[Suggestion] Attacking should not be possible when jumping

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CtrlAltDe1337

Sergeant Knight
I don't know why this hasn't been addressed sooner.  Its not a huge issue, but it makes killing cavalry much easier.  You should not be able to attack while jumping.  The jump should cancel out your attack.  Its not realistic to be swinging a weapon and do any significant damage while jumping.  This was never used in real combat.  Can we get this fixed sometime before release? :smile:
 
The only kind of jump-attack I can see being somewhat effective IRL would be a overhead smash-type thing when jumping down on an opponent from above. But then, I've never actually attempted to leap down on someone and crack their skull in real life either (except that one time in Reno :razz:), so that may be tougher than it seems, too. So yeah, it wouldn't hurt my feelings to remove jump-attacks completely.
 
I find it irritating I cannot climb through fences. Instead I have to go ALL the way around.
 
This is true. Also you you shouldn't be able to turn in air either. For a quick solution remove jump completely :smile:
 
Kleidophoros 说:
Such as?
I would very much like to see climbing rather than jumping.

There are lots of small obstacles that get in the way. You couldn't jump off a roof as there are ledges. Also there are glitches in some of the ladders still. There are lots of situations where as an archer or xbow I need to jump to get out of a tight spot. Also with horses you often get stuck in the scenery and either need to jump over stuff or dismount/remount.

I think it's a shortsighted solution to the problem.
 
Jaidal 说:
Kleidophoros 说:
Such as?
I would very much like to see climbing rather than jumping.

There are lots of small obstacles that get in the way. You couldn't jump off a roof as there are ledges. Also there are glitches in some of the ladders still. There are lots of situations where as an archer or xbow I need to jump to get out of a tight spot. Also with horses you often get stuck in the scenery and either need to jump over stuff or dismount/remount.

I think it's a shortsighted solution to the problem.
You can use climbing (or vaulting as kevlar said) to get over all those small obstacles and ledges.

Horse jumping could stay provided horses aren't allowed to jump over 5 infantry in row.

You shouldn't shape the game considering the bugs.
 
To be honest, being able to jump and attack at the same time is one of the relatively few relatively good ways of killing lance cav passing by if you've got a two hander.
 
Well, i have no problem with jump + attack as long as if the jumping idiot is hit (or block) while jumping/shortly after he fall to the ground. Right now it have no downsides, and it should have downsides. Balancing your body while jumping is hard, so it would be good way to nerf jump attacks.
 
No more crazy jump spinning attacks?  :???: Jump attacks must stay or else all my work and hours of practice on attacking techniques will be for nothing :razz:
 
CtrlAltDe1337 说:
Its not realistic to be swinging a weapon and do any significant damage while jumping. 
Um yes, yes it is. The problem is it's pretty easy to avoid, and humans lack any kind of propulsion system which allows them to maneuver in mid-air.
 
Archonsod 说:
CtrlAltDe1337 说:
Its not realistic to be swinging a weapon and do any significant damage while jumping. 
Um yes, yes it is. The problem is it's pretty easy to avoid, and humans lack any kind of propulsion system which allows them to maneuver in mid-air.

Same in M&B though, you cant change your trajectory but you can change your orientation as with the real world. You cant change it much in real life though since you can only move your arms to change your rotational velocity, most of the rotation you will get (probably 90%) will come from any you applied on jumping. Possibly turn rate could be extremely limited on jumping?

Otherwise though I dont see anything that would make jump attacks impossible save for the weight of your weapons and armour, given that the game is also not hyper-realistic its within the bounds of believability enough to be justified in my opinion.

AoC 说:
Well, i have no problem with jump + attack as long as if the jumping idiot is hit (or block) while jumping/shortly after he fall to the ground. Right now it have no downsides, and it should have downsides. Balancing your body while jumping is hard, so it would be good way to nerf jump attacks.

It does have a downside, your trajectory is predictable and you are forced to pause for a short while on landing. Makes you a much easier target for archers and xbows.

 
I'm not sure this is a huge problem. Maybe a compromise is to limit your turn rate in the air significantly, that way there is even more foresight required during the jump if you want to hit something.

IMHO I don't think it is that critical a problem, if that person jumped and hit you in the air, the same timing would have hit the horse and knocked you down and/or killed you while on the ground, either way you'd have lost the 'pass' whether they jumped or not.

Anyway not a big issue. Mantling would be cool but would probably be hard to implement and would require revisiting every scene that has been created (there are tons in SP).  Though I guess you could do it if you create an invisible 'mantle object' that you can stretch out and overlay on top of low walls and fences that would be used as the basis for the mantling. Not sure what the "correct" technique is  thats used in games like gears of war though.  *shrug*
 
There are lots of places where jumping is the only solution to do something, and it would be used in real life too.

For example: On seige when the seige ramp is coming down I often leap onto the ramp from the castle while swinging. This should work.

On maps where there are objects like carts and tables people should be able to jump onto them, climbing wouldn't work here, (you don't climb onto a table you jump onto it.)

Also for fighting horses it's actually a realistic fighting technique for lightly armored soldiers to jump onto a knights horse and kill him.

Besides with the little wait before moving after a jump there is really no way jump fighting is overpowered.
 
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