Scorch!
Sergeant Knight at Arms

From the change logs of previous versions (620 and 622 respectively, ignore the time/date on the second quote):
My solution to the problem would be to make a combination of a couple of effects:
1. Limit the characters turning speed during a swing.
2. Detach the camera from the character during a swing.
This would prevent using turning to increase swing speeds, and wouldn't affect situational awareness during a swing, as a couple of other suggestions would (locking the camera during a swing for example).
Armagan 说:Character's turn speed now stays behind camera turn speed only while swinging a weapon or jumping.
Although there is supposed to be a turn speed limitation when attacking, it seems to (still) not be working at the moment. You can still use the camera to your advantage to increase the strike speed of any weapon, and I see it happen quite a bit in game.Armagan 说:Turn limitation while attacking is now working correctly.
My solution to the problem would be to make a combination of a couple of effects:
1. Limit the characters turning speed during a swing.
2. Detach the camera from the character during a swing.
This would prevent using turning to increase swing speeds, and wouldn't affect situational awareness during a swing, as a couple of other suggestions would (locking the camera during a swing for example).






