to station some of your your troops even when you don't own a fief.
 
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