[Suggestion Box]

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I haven't touched any sources for weeks but if I remember right crouching is already there just disabled (I reckon there was a good reason for it but I don't know it.)
I will look at it when I have time but I haven't had any the past few weeks Tafe is full on....if I am not studying I am sleeping, if I am not sleeping or studying I am at Tafe or college. This is the first time I have even had a chance to get onto the forums. I hope as it goes on I will get time for AoC but until then...Nothing
 
I am really glad that Tafe worked out well, I know how much you wanted that, but I sure hope you will find some time to work a bit on source so we can find help from some other coder to finish what's left of your work.
 
Maybe a calradian mini faction in the center of the map next to the swadians. Could be the republic of Calradia that got annoyed with the swadian aristocracy and creatted a small republic just 1 town and used roman looking armor except more advanced for thhe time period.
 
Ohok I thought you might have been able to includee it considering you have crusaders or knight factions maybe you could have included a mini faction that wasn't a knight order how bout something like a small ttrade republic uses venetiann like items, and maybe one of the flags could be a red star :3
 
Taking that idea but changing ti slightly, how about a Byzantine style empire, down to its last city and pretty much on its last legs, the last remnant of the old calradian empire?
 
Doom Bunny said:
Taking that idea but changing ti slightly, how about a Byzantine style empire, down to its last city and pretty much on its last legs, the last remnant of the old calradian empire?
Thats sound more reasonable, Byzantines don't get into AOCII as playable nation because basically don't existed in mod period, but as mini-nation aka leftovers of some old empire may be interesting idea.
Unfortunately IMHO at this time it's just to much work, to make whole new nation with own troops and equipment just for one free city, at least not in any close time, maybe in some future version.
Plus as Zimke said there is concept :smile:, and already plenty of nations, so there is no way to adding any new ones before planed ones are done.
 
Byzantines were destroyed in 1453, thats right time isnt it?

But I see what you mean, a balance has to be struck between features and amount of time taken to make the mod.
 
well i havent made any suggestions in a while so forgive me if this wont be so good  :mrgreen: :mrgreen:

how about adding more people at town scene. When you are walking through town it just feels empty, maybe incriseing number of npc village walkers alot.
 
dia151 said:
well i havent made any suggestions in a while so forgive me if this wont be so good  :mrgreen: :mrgreen:

how about adding more people at town scene. When you are walking through town it just feels empty, maybe incriseing number of npc village walkers alot.
Yeh that sounds like a good suggestion. Makes it feel more lively. :smile:
 
Sayd Ûthman said:
I think changing something in module_constans can fix this.(even i'm not sure)

You can Modify that yes but what the script will do is select a number between 0 and num_town_walkers
So even if you change the constant your not always guaranteed to get more unless you change the 0...
Default is 25 for num_town_walkers though
 
Waldzios said:
It's not so simple, if you increase num_town_walkers then probably will be not enough town walker entry points in scene.
Simplest way is to change how many walkers spawn at each entry point.
Add more people in towns?
I was merely stating that he was on the right track in saying module_constants but aye you are right.
 
have you seen this

http://forums.taleworlds.com/index.php/topic,174845.0.html

i think it would be a great feature for aoc 2, i noticed that you dont prefer adding already done things in aoc ii but this is something worth adding in my opinion
 
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