[Suggestion] Asking a Lord to Join too Hard?

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EasyCo506

Grandmaster Knight
I wanted to see how hard it was to get a lord to join you or your kings faction, so I went to a Khergit lord (only one town left), and cheated relations with him up to 100. I then asked him to join Swadia.

First of all, I had to reset it about 30 times because it only had 16% chance of success (which in my opinion was extremely low given the circumstances). Then, when I succeeded with that, it did the random chance again, which failed this time. After doing this enough times to frustrate me to no end, he finally agreed to join (after the random number was low enough both times). Only when he joined, he joined me instead of Swadia (which is what I chose). This killed my relations with Swadia (obviously), and caused me to need to reload.

Considering the fact I had perfect relations, and that the guy obviously thought Sanjar Khan was crap, I figured he would be dying to join, but it instead to dozens of retries.

Is there anyway to tweak it to make it more likely to get lords to switch sides?
 
It depends on al ot of factors
-the target lord's relation with other lords in your faction (if any of his enemies are in your faction, it will drastically lower the chance
-your companions seem to matter
-the strength of your army
-the target lord's relation with his own facitons lords. If he doesnt get along with them, the chance he will join you increases.
-If the reason you gave to be king is alinged with his political views
-If you are consistent in the reasoning you give
-the lords relation with ihs current leige
-persuasion skill (I think)

I have achieved rates as high as 91%.
I've also gotten it as low as negative percent lol
 
You should get feedback from the lord on the factors affecting his decision, which should also be noted in the text messages (which are currently hard to read because of message span).

The chances can certainly be tweaked if, if it still seems too low when all other factors are taken into consideration.
 
The % chance though, should have a lower bound of zero. I can't help but think there could be issues from a negative %.

At any rate, in persuading lords for the pretender's faction prior to the beta, I had a lot of trouble recruiting lords at first, (which is understandable) to the point where I would abuse save and quit til I got a few lords, because if I failed to convince them, It seemed like I couldn't ask them again later (but maybe the cooldown is longer than I thought?)
 
Alhanalem 说:
The % chance though, should have a lower bound of zero. I can't help but think there could be issues from a negative %.

At any rate, in persuading lords for the pretender's faction prior to the beta, I had a lot of trouble recruiting lords at first, (which is understandable) to the point where I would abuse save and quit til I got a few lords, because if I failed to convince them, It seemed like I couldn't ask them again later (but maybe the cooldown is longer than I thought?)

I'm pretty sure you only have one shot at it, which is why the cheat menu is so useful, as it resets it. That saves a lot of time since I don't have to keep reloading to finally get it right.

nijis 说:
You should get feedback from the lord on the factors affecting his decision, which should also be noted in the text messages (which are currently hard to read because of message span).

The chances can certainly be tweaked if, if it still seems too low when all other factors are taken into consideration.

I honestly think it should be tweaked. First, I agree with Alhanalem when he said a negative % is bound to cause issues. Secondly, the first few things the lord considers don't seem to count for much.

I haven't tried in a while, but I'm pretty sure when you ask that the lord has four(?) responces. The first is a responce to why you/your king should be king, the second is considering how safe the lord would be, the third I can't seem to remember, and the fourth is about political relations (or something like that). When I asked one lord (he was Kherjit) to join with Swadia, I thought it would work. They were down to one town, he liked my reason for why he should join Swadia (so that's a good responce for the first consideration); he thought he would be much safer on our side (obviously, and a good responce for the second consideration); I can't remember what the third thing was (there might not be four, but I'm not sure), but if there is, then it was a good responce. The problem seems to be the last reason (political consequences or something like that). He said that would be very bad, so that was a bad responce to the last consideration. The percent chance for him to join? -16%.

Before I continue, I was wondering if someone could explain the political consequence consideration, as I can't seem to figure it out.

Now that I think about it, his responce and consideration seemed to have no effect at all on his decision to join or not. It was always the same when I reset it (so I could ask again), and the percent chance changed dramatically every single time. The highest I got was 93%, or around there. Then after I finally got it the first time, he did another consideration check (seriously, why do lords go through that twice?)! This time, it was less than 10%, so it failed, and I had to start from the beginning.

As it stands right now, I think it is bugged. They do the consideration check two times (so even if you get it the first time and the percent is 94%, on the second time it might be -16%, and you fail), the factors they consider seem to have no point (seeing as the percent chance changes every time I tried it), and if they do matter then it seems it's only the last one that really counts.
 
I'm pretty sure you only have one shot at it, which is why the cheat menu is so useful, as it resets it. That saves a lot of time since I don't have to keep reloading to finally get it right.
I'm pretty sure their "intrigue impatience" resets after a period of tine
 
Oh. Maybe I've just never given it enough time.  :neutral:

Can anyone confirm that it does reset after a certain amount of time?
 
"Intrigue impatience" should reset, although it takes a while.

The final penalty is the lord's inherant aversion to changing sides, so that he does not get a name as a turncoat. It depends on the legitimacy of the ruler, and it can rather heavy depending on the lord's temperament. It is much less if the player has a high Right to Rule rating, or if it's a rebellion. I can try to make this more transparent.

That being said, the chances might be bugged. The numbers should be available in the message log for the player to doublecheck.
 
Well, the lord I asked had a bad temperament (can't remember exactly what it said, but I only know it was bad), he seemed to hate Sanjar Khan (or at least didn't have anything good to say about him), and I can't quite remember what my right to rule was.

At any rate, even if it isn't a bug, it has to be set way too high. Considering everything he said (felt safe on our side, hated Sanjar Khan, liked the reason I gave for him joining Swadia), I can't imagine why the percent chance would be so low. It wasn't even above zero!

Even still, why does it do the percent chance twice? After taking around 20 resets to get a high enough number the first time (even then, it was only 30 with a 55% chance or so), it went through the process again before it finally worked and I got the percent chance high enough for the random number to work.

Also, why does the percent chance change so much every time I tried? If it was dependent on those factors you mentioned, shouldn't it stay around the same number if you don't change anything after reseting the Intrigue impatience to try again? As it stands, I got anywhere from -16% to around 94%.

 
If I pick the same reasons every time with the same lord (loading back a same game) I generally get the same %.
 
Odd, it kept jumping around with mine. I started with a -16% chance, and ended up as high as 55-60%.

Problem on my end maybe?
 
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