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Well its been quite some time since I've looked in on my favorite mod, so I thought I'd supply an idea: What do you think of adding a "Family" system? All of the lords always have children, brothers and sisters, so I thought to myself "Why can't we have any of that for our character?"

So I was thinking that our characters should be capable of making their own Houses. You know, House  Blah Blah Blah. Whats more, they could have their own kids. If your a King, you need heirs, right? Even as a vassal you should be able to. So, why not make a system where, when you have a wife, you can just select certain options and boom, 9 months later you got a kid. (I would assume anyone mature enough to slay hordes of khergit riders knows what happens here.)

Now naturally as a simple baby there'd be little to do their, but then their could be sidequests like getting a house-mother (If thats the term) and what would be cooler, if you got a lot of controversy or another faction hated you enough, they could try to kill the kid, with you and city guards fending off some dagger-throwing assassins. Also you could probably do things with him like, sing songs from bards and other stuff that can influence his start off skill sets.

After a short while, long enough to not seem ridiculous but short enough to make the endeavor worth it, you get a young son who will look like you and your wife. Here he can either fight in your own host and when his own personal reknown and such is up, he could probably come up to you on his own to ask to be allowed to be a vassal or you could bring him to the King personally. If your the King, then, well, make him a vassal.

  Anyways, thats my own idea, and I'd love to see some discussion on this, I think it would be great.
 
Yep it sounds like Game of Thrones :smile:.

About families, there is already family system in Warband, just choose wife with big family :grin:,
IMHO now each lord represent a big family with tons of members not important for game so not shown in game (the Game of Thrones families are extremely small for medieval conditions :smile: ), expanding families would probably require adding bunch of random non-lord npc's (without armies), and at-least now there is problem with it (bugged notes menu).

About house system, it would required whole new system of diplomacy and relations (something like sub-factions in factions), this is idea for whole new mod.

About kids, IMHO you talking about very overcomplicated way (and very long, few people plays that long single campaign :smile: ) to raise own lord. It would take extreme amount of work: children models, animations, clothes etc. Plus there is the moral part when you allow killing kids (it's why there is no kids in most games).
 
Waldzios said:
Yep it sounds like Game of Thrones :smile:.

About families, there is already family system in Warband, just choose wife with big family :grin:,
IMHO now each lord represent a big family with tons of members not important for game so not shown in game (the Game of Thrones families are extremely small for medieval conditions :smile: ), expanding families would probably require adding bunch of random non-lord npc's (without armies), and at-least now there is problem with it (bugged notes menu).

About house system, it would required whole new system of diplomacy and relations (something like sub-factions in factions), this is idea for whole new mod.

About kids, IMHO you talking about very overcomplicated way (and very long, few people plays that long single campaign :smile: ) to raise own lord. It would take extreme amount of work: children models, animations, clothes etc. Plus there is the moral part when you allow killing kids (it's why there is no kids in most games).
Its kinda scary how ya'll called that Game of Thrones bit since your right lol. =/

Still, its not entirely derived from that. It was the reality of back then that children of lords would suffer penalties their parents recieved, that babes were kidnapped or killed in the night in vengance from opposing lords. I suppose that yes, it may not be desirable for children to get killed, so I suppose it can follow the lines of assasination attempts on your own life, "Althought you lost, blah blah blah happened so itz all good bro" though you can probably stand to lose some reknown for failing.

And yeah, I suppose AoC2 is a bit too far in for this sort of thing, but its something to consider for a possible expansion, no?. As a side note, one way to speed up the process could be a timejump that could occur a short while after having the child, going straight to adult. Tis one way.
 
Sir_Rulton said:
Waldzios said:
Yep it sounds like Game of Thrones :smile:.

About families, there is already family system in Warband, just choose wife with big family :grin:,
IMHO now each lord represent a big family with tons of members not important for game so not shown in game (the Game of Thrones families are extremely small for medieval conditions :smile: ), expanding families would probably require adding bunch of random non-lord npc's (without armies), and at-least now there is problem with it (bugged notes menu).

About house system, it would required whole new system of diplomacy and relations (something like sub-factions in factions), this is idea for whole new mod.

About kids, IMHO you talking about very overcomplicated way (and very long, few people plays that long single campaign :smile: ) to raise own lord. It would take extreme amount of work: children models, animations, clothes etc. Plus there is the moral part when you allow killing kids (it's why there is no kids in most games).
Its kinda scary how ya'll called that Game of Thrones bit since your right lol. =/

Still, its not entirely derived from that. It was the reality of back then that children of lords would suffer penalties their parents recieved, that babes were kidnapped or killed in the night in vengance from opposing lords. I suppose that yes, it may not be desirable for children to get killed, so I suppose it can follow the lines of assasination attempts on your own life, "Althought you lost, blah blah blah happened so itz all good bro" though you can probably stand to lose some reknown for failing.

And yeah, I suppose AoC2 is a bit too far in for this sort of thing, but its something to consider for a possible expansion, no?. As a side note, one way to speed up the process could be a timejump that could occur a short while after having the child, going straight to adult. Tis one way.
AOCII is little to big scale (too much nations and lords), for serious diplomacy system changes (big families, sub nations etc). With current amount of lords it would require to much hand managing of lords, and much bigger factions (now it's standard 20 lords, 20 women per faction, so it's really hard to plan few big families) .

But , for future historic Renaissance project it's quite possible, of course it's really far far future :grin:.
And I rather see it as expanded diplomacy system with possibility of starting as part of big family (with many members), than raising children (to much problems and questions).
 
Might seem like a small change but it is really annoying on vanilla and in other mods.

During a siege, you cannot get onto your party or inventory screen or even move around to go raid a village for supplies, it makes it virtually impossible to carry out long sieges.

Also, it would be nice for once if when you lead a siege, the other Lord's parties from close up actually contribute troops, because right now it is a one way contribution.

 
BotOwned said:
LFCMan said:
Might seem like a small change but it is really annoying on vanilla and in other mods.

During a siege, you cannot get onto your party or inventory screen or even move around to go raid a village for supplies, it makes it virtually impossible to carry out long sieges.

Also, it would be nice for once if when you lead a siege, the other Lord's parties from close up actually contribute troops, because right now it is a one way contribution.

Hm....I seen a thread about that somewhere....but where...it changed sieges so that during the wait time for construction etc you could move around and as long as you stayed near the castle/town the siege is still on.
Already added.
 
How about changing the names of cities after occupation and peace? That happened quite alot I believe.
 
Magnum said:
How about changing the names of cities after occupation and peace? That happened quite alot I believe.
Interesting idea. I'll think about it, changing name is easy, reversing it back to original (especially if we include castles and/or villages) may require tons of boring work (there is few times more centers than in native).
dia151 said:
i dont think that would be possible, game would have to remake all the strings connected with old city name with new city name?
That part is quite easy, it's only question of changing of party(center) name, the problem is reversing it back to original after AI reconquer city (storing strings with original names of centers may be tricky or time-consuming).
 
Since this is the suggestion box
I suggest all of the AOCII team have a happy christmas!

I prefer to call it winter solstice, but thats a rather archaic name
 
Would it be possible to add the heraldic texture from the surcoat to a pike(so as to make flag carriers) and make a new unit the increases morale? maybe make them elites only recruitable from castles once you own a castle.

and by the 17th(or 18th cant remember when this mod is happening) century shouldn't there be a possibility of democratic revolts.
 
Magnum said:
Would it be possible to add the heraldic texture from the surcoat to a pike(so as to make flag carriers) and make a new unit the increases morale? maybe make them elites only recruitable from castles once you own a castle.
I don't like the idea, commanding and protecting additional single unit (probably unarmed and suicidal) IMHO don't look like fun.
Magnum said:
and by the 17th(or 18th cant remember when this mod is happening) century shouldn't there be a possibility of democratic revolts.
"The age in focus will be 1450-1620", so mainly 16th century. I have hard time imagine how the democratic revolts may look. Peasants with  banners and placards on the streets? :smile:. IMHO military revolts better fit M&B :grin:.  Anyway you can always make own kingdom and name it republic or commonwealth (IMHO as much democracy as you can get in period :grin: ).
 
Add Compatibility with Rubik's Custom Commander mod! I love yours, and his, and hate having to pick one!  :cry: (Or at least tell me how, I can mostly do it, but some stuff is jacked up, like see through shields)
 
I suugest you to add tons of minimods to it so not only Diplomacy and PBO but also Arena Overhaul , Claimants Rebellion and more more!
Im sorry but i dont know how they are all called but i really want you to add many of those little mods which doesnt add any troops ore armors in the game but it allows you to do more things like hiring patrols when you are king and so on!
For examle Native Improved and Native Expansion could be built in for all those little mods in them.
PS. I will sure edit this post when i will find the name of thoose little mods.
 
Felix Mage said:
I suugest you to add tons of minimods to it so not only Diplomacy and PBO but also Arena Overhaul , Claimants Rebellion and more more!
Im sorry but i dont know how they are all called but i really want you to add many of those little mods which doesnt add any troops ore armors in the game but it allows you to do more things like hiring patrols when you are king and so on!
For examle Native Improved and Native Expansion could be built in for all those little mods in them.
PS. I will sure edit this post when i will find the name of thoose little mods.
Yes, we will have few OSP packs in, but if you looking for some kind mini-mod compilation then it's wrong place  :mrgreen:, sorry dude, but there is already plenty mods of this kind over there.
Of course if you like some single features then we are open for suggestions.
 
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